Register - Login
Views: 99829454
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-03-22 08:56:28 PM
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 92 93 94 95 96 97 98 99 100 101Next newer thread | Next older thread
Brandy Bogard
User
Level: 10


Posts: 4/15
EXP: 3661
For next: 753

Since: 06-18-11


Since last post: 10.0 years
Last activity: 9.8 years

Posted on 09-05-11 02:38:02 PM Link | Quote
Originally posted by Pandaren
Originally posted by Brandy Bogard
While screwing around in the Tyrian 2.1 executable (file0001.exe) I found this text

"Sleep well, Trent, you deserve the rest.You now have permission to borrow my ship on your next mission. Also, you might want to try out the YESXMAS parameter. Type: File0001 YESXMAS You'll need the 2.1 patch, though!" (that last part doesnt appear in tyrian 2000's executable)


Does anyone know if this is used? I have a feeling it could be used in Super Tyrian mode but I never got real far in that.


I remember YESXMAS being a cheat code for Christmas styled level in there.




You're sorta right, YESXMAS changed some graphics and sounds to a Christmas theme.
devin

Yoshi
i'm mima irl
Level: 112


Posts: 2295/3519
EXP: 14932795
For next: 405410

Since: 04-29-08

Pronouns: any
From: FL

Since last post: 307 days
Last activity: 3 days

Posted on 09-10-11 02:03:31 AM (last edited by Super Salami Man at 09-09-11 11:06 PM) Link | Quote
Some crap from Penny Racers / Choro-Q 64:
PLAYER OMORI RELOAD %d

COMPUTER OMORI RELOAD %d
Ending flag : %x
Special: %04x / %04x
Tanki : %f
Shitsukoi : %f
Ijiwaru : %f
Seikaku : %f
Tech : %f
Ikari : %f
Yuuetsu : %f
GET CATE : %d
GIVE CATE : %d
Carflag : %04x
Check Sum! %d
NINOMIYA STAGE9
NINOMIYA STAGE8
NINOMIYA STAGE7
TAMAYAMA STAGE6
TAMAYAMA STAGE5
TAMAYAMA STAGE4
SASAKI STAGE3
SASAKI STAGE2
SASAKI STAGE1
DEMO PROGRAM BA2
BA2 DRIVER DEMO
Choro Q Ver.980123
stage05f.mid
stage04f.mid
stage03f.mid
stage02f.mid
stage01f.mid
jingle06.mid
jingle05.mid
jingle04.mid
jingle03.mid
jingle02.mid
jingle01.mid
stage06.mid
stage05.mid
stage04.mid
stage03.mid
stage02.mid
stage01.mid
system07.mid
system06.mid
system05.mid
system04.mid
system03.mid
system02.mid
system01.mid
demo02.mid
demo01.mid
0.5 - 1.5
0.4 - 1.6
0.3 - 1.7
0.2 - 1.8
0.1 - 1.9
// SEQUENCE TEST MODE //
SEQUENCE :
// SOUND TEST MODE //
CU : SOUND No. UP
CD : SOUND No. DOWN
A : SOUND PLAY
B : SOUND STOP
R : PITCH RANGE UP
Z : PITCH RANGE DOWN
SOUND :
EDIT PAK No.%d
STAGE No.
---------------
Choro Q Ver.980326
ChoroQ N64
ChoroQ EDITOR
NAKAMURA
SOUND TEAM
GRAPHIC TEAM
DIRECTOR
CPU CAR %d = AUTODRIVE(%d)
%d players
CLASS AA
car : %d : %d
engine : %d
steering : %d
tire : %d
body : %d
brake : %d
decoration : %d
weapon : %d
tanki : %f
sitsukosa : %f
ijiwaru : %f
seikaku : %f
tech : %d
Section data initialize.
No. length offset distance angle
[%3d] %1.7f, %3.2f, %8.0f, %3.0f
Create environ se system.
create stage1 manager
create stage2 manager
create stage3 manager
create stage4 manager
create stage5 manager
create stage6 manager
create stage7 manager
create stage8 manager
create stage9 manager
player %d set type %d
Type is NULL!


I don't even know why I bothered to download this really mediocre racing game, I guess nostalgia for the one time I rented it from Blockbuster or something. Anyway I'm totally clueless when it comes to N64 hacking so I can't really investigate this further right now.

____________________

Photo by Luc Viatour • go to it
puddinpops
Member
Level: 22


Posts: 26/89
EXP: 54059
For next: 4291

Since: 12-27-10


Since last post: 2.4 years
Last activity: 2.2 years

Posted on 09-10-11 07:39:22 AM Link | Quote
Seems like this thread should just be renamed "general discoveries," since not even half of it is really "weird" but just something someone found =p

I messed with the Dynamite Headdy beta for Genesis and got the level select value. It's stored in FFE8C3. Setting it to 38 brings you to the secret last level not normally accessible in the level select. Looks the same as the final except no enemies attacking you, not even loaded into VRAM. Setting it to 42 will bring up an early version of the character roll call ending. Some of the animations that play are different from the final. It skips the enemies from the sky level, which shows even more that that level just wasn't implemented yet. Also ends before covering all the characters.

Can't find the bonus round so from what I see the game doesn't really hide anymore, unless they're buried in there somewhere.

I'm lazy to take pics and make add this to the wiki right now =p
Skrybe
User
Level: 12


Posts: 2/21
EXP: 6007
For next: 1914

Since: 09-01-11


Since last post: 4.0 years
Last activity: 3.5 years

Posted on 09-12-11 05:03:48 PM Link | Quote
Originally posted by Brandy Bogard
While screwing around in the Tyrian 2.1 executable (file0001.exe) I found this text

"Sleep well, Trent, you deserve the rest.You now have permission to borrow my ship on your next mission. Also, you might want to try out the YESXMAS parameter. Type: File0001 YESXMAS You'll need the 2.1 patch, though!" (that last part doesnt appear in tyrian 2000's executable)


Does anyone know if this is used? I have a feeling it could be used in Super Tyrian mode but I never got real far in that.

Yeah, that's shown after finishing Super Tyrian mode. That's the message it displays when giving you the NORTSHIPZ code.
Brandy Bogard
User
Level: 10


Posts: 5/15
EXP: 3661
For next: 753

Since: 06-18-11


Since last post: 10.0 years
Last activity: 9.8 years

Posted on 09-12-11 07:00:05 PM Link | Quote
Originally posted by Skrybe
Originally posted by Brandy Bogard
While screwing around in the Tyrian 2.1 executable (file0001.exe) I found this text

"Sleep well, Trent, you deserve the rest.You now have permission to borrow my ship on your next mission. Also, you might want to try out the YESXMAS parameter. Type: File0001 YESXMAS You'll need the 2.1 patch, though!" (that last part doesnt appear in tyrian 2000's executable)


Does anyone know if this is used? I have a feeling it could be used in Super Tyrian mode but I never got real far in that.

Yeah, that's shown after finishing Super Tyrian mode. That's the message it displays when giving you the NORTSHIPZ code.



Thanks.
TheKins
Member
Level: 21


Posts: 23/80
EXP: 45954
For next: 3989

Since: 01-17-11


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 09-15-11 02:38:26 AM (last edited by TheKins at 09-15-11 01:36 AM) Link | Quote
This was found by somebody else in the Deus Ex 3 files, so I don't have the original files to post. You might find this amusing, though...

The intro to Deus Ex 3: Placeholder Voice Acting Edition
devin

Yoshi
i'm mima irl
Level: 112


Posts: 2305/3519
EXP: 14932795
For next: 405410

Since: 04-29-08

Pronouns: any
From: FL

Since last post: 307 days
Last activity: 3 days

Posted on 09-15-11 02:39:53 AM (last edited by Super Salami Man at 09-14-11 11:45 PM) Link | Quote
Word of warning: you need an SA account to view that post (I have one, I know you have one, but most people in this thread probably don't)

Here is the link in that post ("hotlink-y" concerns aside, it'll probably get a lot less traffic from here than it does from SA)

____________________

Photo by Luc Viatour • go to it
TheKins
Member
Level: 21


Posts: 24/80
EXP: 45954
For next: 3989

Since: 01-17-11


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 09-15-11 04:36:29 AM Link | Quote
Fair point. Link fixed, sorry.
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

Level: 157


Posts: 5232/7597
EXP: 48605524
For next: 973709

Since: 08-02-07

From: Isle Delfino

Since last post: 11 days
Last activity: 2 hours

Posted on 09-16-11 07:35:27 PM (last edited by Peardian at 09-16-11 04:44 PM) Link | Quote

Well this is odd. This is one of the textures included in Brawl's Coins trophy. It's... a CD? Of Yoshi's Story? What's that doing there!?

Edit: Seems it's actually a leftover from the CD trophy, which also has textures of a Zelda N64 game and a Starfox GCN game! Does anybody know about this? Is this some kind of localization change thing?

____________________
-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 4315/5390
EXP: 29077112
For next: 257893

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 09-17-11 03:04:14 AM Link | Quote
Post #4315 · 09-16-11 10:04:14 PM
Nintendo sold soundtrack CDs of all three of those games IIRC, but they didn't look like that...

____________________
Peardian

  
Magikoopa

16/3/1: KvSG #479 is up!

Level: 157


Posts: 5236/7597
EXP: 48605524
For next: 973709

Since: 08-02-07

From: Isle Delfino

Since last post: 11 days
Last activity: 2 hours

Posted on 09-17-11 01:16:54 PM (last edited by Peardian at 09-17-11 10:22 AM) Link | Quote
Yeah, the designs appear to be original. After all, Yoshi's CD is using the egg icon created for SSB. It's more interesting that these are the only CDs included. I doubt they'd make special textures for some series and not all of the series.


Edit: Even better, I just noticed a quirk about the model. Each CD is actually made of two meshes using the same texture: one for the whole CD, and another one covering one side. The only logical reason that second mesh would be there is to add a label texture.

____________________
-Peardian-

"Kindness is the language which the deaf can hear and the blind can see." -Mark Twain


GoldS
Member
Level: 41


Posts: 207/372
EXP: 477671
For next: 2474

Since: 03-15-10


Since last post: 2.2 years
Last activity: 23 days

Posted on 09-17-11 04:46:59 PM Link | Quote
Maybe each CD was going to get its own label and they just abandoned the idea.

____________________
gabrielwoj
Member
Level: 27


Posts: 6/132
EXP: 102793
For next: 13366

Since: 10-04-09


Since last post: 8.0 years
Last activity: 7.7 years

Posted on 09-18-11 12:08:35 AM Link | Quote
In some THP files in Super Smash Bros. Brawl (Video files), there is some prototype videos.
Each video has the histories of Subspace Emissary.
But, in some other THP's, in the last frame, does have a strange picture:

There is also Kirby and Peach, but this one does appear in Game
Brandy Bogard
User
Level: 10


Posts: 6/15
EXP: 3661
For next: 753

Since: 06-18-11


Since last post: 10.0 years
Last activity: 9.8 years

Posted on 09-18-11 01:59:39 AM Link | Quote
What's with Kirby's face?
RahanAkero

The End of the World
Level: 57


Posts: 405/756
EXP: 1401000
For next: 84928

Since: 11-25-09

From: Staten Island, NY

Since last post: 264 days
Last activity: 8 hours

Posted on 09-18-11 07:49:13 AM Link | Quote
Originally posted by gabrielwoj




To hell with Kirby's face, why are they all hovering? D:

____________________

devin

Yoshi
i'm mima irl
Level: 112


Posts: 2315/3519
EXP: 14932795
For next: 405410

Since: 04-29-08

Pronouns: any
From: FL

Since last post: 307 days
Last activity: 3 days

Posted on 09-18-11 08:39:45 AM (last edited by Super Salami Man at 09-25-11 04:35 AM) Link | Quote


I'm poking System Shock. More pictures to come, maybe.

There are a lot of unused (and mostly unimplemented) objects inside OBJPROP.DAT, which you can view using a couple of different tools. I made a list of what I believe all of the unused ones are. The numbers next to each item are their class/subclass/type, respectively.

Highlights: lots of unused cyberspace stuff, unused quest items, a couple of unused enemy types (including a mutant-class enemy called "Sonic the Hedgehog"), ammo/health vending machines, a non-cyberspace version of SHODAN, and a bunch of control objects with funny names. I'm fairly sure most of these don't actually do anything or have any unique graphics, though.

SS1's level data is compressed, so I'm currently having to play with these rather laboriously by finding items and changing their properties with a memory editor while running the game in DOSBox.

There are also supposed to be a few unused voice logs/emails/whatever, but I have no clue which ones they are (as much as people have hacked this game, you think they'd document this stuff better.)

EDIT: Here, have some more.



I tested all of the unused enemy types except for the "dynamic ICE" cyberspace thing, and three of them actually have graphics (although one of them obviously uses the same sprites as the humanoid mutants )

I was playing with enemy AI disabled at the time so I have no idea how they are actually supposed to behave. The "Sonic" mutant just plays two frames of the humanoid's animation while standing still and maybe kind of floating in midair. The Lifter actually has frames and was probably going to be used on the storage level, I think they're even referred to in a couple of the log files you find.

All of the other things I tested so far don't have graphics and are thus effectively nonexistent when you place them into a level. So far, that includes all of the unused door types (10/*/*), the vending machines (9/4/*), the unused quest items (8/7/*), plus "warecasing", "telescoping rod", "tractor beam", "dial", and "security-3 robot". Later on I'm going to try the extra Cyberspace stuff (there's a decent amount of it ).

____________________

Photo by Luc Viatour • go to it
TrebleTrouble
Member
Level: 18


Posts: 44/55
EXP: 26039
For next: 3858

Since: 03-07-11


Since last post: 10.5 years
Last activity: 10.5 years

Posted on 09-18-11 05:19:36 PM (last edited by TrebleTrouble at 09-18-11 02:20 PM) Link | Quote
Hm, I wonder how the "Sonic"-Mutant was supposed to look like...
...but now something completely different:
The Legendary Starfy actaully has got a whopping 3 unused costumes (transformations). And here they are:

http://www.spriters-resource.com/ds/thelegendarystarfy/sheet/40726
The Cockroach Costume ("Starroach" ?) is weird in following terms:
-There are front frames.
-Starfy uses an unique expression, which isn't used anywhere else.
-There is no Starly Version of that costume.There are only 2 reasons:
>Starly wasn't planed to appaer in that game as a playable character at first
>This costume was scrapped very early
This Costume resembles the Roostar costume most. Maybe Roostar is even based of that Cockroach Costume.

http://www.spriters-resource.com/ds/thelegendarystarfy/sheet/40727
http://www.spriters-resource.com/ds/thelegendarystarfy/sheet/41299
The Frog Costume ("Frogstar" ?) is more finished, because it also has got a Starly Version. Probably scrapped in favor of Starpedo.

http://www.spriters-resource.com/ds/thelegendarystarfy/sheet/40728
http://www.spriters-resource.com/ds/thelegendarystarfy/sheet/41300
This costume is so weird, that I don't even want to COMMENT about that...

____________________
*inserts awesome signature*
gabrielwoj
Member
Level: 27


Posts: 9/132
EXP: 102793
For next: 13366

Since: 10-04-09


Since last post: 8.0 years
Last activity: 7.7 years

Posted on 09-19-11 12:13:15 AM Link | Quote
Kirby Mouth is strange? This is nothing. More strange is found an EXE on the Pikmin disc, + Dll's.
And even on Mario Party 4 have DLL's (also some setup options on the folders)
devin

Yoshi
i'm mima irl
Level: 112


Posts: 2316/3519
EXP: 14932795
For next: 405410

Since: 04-29-08

Pronouns: any
From: FL

Since last post: 307 days
Last activity: 3 days

Posted on 09-19-11 12:20:41 AM Link | Quote
More Shock stuff:





Various 3D objects from the "Fixtures" category. "Realwall" and "Pillar" were probably used for testing collision. I don't know about the two railing objects, I definitely don't remember seeing them in the game.

"Tubing" uses the same weird airplane-shaped model as a few other unused objects (some not pictured.) "Probe" is obviously too large for that particular room, I need to find a better place to insert one.



Trying out the "Datastorm" and "Disc" attack software in Cyberspace. The small red triangle in the left screenshot is the Datastorm projectile. Disc fires red-colored versions of the information nodes (or whatever they're called). Neither of them appear to do any damage.

"Mine" and "Scrambler" can also be picked up, but they don't do anything. The rest of the unused software gives the message "item rejected" when you try to pick it up.

I've tested out most of the unused objects at this point, most of them don't have graphics/are basically useless, but interesting nonetheless. I'll start an article soon, but I'm still trying to find more details on the unused audio logs.

____________________

Photo by Luc Viatour • go to it
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 4321/5390
EXP: 29077112
For next: 257893

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 09-19-11 07:25:30 PM Link | Quote
Post #4321 · 09-19-11 02:25:30 PM
Originally posted by gabrielwoj
Kirby Mouth is strange? This is nothing. More strange is found an EXE on the Pikmin disc, + Dll's.
And even on Mario Party 4 have DLL's (also some setup options on the folders)
Are you sure that's on the original discs, not just some virus-infested rip you got from some shady source? Would definitely be worth checking out if so, could be debugging tools...

(also those characters don't even have any shadows)

____________________
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ... 92 93 94 95 96 97 98 99 100 101Next newer thread | Next older thread
Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

36 database queries, 7 query cache hits.
Query execution time: 0.093465 seconds
Script execution time: 0.042364 seconds
Total render time: 0.135829 seconds