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05-03-22 08:06:26 AM
Jul - Gaming - Do you buy "popular" games? New poll - New thread - New reply
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Are you going to "pass up" on Dark Souls, Battlefield 3, Saints Row the Third, Modern Warfare 3, Forza Motorsport 4, and Uncharted 3?
Yes
 
61.1%, 11 votes
No
 
16.7%, 3 votes
No Opinion
 
22.2%, 4 votes
Multi-voting is disabled. 18 users have voted.

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Posted on 10-13-11 01:47:29 AM Link | Quote
Those games? Uncharted 3 would have me interested if I had a PS3 and had played Uncharted 2. The first one was pretty fun but I played it on my friend's PS3 at college, so I can't do that now. I'll see Battlefield 3 from my brother buying and playing it, I'll play MW3 at some point but won't buy it, Forza's not much interest to me, Dark Souls might be fun but it's not on my list really, and Saints Row, while wacky, the GTA style games have never been my preferred genre.

So what did I pick up? I grabbed Rage the other day and it's pretty fun, reminds me a lot of Fallout but less spergy so I can actually make headway in it without purposefully sidetracking myself for 20 hours. Skyrim looks fun though I don't know if I'll buy it myself, maybe my brother will. I'll get Skyward Sword because it's Zelda, maybe I'll pick up some other games later in the season too.

Games don't have to be popular to be on my list. Sure, the popular ones will get more of my attention solely because they're talked about more, but I've picked up a number of lower profile games before. Deadly Premonition, Muramasa The Demon Blade, Tales Of games. I mean, a lot of my games are more mainstream and widely known, but I don't buy them for that reason, I buy them because they look enjoyable. Popular isn't much of a factor, otherwise I'd own a lot more games that I don't really feel much desire to own.

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Posted on 10-13-11 02:15:25 AM Link | Quote
From that list, yeah, I'd pass everything. The only one that I've played related to those is Uncharted 2, and I hate that game. With a passion.

And I don't buy games because they're popular, I buy them because they interest me. CoD is popular. It's also completely over-hyped, over-used, over-recreated and deserves to be put down. If I was going to get anything, it'd be Skyward Sword, OoT3D, Super Mario Land 3D and maybe Skyrim. I never got into any of the other Elder Scrolls, so I won't miss much if I don't grab Skyrim.

The only one that I might get quite soon is RAGE. Also, echoing the Nintendo love, but that should hardly surprise anyone.

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Posted on 10-13-11 02:50:17 AM Link | Quote
Chose no opinion because I have no money I can hypothetically spend for games in the first place. Meaning that I do have money (over $1000 in my bank account) but I'd rather spend whatever I have in my wallet for one, and whenever I don't feel as though I'm pissing away precious money.



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Posted on 10-13-11 02:52:13 AM Link | Quote
Originally posted by Stigandr
Originally posted by cpubasic13
You act as though that game still has merit today.


Name another game from that time that you believe does have merit. I'm honestly curious about what manages to live up to your lofty standards.

And, yes, "that time" is an important part of this.
Not saying it didn't change gaming in a drastic way, but there is no way a game like that holds the test of time. Same with Ocarina of Time. Clunky, chunky, and not really that visually pleasing while also slow as hell thanks to the limitations of the console itself when the other current consoles able to push more. The Nintendo 64 was, yes, a horrible system, both in the game library and in the hardware specifics. Were there some good games? Yes. Are those games, played on the same system or recreated, still good? Not as much. You can see all the flaws in the game that would hinder one's enjoyment of the game, and sure enough even recreations don't even bother to address these issues, instead keeping the game the way it was without fixing the problems it had in the first place. The controller was also the biggest mess ever.

And I'm not dodging your answer. Really, a lot of the games made in that time were quite mediocre at best, but yes they were good for their times mostly because limitations were being lifted and more could have been done. Now, with more options available and nearly no limits to what can be developed, these games simply do not work as well anymore. Those old 2D games? Oh yeah those can still do good because they don't try to push the boundaries of a current time but try to keep simplistic yet fresh using these pushed limits to their advantage, therefore keeping it nice and easy for anyone of any age at any time to jump into. To give examples: Tomba (2D platformer with 3D elements to keep the game simple for anyone but deep enough to keep players enthralled to see what is next), Yoshi's Story (very unique art style gives the game more life by giving the characters personality and a pleasing, rewarding gameplay mechanic to keep it all together), Eihander (extremely fun schmup with many ways to play, plenty of enemies to shoot, and a visual style that looks wonderful and smooth).

Also, to add to my point, Super Mario 64's core gameplay was not only applied to MANY video games (ranging from Banjo Kazooie to Psychonauts to a bunch of licensed video games based on TV shows and movies) but it was applied to Super Mario Sunshine (with a twist that kept it interesting and presented a new kind of game) AND then applied more to Super Mario Galaxy and Super Mario Galaxy 2 (both with many vast improvements over 64 in terms of presentation, level flow, and just overall immersion into the game). To add to this, each of the games have pretty much the same storyline, so that won't help 64 much. As such, 64 is not a game to continue praising beyond being one of the first 3D platformers that revolutionized how 3D platformers worked.


Also, please quit being a dick about people who have different opinions than you. I would appreciate it, and I'm sure the rest of us also would.

I'm not being a dick to people that have different opinions from me. I'm being a dick to people that believe nostalgia automatically makes a game better and therefore jumps right up to defend Nintendo for whatever bullshit they pull yet criticize every other game for doing the same shit without proving their opinion AND not contradicting themselves.

I'll give even more examples about this: Zelda.

Ocarina of Time was good for its time but it was slow, chunky, and not a game you could play over and over. The characters weren't as alive as they could have been either, making it hard to keep interested in character development. Next was Majora's Mask which, while I did not really like, did present a gimmick that kept it quite interesting to always try out no matter what is currently out on the market, as most games with an in-game time limit tend to not do so well (hello, Dead Rising, how are you?). It also had a wider cast of characters, a proper direction, so that you would care about each person in the game rather than pass them off.
Then you have Windwaker, which turned the seriousness of the N64 games and gave it a much vibrant makeover, giving each of the characters wonderful personalities that made even the NPCs stand out from everyone else. Even the enemies had such a lively personality that it was hard NOT to enjoy interacting with them. The sailing gimmick gave the sense of exploration a very rewarding feel to it as you go from island to island to see what treasures and people each one has. This style of Zelda is still the most vibrant and lively of the bunch, with Minish Cap keeping such vibrant characters.
Then Twilight Princess happened. It went back to OoT roots, and as such the characters just didn't pop out and the environments didn't seem all too interesting. Skyward Sword I haven't seen much of but if it meshes the Windwaker style and Twilight Princess style, it could stand out on its own... in terms of presentation.
Now if we are to talk gameplay from one to another... oh boy. OoT is still clunky. Majora's Mask was basically similar, but the mask play kept it interesting and the in-game time made things a lot more intriguing and frustrating, a good mix. Windwaker brought about exploration again and rewarded you for doing so, making each sail to the islands worth it. The end game, while it may seem monotonous, encouraged you to try exploring while you do your objectives. Minish Cap also did this with the Kinstones, by the way. Controls for these games tended to stay the same, making it easy to jump in and not worry too much about complexities.
Then you have Spirit Tracks, the trainwreck that forces the touch screen gimmick upon you and completely makes the game frustrating. Twilight Princess had the Wiimote gimmick, which is also quite stupid. We could have gotten that the Wiimote can be used as a sword as demonstrated by other games released around that time such as Red Steel, so a Zelda game pushing this on players made it quite annoying. Skyward Sword looks like it will push the Wiimote gimmick again, and trust me that it will to the point that playing the game becomes a chore.

However, everything I'm saying is going right above your head, right? How dare I attack Nintendo, the company we all grew up on, when they made such great games and continue to do so? Except their games aren't really as good as they could be due to their insatiable appetite to throw in gimmicks all over the place because it sells. Even Donkey Kong Country Returns was not as good as it could be thanks to the motion control being added, making it quite unnatural to do a basic god damn roll. I loved that game, by the way. I just hated that and that was a big problem.

If you think I'm just attacking Nintendo, think again. A lot of game series that continue keep fucking up to try and sell more to a massive audience for a gimmick rather than presenting a game without anything tacked on. Forza 4 just came out and the Kinect feature is only accessible in two game modes, one which isn't even a race mode, and it doesn't provide as much entertainment as using a normal controller. Move support for the Sly Cooper Collection is literally just minigames, so it was completely unnecessary. Deus Ex: Human Revolution ended up with less commands on even the PC version just to cater to the console crowd.

If you think I'm applying to just modern games, hahaha think again. Sonic 3 has one of the worst game design choices in Carnival Night Zone. You know what I'm talking about already. A game mechanic not described in-game nor in the manual is by far a HORRIBLE design decision.

Wow this is a long post.

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Posted on 10-13-11 03:22:01 AM (last edited by Midiman at 10-13-11 12:24 AM) Link | Quote
In the past, I have bought one or two popular games: Black Ops, Forza 3 and Super Street Fighter IV to name the ones that I actually own. The rest are just flops or no-one cared about them as much as popular ones.

I'd be more willing to buy a game if people I know will be buying it, or it's a game im confident I'll enjoy for a while. Otherwise I can truly wait for the price to drop down



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Posted on 10-13-11 03:25:05 AM Link | Quote
Originally posted by cpubasic13
Except their games aren't really as good as they could be due to their insatiable appetite to throw in gimmicks all over the place because it sells.
Man, if you hit that nail on the head any harder, it'd snap right off. I am sick of stupid, worthless gimmicks ruining what would otherwise be decent games.

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Posted on 10-13-11 03:26:19 AM Link | Quote
I pirate “popular” games.

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Posted on 10-13-11 03:29:23 AM Link | Quote
Yes, as long as I know I'll enjoy it, I will buy it. I don't care what other people think "popular" is or what they think about Halo, Battlefield and the likes. If I like it, I'll buy it. If I think a game is okay or if I can beat it in a few days, then I rent it.

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Posted on 10-13-11 03:39:58 AM Link | Quote
Y'know, I didn't mind Twilight Princess' waggle gimmick. I actually kinda enjoyed it.

The game itself on the other hand did nothing to whet the appetite.
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Posted on 10-13-11 04:08:51 AM Link | Quote
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While my sticky fingers caused my titles to conflict, it appears I got what I expected.

My point was that people here don't care for "popular" games just because they're popular and such was more or less rocketed out of the ballpark, even to the extent that Nintendo also got hit with rocks for its own tendencies to lean on nostalgia and how both it and other new games, popular or not, over-rely on gimmicks.

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Posted on 10-13-11 04:24:04 AM Link | Quote
The thing with gimmicks is that they can go either way. They can either turn out bad and forced (not being able to use the D-Pad for control in Spirit Tracks for example), or they can turn out really well (I can't imagine playing SMG/2/NSMBW without shaking the controller to smack stuff). The thing is that Nintendo is experimenting. When Twilight Princess was made, Wii Motion Plus hadn't been invented yet, so all they had was the basic actions. They did what they could to try and present a Zelda title in a new way. It might not have been the best, but it was worth a shot. I have a feeling that Skyward Sword is going to take the concept and refine it. Miyamoto even said himself that he can't imagine playing a future Zelda game without the new Motion Plus controls.


New gimmicks do not automatically equal bad games, and you can't assume that new gimmicks are just to make money. Part of innovation is getting out there and doing experiments to see what does and doesn't work.

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Posted on 10-13-11 04:25:01 AM (last edited by krutomisi at 10-13-11 01:32 AM) Link | Quote




Originally posted by cpubasic13
However, everything I'm saying is going right above your head, right? How dare I attack Nintendo, the company we all grew up on ...........,...

growing up the only
games I had were for the computer

so I have no nostalgia
for nintendo or their games


and I think nintendo makes good games

even with the Phantom Hour Glass's
"forced tough screen gimmick that ruins games"

I really enjoyed that game and
truthfully I liked the touch screen controls

also I think OoT is a great game that's fun
and still a good game by today's standards


you like have a weird case
of anti-nostalgia or something

their games used to be good so now they suck



also yeah I buy games that are "popular"
like a year after the release

because they are on sale and
to still be popular they had to have been good

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Posted on 10-13-11 04:25:44 AM (last edited by AlexAR at 10-13-11 01:28 AM) Link | Quote
What a great, thought provoking thread. This question and the discussion it brings can really lead to some insightful ideas that I personally love to explore. The idea of what is a "popular game", what is a "good game" and how a game is valued before and after its release is something I'd love to write a formal paper about one day.

Anyways, as for my 2 cents...I think it comes down to the fact that video gaming is now one of the "real" businesses. Real in that its profitable, and a lot of people in suits have a very real interest in making sure their investments make em money. These people in suits that have money to invest don't normally know a god damn thing when it comes to a fun game, or even the difference between a FPS shooter and an RTS game. They simply know what has sold well in the passed and what is "most likely" to sell well in the future according to the enormous amount of demographic/poll/data that cost them very large sums of cash to get.

So what ends up happening, in order to make the most money in the safest way, they invest in games that are very very similar to previous games. They then hype the shit outta them, so when casual gamer Joe, or even casual gamer Joe's grandma goes to their local Best Buy or Gamestop and looks for game to buy..the 5 foot tall Call of Duty poster staring them in the face kinda makes the decision for em.

We, as life long gamers, are for the most part immune to that kind of BS...but we are a minuscule portion of the gaming world. Most gamers only know the world of "popular games" and would only ever fathom buying a game that has midnight launch parties and commercials airing during prime time TV.

Again, we as learned folk, know that a popular game can be super fantastic just as easily as it could suck balls. The posters and ads don't make a damned difference in game quality. We also know of the indie game world and how it can produce super fantastic games as well..and for a weaker hit to our wallets.

Really, its just like all other media now. You have pop music which in general, true "audiophiles" scoff at and don't ever buy. But its pop music..which is heard everywhere.. listened to by the "masses" who don't really know any better or don't give a hoot, but in general makes people in suits money. Same with movies.

Games have simply caught up this.

In short. If a game looks good, fun and I'm willing to pay its price, I will buy it, regardless of where it came from. The reality is, for the passed several years, the grand majority of my purchased games, have come from smaller, independent game developers who advertise on their games website and no where else.

So I will vote NO, I do not buy popular games.

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Posted on 10-13-11 04:54:41 AM Link | Quote
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Posted on 10-13-11 10:19:36 AM Link | Quote
I can't echo the whole "OoT was only good for it's time" sentiment. I may be reading what you said wrong, but OoT remains one of my favourite games and I believe can quite easily stand next to any other game.

But hey, it's just opinions. Who honestly gives a crap whether or not the whole world should think Nintendo/OoT/Franchise/Company is good or not?

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Posted on 10-13-11 06:34:48 PM Link | Quote
Originally posted by Peardian
New gimmicks do not automatically equal bad games, and you can't assume that new gimmicks are just to make money. Part of innovation is getting out there and doing experiments to see what does and doesn't work.
And Nintendo did experiment, and that experiment involved hindering games just to present a gimmick that will sell to the mass market that the Wii and DS cater to. Every game that Nintendo has released has made use of the gimmicks brought upon by the Wii and DS capabilities in ways that could have been resolved with a controller. Not saying every game that had motion controls were bad, but there were times that a button press would have made it just as acceptable without overall ruining the enjoyment of the game. For example, Super Mario Galaxy. Yes, shaking the remote wasn't THAT bad and pointing at the screen to get star gems was ok, but you could have at least mapped the attack motion to a button instead for simple play and pointing at the screen was completely optional in the first place.

In terms of game design, forcing the gimmick on a player is a marketing strategy to tell people "Hey, we are different! Look at what we can do!" It will also alienate players that don't want to move their hands around like an idiot to do the most basic of actions. Nothing is more awkward than playing a game with motion control and having to overdo your actions because it is required to do so in the first place to complete the game. For me, shaking the remote a few times at first gets the message across. Having to do it the entire rest of the way does tend to get on my nerves, as both Super Mario Galaxy and Donkey Kong Country Returns (both really good games, by the way) have done.

Originally posted by krutomisi
you like have a weird case
of anti-nostalgia or something
It isn't anti-nostalgia so much as it is watching gaming evolve and learning from it. It is a fascinating subject, really. These old games had merits, but as gaming evolves, these merits actually tend to fall flat due to advancements that could be made now, and simplistic setups tend to stand out more than pushing the limits of a system (Super Mario Bros 3 is a better game than Super Mario 64 simply due to design choices in the same way that Super Mario Galaxy is better than Super Mario 64). As such, it is all about evolving and watching it move to the next level without sacrificing something along the way just to present a selling point at that current time.

Originally posted by Zero One
I believe [OoT] can quite easily stand next to any other game.
In what ways? I'm curious. I will mention Windwaker here again because everything Windwaker did was a vast improvement in how OoT did things. Characters, setting, pacing, exploration, dungeon solving, level layouts, gameplay, graphics, etc. It managed to stand out as its own entity rather than conform to the modern game trends and as such I think Windwaker will remain one of the best 3D Zelda games out there. Could that change? Yes it can, and that is something I can't wait to see happen.

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Posted on 10-13-11 07:27:03 PM Link | Quote
I'd have to disagree. You might hate motion controls, but I enjoy them when they're used well. Using it roll in DKCR felt a bit odd (and of course, it's optional), but shaking the controller down to pound the ground, or giving it a quick swish to the side to smack objects in Galaxy felt natural. I've never had to "overdo" my actions. And I hardly believe that making money is the reason Miyamoto and the other designers at Nintendo think up new ways to play games. Why would they bother taking a risk in creating a new form of interaction and spend all the money in research and development instead of reworking the same system over and over again because it works? Would you rather all games just use something like the Xbox controller? I'm looking forward to hearing what you think of Skyward Sword and its controls.



And just because Wind Waker and other Zelda games have improved on what Ocarina of Time did, that doesn't mean it isn't a good game and can't stand on it's own. Just ask anyone who is playing OoT for the first time through the 3DS and liking it.

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Posted on 10-13-11 08:31:18 PM Link | Quote
Originally posted by Peardian
I'd have to disagree. You might hate motion controls, but I enjoy them when they're used well. Using it roll in DKCR felt a bit odd (and of course, it's optional), but shaking the controller down to pound the ground, or giving it a quick swish to the side to smack objects in Galaxy felt natural. I've never had to "overdo" my actions. And I hardly believe that making money is the reason Miyamoto and the other designers at Nintendo think up new ways to play games. Why would they bother taking a risk in creating a new form of interaction and spend all the money in research and development instead of reworking the same system over and over again because it works? Would you rather all games just use something like the Xbox controller? I'm looking forward to hearing what you think of Skyward Sword and its controls.



And just because Wind Waker and other Zelda games have improved on what Ocarina of Time did, that doesn't mean it isn't a good game and can't stand on it's own. Just ask anyone who is playing OoT for the first time through the 3DS and liking it.


You just blew my mind over awesome.

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Posted on 10-14-11 12:39:34 AM (last edited by RahanAkero at 10-13-11 09:41 PM) Link | Quote
Originally posted by Peardian
I'd have to disagree. You might hate motion controls, but I enjoy them when they're used well. Using it roll in DKCR felt a bit odd (and of course, it's optional), but shaking the controller down to pound the ground, or giving it a quick swish to the side to smack objects in Galaxy felt natural.


To hook onto this: I have never been more satisfied with waggle than the first time I played No More Heroes, and had to forcibly slash down enemies at the end of a long combo. It STILL feels good to do that.

On the main topic of conversation: I bought Dark Souls while the pseudo-ink was still wet on the first thread, and I'm glad I did -- I see hours and hours of maddening entertainment coming out of this game, without an end in sight.

As for the legion of FPSes, I plan on passing on most of them just because I don't really enjoy them that much. Too much emphasis on multiplayer, not enough emphasis on original storytelling. You can only say "Go over there and shoot those dudes" in so many different ways.

Note how the word "popular" didn't enter this post in the slightest. To hammer in what everyone else has already said, the popularity of the games is not the main draw for purchasing them. It's whether or not we actually enjoy them. Hell, when I'm not playing Dark Souls, I've been playing Kamen Rider: All Riders Generations for the DS, and that's a *licensed game* based off of a popular children's show. Why am I playing something that's usually -bound- to be garbage? Because it's fun, and I enjoy it.

EDIT:

Originally posted by cpubasic13
It managed to stand out as its own entity rather than conform to the modern game trends and as such I think Windwaker will remain one of the best 3D Zelda games out there

Have you played Nier yet? Honestly, it's the best non-Zelda Zelda game ever made. :p I'll agree that the best *real* 3D Zelda game is Windwaker, though.

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Posted on 10-14-11 04:20:46 AM Link | Quote
Originally posted by Peardian
I'd have to disagree. You might hate motion controls, but I enjoy them when they're used well. Using it roll in DKCR felt a bit odd (and of course, it's optional), but shaking the controller down to pound the ground, or giving it a quick swish to the side to smack objects in Galaxy felt natural.
One problem is that you have to shake your controller to charge with Rambi, therefore it ISN'T an optional mechanic as you are required to do this in a level to complete it if memory serves me right. Ground pounding was far from natural, and so was blowing on objects. You have to hold down on that tiny slick D-Pad and shake your controller. Quite unnatural and stops the game flow in its track as you have no reason for motion control prior to having to do the action and have to stop every action just to prepare to move your hands again, then move on. Laying down when playing becomes nil impossible with this as well. As for Galaxy, it was still unnatural, as Mario could be on the right of your screen and flicking the controller in any way would cause him to attack all around him. It was, yes, pointless to make such an action revolve around movement when the movement has no effect on the attack.

And I hardly believe that making money is the reason Miyamoto and the other designers at Nintendo think up new ways to play games. Why would they bother taking a risk in creating a new form of interaction and spend all the money in research and development instead of reworking the same system over and over again because it works? Would you rather all games just use something like the Xbox controller? I'm looking forward to hearing what you think of Skyward Sword and its controls.
Allow me to say that Skyward Sword looks gimmicky as all fuck already. I'm not keeping my hopes up for that.

And yes, they are doing this for a marketing advantage! If you don't believe this you must be blinded by fanboyism. Recent trend for Nintendo is to push something before other developers, and guess what? The Wii did that. It pushed motion control in video games to give more "realistic" movements and promote the exercise aspect of video gaming, something that Microsoft and Sony countered with Kinect and Move after the fact. Now that those came out, Nintendo decided to upsell them yet again and push their competitors to risk it all once more by announcing the Wii U and showcasing the possibilities. But here lies another issue: how do you get people to buy this new gadget with new ways to play? Familiar games. Therefore, they will bring back franchise games to get hold of the fans to buy their newest console and sucker parents to buy the consoles and games for their children because it isn't sitting down and doing nothing. This isn't all bad, by the way. This is going to force Microsoft and Sony to have to come up with something quick before the Wii U becomes a huge success and dominates households before their own next creations are even announced. Sony was smart, though. They at least brought up the Vita after the 3DS and it shows a lot of potential to run a fair fight against Nintendo.

You see, it is a marketing strategy to come up with new ideas that look pleasing to people so they buy it. Why do you think DC redesigned their classic heroes into more modern day attire and backstory? Why do you think movies reboot classic characters in a new setting? Because new things with familiar faces brings money. It is the same thing here, except with video games. New way to play, old faces to look forward to.


And just because Wind Waker and other Zelda games have improved on what Ocarina of Time did, that doesn't mean it isn't a good game and can't stand on it's own. Just ask anyone who is playing OoT for the first time through the 3DS and liking it.
Except... that it does.
Let's say you made a batch of cookies. They were alright, a little crumbly, but still ok. Then you make a new batch with a few new things in it. They turn out better. They are soft, chewy, full of chocolate chips and peanut butter chips and are just so amazing. You look back at the other cookies. You realize you did better this time.
In this case, Nintendo sold the new cookies, then redid the recipe for the old cookies because there were people that still talked about them, then put a bit of sprinkles on them, and still sold them after the better cookies have sold out.

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