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05-03-22 08:10:18 PM
Jul - The Cutting Room Floor - Template Icons New poll - New thread - New reply
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TheKins
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Posted on 07-10-11 02:57:58 PM (last edited by TheKins at 07-10-11 12:28 PM) Link | Quote
I just spend an hour or two going hog-wild making new template icons because the poor HTML-resizing of the cactus sprite was kind of bothering me. So now nearly all those sorts of templates have their own little cactus icon variant, and I've done little adjustments as needed.

I do, however, have some questions:
1.) What the heck should I do with the Sucks template? I understand it was originally intended as a joke template by XK and BMF, but it's grown a bit of charm to be honest. I've currently just given it a cropped version of the original graphic since it was way larger than all the other templates, but feel free to revert that if you want the full TAKATAKA glory. Should I make a new cactus icon for it, and if so, what should it be?

2.) Similarly, what should I do for the New template? I plan on leaving Stub as it is, because Cacti are stubbly enough on their own.

3.) Sexy CSS Gradients: Yes or No?

Looking forward to feedback!

EDIT: I also Herded together a bunch of game content-related templates ala the cleanup ones for ease of access, and updated the Prototype one to resemble the rest. Please tell me if I'm going too far!
Taryn

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Posted on 07-10-11 03:03:53 PM Link | Quote
I like the old Sucks image, myself. I think we should try to keep it in its original form.

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Nicole

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Posted on 07-10-11 04:08:27 PM Link | Quote
Originally posted by Terra
I like the old Sucks image, myself. I think we should try to keep it in its original form.

I agree with this- having it larger also makes it more "in your face".

I do like the new Prototype template, though, the older text-only one seemed a little out of place.

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Rachel Mae

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Posted on 07-10-11 11:45:13 PM Link | Quote
Originally posted by TheKins
1.) What the heck should I do with the Sucks template?

Leave it alone.

Originally posted by TheKins
2.) Similarly, what should I do for the New template?

How about a glossy Web2.0 cactus with a starburst behind it? (considering a lot of Web2.0 sites are vapid and devoid of content, it works both ways )

Originally posted by TheKins
3.) Sexy CSS Gradients: Yes or No?

No.

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YK

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Posted on 07-11-11 12:13:39 AM (last edited by YK at 07-11-11 04:20 AM) Link | Quote
I'm actually not a fan of the Prototype template, or the "In Development" and "Unreleased Game" or whatever templates. Nagboxes are basically there because something needs to be done with the page; I'm not in favor of what basically amounts to a *permanent* nagbox atop pages. A single "text-only" template works better on those pages.

That said, I like all the different cactus images. Cute.

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TheKins
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Posted on 07-11-11 06:54:53 AM (last edited by TheKins at 07-11-11 07:26 AM) Link | Quote
Originally posted by Waffle Ryebread
How about a glossy Web2.0 cactus with a starburst behind it? (considering a lot of Web2.0 sites are vapid and devoid of content, it works both ways )
Done!

Originally posted by YK
I'm actually not a fan of the Prototype template, or the "In Development" and "Unreleased Game" or whatever templates. Nagboxes are basically there because something needs to be done with the page; I'm not in favor of what basically amounts to a *permanent* nagbox atop pages. A single "text-only" template works better on those pages.
Personally, I'd perfer little "header" bar in the bob, above the title shot. Nothing fancy, just "PROTOTYPE" in white on red, linking back to the original page. Ditto with "UNDER ACTIVE DEVELOPMENT" and "NEVER RELEASED".

Thoughts?
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Posted on 07-11-11 06:31:31 PM Link | Quote


totally my reaction
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Jul - The Cutting Room Floor - Template Icons New poll - New thread - New reply


Rusted Logic

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