Tiden
Disgusting human being, just awful
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Originally posted by krutomisi tomislav gives the heavy -50 health :(
A step in the right direction but knowing Valve  |
Girlydragon
3030       Possibly neither Girly nor Dragon.
Level: 105
   

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From: Sweden
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Originally posted by krutomisi tomislav gives the heavy -50 health :(
Whilst this is really sad for me, as I use the tomislav a lot, I can truly see why they did it.
That gun is pretty fucking good.
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krutomisi
2480          
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| Posted on 09-22-11 01:22:39 PM (last edited by krutomisi at 09-22-11 10:24 AM) |
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oh yeah I forgot
enforcer cloak delay is increased from 0.5 to 1 second
aaand the pyro's
foster's falcade is now a misc item
which means you can wear hats on top of it
if I had enough hdd room I would
totally install the beta right now but nope
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Dprotp
GIRL'S GOT A PENITENTIARY BODY
Level: 107
   

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| Originally posted by krutomisi 0.5 to 1 second
aw what
back to the revolver! or ambassador if i can improve my not-missing skills
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DigitalBasic
Pancakes!
Level: 174
   

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THANK GOD FOR THAT ENFORCER NERF
If that gets put in the game I will be happy as fuck. I hate how that gun gets super powerful for no big drawbacks.
But that Widowmaker buff is pretty pretty bad.
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Lyskar
12210          -The Chaos within trumps the Chaos without-
Level: 192
   

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| Stats | Time/Date
09-22-11 10:24:46 PM
Posts
10232
Days Here
1542
Level
149
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| | Metal_Man88's Post | It was the overall kind of overpowered nature of those new guns which both brought me back into the game, then repelled me from it over a period of time. Good to see things are being made "normal" again.
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DigitalBasic
Pancakes!
Level: 174
   

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I was totally against the Enforcer because it made players stop being sneaky with Spy and just flat out shoot instead, totally ruining what the Spy is supposed to do. It also crits for over 200 damage, something a Spy should NEVER do with a gun.
If that gets to keep the damage then I think the Ambassador should do normal damage if a headshot is made, or at least buffed if it is a crit shot.
Granted, this is coming from a Spy player whose primary item set is the Ambassador, Dead Ringer, and Conniver's Kunai.
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krutomisi
2480          
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| Posted on 09-27-11 04:04:28 PM (last edited by krutomisi at 09-27-11 01:27 PM) |
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yep they accidentally updated the
item schema yesterday and then pulled it back real quick
aaaand there was a
whole bunch of new items in it
also valve likes to update the game on thursdays sooo
more info here
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DigitalBasic
Pancakes!
Level: 174
   

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| Posted on 09-27-11 04:25:33 PM (last edited by cpubasic13 at 09-27-11 01:44 PM) |
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"Customize Texture Tool is a new tool you can use to create custom textures."
Holy shit
EDIT:
Do want
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gabrielwoj
Member
Level: 27
   

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Oh damn, I didn't know the poll was multi-selectable. So yeah, I like those classes:
Engineer - Good as hell, ownage and can do sentry jump (I discovered by myself those days, but I searched into youtube and found results. I did an video about it
<object width="420" height="315"><embed src="http://www.youtube.com/v/oPCBh-jWCxM?version=3&hl=en_US" type="application/x-shockwave-flash" width="420" height="315" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Medic - Especially in Pipeline, it is really ownage. Heal in the last part is incredible
Heavy - No comments
Soldier - With the Liberty Launcher and Reserve Shooter
Demoman - Eh, half good
Spy - No comments
If I got more funds, I would get the pan hat for the Soldier |
DigitalBasic
Pancakes!
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I play all classes, with Heavy being the least played class. I only goof off when playing Heavy or go Heavy when there are a lot of players and no Heavy. It isn't a fun class to play with a few people because I don't like spawn camping.
My main class became Spy, especially after I obtained a Strange Kunai (which is now a Rage-Inducing Kunai with about 2200 kills, not just backstabs). I can dominate quite easily as Spy, but sometimes I just like playing other classes like Demoman, Soldier, and Pyro. Engie I play a lot differently than I should, using the Widowmaker only and not making sentries that often because I like having fun that way. I used to play a lot of Scout but stopped after learning the other classes because other people play Scout a lot and it bothers me. Medic is one I'll play when the team lacks one, which happens a lot.
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Pandaren
Still something.
Level: 108
   

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I constantly find myself playing Team Fortress for an hour and dropping it for a week after that
No idea why.
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Dprotp
GIRL'S GOT A PENITENTIARY BODY
Level: 107
   

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| Originally posted by Pandaren I constantly find myself playing Team Fortress for an hour and dropping it for a week after that
No idea why.
i know that feeling, buddy!
except multiply that hour by like 3 or 4 or even more for a couple days
i feel bad for neglecting tf2 
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Eppy37
Banned If you want back, get in touch.
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I play once every few days but I've only been playing surf maps as of late :/
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DigitalBasic
Pancakes!
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BIG update to TF2!
Team Fortress 2
Manniversary:
- Experimenting with a new store interface with a subset of players
- Added several dozen community items in celebration of the Manniversary
- Added loadout presets -- each class can now store four complete loadouts, including weapons and cosmetic items, and change between them with the press of a button.
- Added a new item type that can accept user-applied decals. Take any image off your hard drive, put it on a stick, and then smash people with it! (See the Decal Tool in the store!)
- Added new co-operative high five taunt
- Class select menu now shows the active loadout for each class
- Characters can now equip two misc-slot items at once
- Added a new in-game abuse-reporting system (see "Capture abuse report data" under "Miscellaneous" controls)
- Non-newly-released weapons in the store can now be tried out for free once per week! This will give you a fully-functional version of the weapon to be used in-game for no cost. If you decide you like it, you can purchase it for a discount during the trial period.
- All items purchased in the store can be used for crafting and can be traded after a few days
- Added a new startup music track from Meet The Medic
- Integrated with the new Steam Workshop to enable the publication and management of community contributed content
Maps:
- Added new community control point map Gullywash. Stamps are available in the store to support community map authors!
- Barnblitz is now available for offline practice
- Frontier: various geometry fixes
- Gorge/5Gorge: added team-specific func_nobuild brushes in elevated forward spawn areas
Replay:
- New camera shake functionality added for replays that are not sufficiently dramatic
- New slow-motion functionality added for replays where even camera shake does not provide sufficient drama
- Added support for recording voice chat into replays
Items:
- Pocket Medic can now be equipped by the Soldier in addition to the Heavy
- World Traveler's Hat and the Connoisseur's Cap are now paintable
- Bonk Boy and Foster's Facade are now misc slot items
- Fixed The Director's Vision not playing animations correctly for all classes in the loadout screen
- The Killer Exclusive is now paintable
- When sorting the backpack, otherwise-equivalent items will sort by strange weapon rank and crate series number if possible
- When selecting items from the loadout, weapons with different kill eater ranks will all show up
- Hat of Undeniable Wealth And Respect animations have been added. Really.
- LOD models added to several older cosmetic items
Response Rules:
- Reduced the chance of many response lines occurring
- Responses related to cart progress no longer play when disguised
- Players will now always call for a medic when low on health or when on fire when a medic is under the crosshair, whereas previously the character would ask the medic to follow them
- Named base items will no longer trigger responses that were supposed to be for new item variants
- Added additional Jarate hit responses
- Demoman:
- Added achievement award response
- Removed "I didn't need your help y'know" line if being healed by a Medic
- Saxxy kills will use the same lines as kills from the frying pan
- Taunting with The Pain Train or the Saxxy now plays the same taunt as the grenade launcher
- Added a taunt for The Ullapool Caber
- Engineer:
- Fixed a problem that caused him not to say thanks after exiting a teleporter
- Saxxy kills will use the same lines as kills from The Golden Wrench
- Added a previously unused golden wrench kill line
- Added an occasional response when swinging The Gunslinger
- Wrangler taunt now performs the pistol taunt animation
- Heavy:
- Added a previously unused fist swing line
- Medic:
- Added a line to the response that occurs when doing a battle cry while looking at an enemy while holding a melee weapon
- Taunting with a Saxxy plays the medigun taunt
- Taunting with the Solemn Vow or the Crusader's Crossbow now plays the same taunt as the syringe gun
- Scout:
- Removed the response when killing an enemy Scout or Pyro and moved the lines to the dominating Pyro/Scout response
- Added a rare response to double jumping after getting a recent kill
- Sniper:
- Reduced chattiness when getting many sequential kills
- Added a missing line to the scoped revenge response
- Taunting with a Saxxy no longer play lines that reference a knife
- Soldier:
- Added a line to the getting übercharged response
- Taunting with the Righteous Bison, Battalion's Backup, or the Saxxy now play the Buff Banner taunt
Bots:
- TFBots have a percentage chance of noticing weapon fire based on their difficulty level. Easy bots are fairly oblivious, and Expert bots notice pretty much everything.
- TFBots now treat certain weapon attacks as "quiet" (Spy knife, cloaking/uncloaking, some melee weapons, fists, etc). "Quiet" weapons can only be heard by TFBots when nearby, and their chance of being noticed is halved if the environment is "noisy" (ie., lots of non-quiet gunfire going on in the area). This greatly improves Spies ability to backstab TFBots without the entire team immediately turning on them.
- Spy bot improvements:
- Spy bots are much better about circling around and backstabbing their victims now
- Improved Spy bot target selection in some situations (ie: clusters of sentries and enemy players)
- Spy bots will give up on an attack and retreat if an enemy sentry gun aims at them
- Spy bots now avoid nearby enemies while disguised and/or cloaked so they don't bump into them and give themselves away
- Spy bots now have a simple notion of when their “cover is blown" now
- Spy bots lead their target's position as they chase them down for a backstab now
- Spy bots don't go after victims until setup time has elapsed
- Hard and Expert Spy bots avoid looking at their prey until they get close and go for the stab
- Easy Spy bots don't avoid enemies, or try to get behind before stabbing
- Normal Spy bots don't avoid enemies
- Fixed bug where Spy bots would jump against the enemy spawn gates during setup time
- Medic bot improvements:
- Medic bots stick much closer to running patients now
- Medic bots stick much closer to their patient if they have an Ubercharge ready, or are deploying their Uber
- Medic bots hide from Sentryguns now, too
- Pyro bot improvements:
- Pyro bots are less "pushy" with their compression blast, but will use it against Ubers and to get enemies off of a capture point
Other:
- Razer Hydra support can be enabled via "sixense_enabled 1" in the console. See http://sixense.com/tf2 for details.
- Added "tf_allow_taunt_switch". Set to 0 for disallowed (default behavior), 1 for old bug behavior, or 2 to allow weapon switching any time during the taunt.
- Screenshots can now be hooked up to the Steam Community automatically. There is a new option to control this under "Miscellaneous" in the Advanced Options page.
- Fixed gold ragdolls playing custom death animations when they should be locked in a pose
- Fixed Buffalo Steak Sandvich not having a cooldown if the Heavy is at full health.
- Fixed touching a cabinet while under the effects of the Buffalo Steak Sandvich removing the mini-crits but not removing the melee weapon restriction
- Fixed particle effects not showing up on spy disguise items
- Fixed spies never using genuine, community, or self-made items as disguise weapons
- Fixed demoman weapons primary/secondary being backwards in the loadout screen
- Fixed effects on Sticky Jumper grenades
- Fixed net_graph not updating server framerate when FPS is greater than 1000
- Fixed game servers not being able to execute the retry command
- Renamed tf_show_voice_icons to mp_show_voice_icons
- Updated the localization files
A BIG UPDATE INDEED
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DigitalBasic
Pancakes!
Level: 174
   

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krutomisi
2480          
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| Posted on 10-13-11 10:12:10 PM (last edited by krutomisi at 10-13-11 07:12 PM) |
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aww yeaaaah I got bootlegger #10
it's just a reskin of the wee booties
that can be crafted with the random demo primary thing

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Xenesis
 Roy Koopa Actually a Doctor
Level: 101
   

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Ooh, bot updates.
That looks awesome. Playing spy against the bots might actually be somewhat enjoyable now. I might actually go do some fragging. Oooh yeah  |
DigitalBasic
Pancakes!
Level: 174
   

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Crafted hats, got Tavish DeGroot Experience #54 and Your Worse Nightmare #67. Awww yeah.
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Sponty
Part boy, part car; Boycar, Protector and King of Chilladelphia
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From: Canada
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Already going to love the item trial system. And possibly the custom texture tool as well, provided I find something good enough to use on it. 
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