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05-02-22 05:28:04 PM
Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] New poll - New thread - New reply
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Tyty

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Posted on 10-23-11 09:06:03 PM Link | Quote
Originally posted by Inuyasha
It seems the physics in this game are horribly broken. Go figure.


TASers do the same in Sonic 2. You can't do it in Sonic 1 or 3 cause of a speed cap, but yeah.

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Posted on 10-23-11 09:07:40 PM Link | Quote
Originally posted by Inuyasha
It seems the physics in this game are horribly broken. Go figure.

Is it bad that the main thing I noticed about that video is "wait, they brought back Omochao?!"?

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Posted on 10-23-11 09:07:46 PM (last edited by Inuyasha at 10-23-11 06:08 PM) Link | Quote
I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.

Originally posted by Nicole
Is it bad that the main thing I noticed about that video is "wait, they brought back Omochao?!"?

No, no it isn't. =P
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Posted on 10-23-11 09:09:48 PM Link | Quote
Originally posted by Inuyasha
I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.


No but you can launch yourself through walls straight to the end in 20 seconds

The genesis games were terribly glitchy

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Posted on 10-23-11 09:10:10 PM Link | Quote
I'd rather take broken physics that can make me go ridiculously fast through glitches, than broken physics that make the game a chore to play.


Just my two cents.

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Posted on 10-23-11 09:20:17 PM Link | Quote
*Inuyasha shrugs.

I can't say "broken physics are broken physics, they must be fixed", or I'd be a hypocrite. =P

This glitch seems awkward, however, and really finicky, not something that would be fun to play around with...
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Posted on 10-23-11 10:21:40 PM (last edited by Inuyasha at 10-23-11 07:23 PM) Link | Quote
Originally posted by Metal_Man88
To the contrary, that means the physics are what they should be. The old Genesis games allowed for completely insane speed just like that.

Originally posted by Inuyasha
I don't think you can gain that much horizontal momentum jumping off of an upward slope in Sonic 2, however.

Yes, the Genesis games allowed for insane speeds... if you jumped on a slope going down. If you were to do this kind of jump in the classics, however, you would soar upwards and your horizontal momentum would take a cut instead, which makes sense.

Honestly, I'm trying to keep an open mind about the half of the game I care about, yet there's so many things that scream "disaster" to me.

Oh well, I suppose I could just go back to my dark, empty corner waiting for S4E2. =P
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Posted on 10-23-11 10:31:51 PM Link | Quote
Grabbed the PS3 demo for it.

ohmygodgiveittomenow

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Posted on 10-23-11 11:51:08 PM Link | Quote
Fun fact. That was recorded on the June demo.

Most of the glitches are fixed, except for the lack of an in-air speed cap! :V

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Posted on 10-23-11 11:54:28 PM Link | Quote
Originally posted by Tyty
Fun fact. That was recorded on the June demo.

Umm... except... Omochao wasn't in the June demo, and he clearly was in the video I linked?
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Posted on 10-23-11 11:56:20 PM Link | Quote
... Must've read something wrong, nevermind.

Still. it's green hill. C'mon.

You can beat it fast without abusing spindash and glitches.

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Posted on 10-25-11 02:09:45 AM (last edited by Inuyasha at 10-24-11 11:10 PM) Link | Quote
Originally posted by Metal_Man88
It's quite clear you hate anything made past Sonic and Knuckles.


Actually, I liked Sonic 4 Episode 1; and sometimes I feel like the only person on the planet that liked it.

Mull over that one for a bit.

Additionally, I have quite fond memories of the Sonic Adventure games, though they haven't aged very well.
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Posted on 10-25-11 07:14:31 AM (last edited by Inuyasha at 10-25-11 04:18 AM) Link | Quote
Originally posted by Metal_Man88
but liking Sonic 4 annihilates any credibility to your complaints about physics.


*groan*

Seriously?

Sonic 4's physics are not perfect. Yes, the whole "stop on a dime when control stick is released" shtick isn't great. Yes, you can occasionally stop on a wall.

... wait, hold on, Generations has more problems than that, why the hell is it not getting any flak?

Basically, its imperfections are blown so far out of proportion... it's absurd.
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Posted on 10-25-11 08:18:57 AM (last edited by Inuyasha at 10-25-11 05:20 AM) Link | Quote
Originally posted by Metal_Man88
stopping dead in the middle of a slope and standing on it sideways upside down


It's funny how much easier that is to pull off in Generations.

Originally posted by Metal_Man88
or a "heavy" Sonic who struggles to move high enough


Huh? Generations is the game where Sonic has roughly double the gravitational force that he should, not 4. If anything, he floated in the air for a bit too long after jumping, but that's a minor point.

Originally posted by Metal_Man88
or uncreative reusing of all the past badniks and bosses


Which they put twists on, instead of just pulling everything straight out of the books like ... a certain other game we're talking about here.

(Granted, it's not out yet. We'll have to see about that when it comes to bosses.)

Originally posted by Metal_Man88
to the tune of songs that would be cool if they didn't sound like a cat was being killed with a Yamaha Synth instrument-wise.


And I found the soundtrack rather interesting save the iPhone's version of Casino Street 2, which is the most annoying repetitive thing in existence ever.

Then again, 06 had good music, for fuck's sake. I don't usually even bring music up in discussions about Sonic games, because it's incredibly hard for them to screw up that section of a game, it seems.

Originally posted by Metal_Man88
Generations does not have more problems than Sonic 4, simply put. You just have a very weird taste in video games.


Generations has horribly flawed ring loss systems that make it nigh impossible to die to anything that isn't an instant kill. Basically, you can take up to three hits without picking up any rings before you're ACTUALLY left with none on hand, for whatever stupid reason. ~100 rings to 28, to 6, to (finally) 0. Of course, assuming you don't actually pick any up... which is difficult when the levels are flooded with them.

Generations also has that absolutely finicky glitch that speeds you up to absurd speeds, making time attack a question of "who can pull off the stupidly luck based glitch first".

And I'm not even bringing anything up relating to Modern Sonic.
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Posted on 10-25-11 08:25:04 AM Link | Quote
Of course Inuyasha, you just played into metal man's trap card though. His point was that the game can't please you no matter how good it is, in which you have proven already by bitching about bugs in a beta version.

Mind you, I'm not saying the final product will be bug less, but the more bugs found in the beta version, the bigger the chance of them being fixed for the full release. In case you did not know, this is one of the major purposes of a beta version.

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Posted on 10-25-11 08:33:50 AM Link | Quote
Originally posted by Karis
Mind you, I'm not saying the final product will be bug less, but the more bugs found in the beta version, the bigger the chance of them being fixed for the full release. In case you did not know, this is one of the major purposes of a beta version.


I highly doubt they'd fix any non-critical bugs two weeks before release. The last thing they need is to make a last minute change before going gold, accidentally break the entire game, and have to make a patch after tons of bad press that the game didn't work properly straight out of the box.

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Posted on 10-25-11 08:42:41 AM Link | Quote
Originally posted by Inuyasha
I highly doubt they'd fix any non-critical bugs two weeks before release. The last thing they need is to make a last minute change before going gold, accidentally break the entire game, and have to make a patch after tons of bad press that the game didn't work properly straight out of the box.



YMMV I guess, but from my experience with game designing is that it's at least better to try fixing what you can before release, even if that does mean new problems you have no way of knowing of show up, or a pushed back release date.

Although, I find the later will most likely not happen in this day and age.

Honestly, at this point I don't even know why I try to have this discussion with you. Regardless what I, or anyone else, is going to say to you, you will only disagree. It's not really about the product being bad or buggy, really, most games have these flaws from the get go. The problem here is that you don't want to like the game, for reasons I can't even understand, and you will look for anything to justify these feelings. I honestly can't take your opinion serious due to this.


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Posted on 10-25-11 08:48:18 AM Link | Quote
It's better to release a working game with subpar physics than release a horribly broken, untested game with "fixed" physics.

The change won't be made before release if they keep the current release date.

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Posted on 10-25-11 08:50:15 AM Link | Quote
Originally posted by Karis
Honestly, at this point I don't even know why I try to have this discussion with you. Regardless what I, or anyone else, is going to say to you, you will only disagree. It's not really about the product being bad or buggy, really, most games have these flaws from the get go. The problem here is that you don't want to like the game, for reasons I can't even understand, and you will look for anything to justify these feelings. I honestly can't take your opinion serious due to this.

This basically amounts to "I'm right, you're wrong, because you refuse to admit I'm right I'm going to call you an idiot and leave the discussion".



And yeah, I guess we shouldn't aim for working products when releasing things, huh? Might as well just crap out some half-finished prototype. :specialed:

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Posted on 10-25-11 09:10:31 AM (last edited by Karis at 10-25-11 06:11 AM) Link | Quote
Originally posted by Xkeeper
This basically amounts to "I'm right, you're wrong, because you refuse to admit I'm right I'm going to call you an idiot and leave the discussion".

Except, that was not what I was trying to say at all, then again, I guess it came out kinda bad, or be seen as such. :/

I guess I can sum it up with that I think he is being way too nitpicky over something that has yet to be released, and therefore the full quality level is in the unknown. And I can't really understand why he would be that way.

I mean, I'd have no problem with the opinion in general, but I'd say should at least judge the finished product when comparing it to another game that has been released.

Originally posted by Xkeeper
And yeah, I guess we shouldn't aim for working products when releasing things, huh? Might as well just crap out some half-finished prototype. :specialed:

I'm not saying people should not aim for it, I'm just saying (from what I have seen, mind you) that most games being released these days don't put in enough time to do so. And beta/demos will most likely always reflect this in some way and manner. Testing and fine tuning is usually at the end of development, so it should not really come of as odd that early releases have bugs that may or may not been known but have yet to be fixed due to time constrains.



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Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] New poll - New thread - New reply


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