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05-03-22 05:14:24 AM
Jul - General Game/ROM Hacking - Donkey Kong Country: Boss Blitz New poll - New thread - New reply
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Mattrizzle
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Posted on 08-15-11 06:23:16 PM (last edited by Mattrizzle at 03-11-17 11:04:22 PM) Link | Quote
Here's a hack that I've been working on for over a month. It transforms Donkey Kong Country into a boss rush. Can you make it through all 7 bosses unscathed?


The title screen has been altered to make use of Mode 3 (256-color layer 1), just like in the Japanese version of DKC. Exiting the title screen leads you to...


...the Options Menu. In addition to some of the options you'd expect, you can choose the Kongs' colors. There are 8 palette sets, including the two in the original game.


The stopwatch timer is based on code from Super Mario Kart (its functionality) and the DKC Competition Edition (its display). Your times and hits are recorded during game play. Beat all of bosses or lose a life, and you will be taken to...


...this results screen, which displays the recorded information. If you defeated all the bosses, your total time will also be here.

A video can be found here: Donkey Kong Country: Boss Blitz (SNES Hack) - 4:35.87

... and the download link is here: DKC - Boss Blitz.zip - 98 KB

Note: This patch should be applied to the Donkey Kong Country (U) (R1.0) ROM.

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devin

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Posted on 08-15-11 10:55:54 PM Link | Quote
This is awesome The title and menu are a very nice touch, too.

I think I took a little over 5 minutes on my first try, mainly because I kept getting sloppy on the two Necky stages and against K. Rool. Oh well.

Are you planning to make a similar hack for DKC 2 or 3?

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Photo by Luc Viatour
Mattrizzle
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Posted on 08-17-11 03:42:36 AM (last edited by Mattrizzle at 03-11-17 11:08:52 PM) Link | Quote
Originally posted by devin
Are you planning to make a similar hack for DKC 2 or 3?
Wasn't really planning on doing so right away, if at all. There's still a great deal unknown about the two sequels.

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Darkdata
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Posted on 08-19-11 06:35:03 AM Link | Quote
So, I bet you are really sick of beating all those bosses over and over again for testing.

Nice job, I enjoyed the boss rush.

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Raccoon Sam
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Posted on 08-20-11 07:45:02 AM Link | Quote
Phenomenal!!
Great job.
Lucoshi

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Posted on 05-20-12 02:24:20 AM (last edited by Lucoshi at 05-20-12 02:27:28 AM) Link | Quote
This sounds great but i don't have a Donkey Kong Country (U) (R1.0) ROM. I wish get one but i have a Donkey Kong Country (U) (V1.0)
Mattrizzle
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Posted on 05-20-12 05:15:29 PM (last edited by Mattrizzle at 03-11-17 11:08:26 PM) Link | Quote
V1.0 means the same thing as R1.0, so you shouldn't have a problem applying the patch (V stands for version, R stands for revision). If the patch doesn't work, either there is a copier header on your ROM (in which case the file size would be 4,097 KB instead of 4,096 KB), or it is a bad dump.

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Lucoshi

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Posted on 05-29-12 06:40:02 PM Link | Quote
Originally posted by Mattrizzle
V1.0 means the same thing as R1.0, so you shouldn't have a problem applying the patch (V stands for version, R stands for revision). If the patch doesn't work, either there is a copier header on your ROM (in which case the file size would be 4,097 KB instead of 4,096 KB), or it is a bad dump.

I really need already patched rom because nothing i did worked.
Mattrizzle
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Posted on 06-05-12 01:05:00 PM (last edited by Mattrizzle at 03-11-17 11:08:00 PM) Link | Quote
I can't hand out a patched ROM because it might be against the rules of my host. What have you tried so far?

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devin

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Posted on 06-05-12 04:11:20 PM Link | Quote
Here you go, if nobody minds.

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Mattrizzle
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Posted on 01-11-13 06:33:22 PM (last edited by Mattrizzle at 03-11-17 11:06:31 PM) Link | Quote
As mentioned here, I've planned on releasing a large revision of this hack with features currently found only in Donkey Kong Country 2: Brigand Barrage. Although it isn't ready yet, a substantial amount of progress has been made:

At the same time, I've been making cosmetic changes, as seen in...

...the updated title screen. The "Boss Blitz" text is rendered in Neale Davidson's Jumpman font. In order to make it resemble the "Donkey Kong text," I applied layer styles and other stuff to it using Photoshop.


All menu screens have been coded, and function identically to their DKC2: Brigand Barrage counterparts:



You may have noticed in the first screenshot that Diddy has a new light blue color palette. If you don't remember, he used his standard palette in two color schemes in the original release--with Normal D.K. and Red D.K.. To remedy this, I paired Red D.K. with pink Diddy, referencing the two playable Kongs in DKC2, and gave Pink D.K. a new Kiddy-colored Diddy as a nod to DKC3.


A few sprites and animations have also been altered:

1, 2. Diddy's odd stances when jumping and standing while holding an object have been fixed.
3. His turning sprites have been ported from DKC2.
4, 5. Both Kongs' mouths in all of their sprites have been altered to use shades of their fur instead of their clothing colors. With the palettes selected in these images, Diddy originally would have a light blue mouth and D.K. would have a white mouth.
6. Slippa's defeated animation is different; it now uses the unused sprites found by Simion32. The animation used when they are launched by the Mini Drums (or whatever the basic enemy versions of Dumb Drum are called) hasn't changed, but you won't see it in this hack.

In addition to what is seen in these screen captures, missing frames have been added to a few of the animations (e.g. D.K. walking holding an object and DIddy's victory animation).

(The sprite and animation changes are already part of a stand-alone hack started years ago. However, several of the animations aren't finished--Diddy's animation while riding animal buddies and Krusha's laugh are two examples--so it isn't ready to be released yet.)


This is probably the last news you'll hear about this hack for a while, as my Spring semester in college has started.

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Xkeeper

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Posted on 01-12-13 08:19:01 PM Link | Quote
Damn, that's nice.

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Mattrizzle
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Posted on 01-12-13 11:21:06 PM Link | Quote
Thanks. I still can't help but think the underlying code is less than perfect, though. (It most likely is)

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Rena
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Posted on 01-13-13 12:18:59 AM Link | Quote
Post #4959 · Sat 130112 201859
It's a Nintendo game. To have good code would be pretty strange, even if it's code you hacked in decades later.

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Jul - General Game/ROM Hacking - Donkey Kong Country: Boss Blitz New poll - New thread - New reply


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