Martboo48
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I just wanted to show you my lastest custom stage. It´s a remake of the first level of Super Mario Bros with some minor changes and additions
http://www.youtube.com/watch?v=waJkQ19S4Vw&feature=channel_video_title |
Raccoon Sam
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STUNNING
Was the hacking process long and complex or how did the project begin/end? |
AlexAR
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Truly amazing that this is being done already on Wii games. I too am curious as to how long something like this would take. I guess I should look up the tools for this, see how evolved they are.
Anyways, great job man. You planning any other SMG hacks?
____________________ Visit Digital Space for my game news. |
Martboo48
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Originally posted by Raccoon Sam STUNNING
Was the hacking process long and complex or how did the project begin/end?
It took me like three or four weeks but I only hacked on the weekends.
Originally posted by AlexAR Truly amazing that this is being done already on Wii games. I too am curious as to how long something like this would take. I guess I should look up the tools for this, see how evolved they are.
Anyways, great job man. You planning any other SMG hacks?
Well, the SMG2 editor, Anarchy In The Galaxy, is simply a list of objects and their positions. Do you remember Eggvine, the Yoshi´s Island level editor? Many people complained about that editor because the objects appeared as squares or rectangles and it was a bit difficult to get used to it. Anarchy In The Galaxy is even worse: it doesn´t show you the level. At least, you can use a 3D rendering program like Autodesk 3ds Max to make the design and then copy the coordinates into Anarchy.
I´m planning more custom levels but they will take some time |
Xenesis
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Well, at least it forces you to test it
But yeah, that's a really cool piece of work  |