Gazpacho146
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| Posted on 05-05-11 07:52:22 PM (last edited by Gazpacho146 at 05-05-11 04:59 PM) |
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Originally posted by Celux
Originally posted by Gazpacho146 just thought i'd ask, how is everyones hack coming along?
Over 2/3 done now. I expect to be done by around August/September. Or i could go with the popular 11/11/11 date and get extra testing done. Extra way-more-then-necessary testing.
sweet! star road looks like it's gonna be awesome!
also, sorry to hear that RDX but congrats on graduating and have a happy birthday when it comes!
____________________ "Super Mario 64: Return to Rogueport" |
Vinnyboiler
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| Posted on 05-05-11 11:13:16 PM (last edited by vinnyboiler at 05-05-11 08:13 PM) |
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I've been working on a one level mini SM64 hack actually, set to be release in a few days for a competition hosted by SMWCentral.
I'm leaving all screen-shots until I release the hack but here's a little promo picture I'm using in my layout over there,

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We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end
~ Wormsong (Worms, Team 17)
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Gazpacho146
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Originally posted by vinnyboiler I've been working on a one level mini SM64 hack actually, set to be release in a few days for a competition hosted by SMWCentral.
I'm leaving all screen-shots until I release the hack but here's a little promo picture I'm using in my layout over there,

whoa, looks cool
____________________ "Super Mario 64: Return to Rogueport" |
Vinnyboiler
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| Posted on 05-07-11 12:52:14 PM (last edited by vinnyboiler at 05-07-11 10:08 AM) |
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Monochrome Mario 64!
Download link http://www.box.net/shared/2g7ps0jbvx
Just patch "MonochromeMario64.ppf" and not the "obj_import6.ppf" file as it's already patched in.
EDIT: When C3 over at SMWCentral ends. If any of you vote for me, I promise I'll make something for the next C3 event 
____________________
We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end
~ Wormsong (Worms, Team 17)
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Celux
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Originally posted by vinnyboiler Monochrome Mario 64!
*pictures*
Download link http://www.box.net/shared/2g7ps0jbvx
Just patch "MonochromeMario64.ppf" and not the "obj_import6.ppf" file as it's already patched in.
EDIT: When C3 over at SMWCentral ends. If any of you vote for me, I promise I'll make something for the next C3 event 
Very unique, i like it! If you wanted to go further with the monochrome theme, you could use tile molester to make the menus and fonts black/white too. |
cpuHacka101
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| Posted on 05-17-11 02:26:57 AM (last edited by cpuHacka101 at 05-17-11 05:11 PM) |
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New SM64 Corruption level: Malicious Mountain
<object width="425" height="349"><embed src="http://www.youtube.com/v/UkUmg2PDbrE?fs=1&hl=en_US" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Comment, rate, and subscribe! This will be the first level in SM64 Corruption, and it includes custom enemies, fuzzies. |
Vinnyboiler
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| Posted on 05-17-11 08:05:34 PM (last edited by vinnyboiler at 05-18-11 05:05 PM) |
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cpuHacka101, your doing an awesome job at the moment! I see you changed those fuzzies you showed me black, those defiantly look better
EDIT: Here's the trailer for my Monochrome Mario 64 hack: <object width="480" height="390"><embed src="http://www.youtube.com/v/Ji6LOPx90gw?fs=1&hl=en_GB" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>
____________________
We are worms, we're the best / And we've come to win the war / We'll stand, we'll never run / Stay until it's done / Though our friends may fall / And our world be blown apart / We'll strike with all our might / We'll fight for what is right - till the end
~ Wormsong (Worms, Team 17)
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Grawly
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Originally posted by Meltfire Hi everybody It been a while since I posted about my game Maestro Mario 64. Here a quick look of the 2nd overworld area. There are four gateway level in this area. The different colors show what level type it is. (Red = Fire Level, Blue = Water Level, Purple = Take a guess)
Also the clear gateway in the 4th pic will take you to the 3rd overworld area which I still working on.
(pics)
OH GOD WANT |
Celux
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| Posted on 05-27-11 09:10:54 AM (last edited by Celux at 05-28-11 06:38 AM) |
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For anyone needing music imports for their hack, I am making many .m64 sequences and uploading them here free for anyone to use:
Link
Starting today there are already nearly 2 dozen high quality .m64 files available.
Edit:
SM64 Star Road - Retro Remix Castle (Preview 10)
This will probably be the last preview before release. There are now 101 stars in the master rom, 13 of 15 main levels complete. I also need to make 3 sections of the hub (1 section's model is complete), the Wing Cap level and the final boss (not Bowser course 3, that's complete. Just the stage where you have the fight).
For this preview I show you one of the levels with fancier object behaviors rather than loads of eye candy. This level is not recently made, I have made 2 main levels and 7 side levels since it. I'm quite proud of the train model. Enjoy!
<object width="480" height="385"><embed src="http://www.youtube.com/v/UMDHty6-n3k?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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Gazpacho146
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I began working on a better hub and heres what i have so far:
if someone wants to make a better fire and or flower thumbnail i'd be happy to accept!
____________________ "Super Mario 64: Return to Rogueport" |
Celux
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| Posted on 06-04-11 12:58:00 AM (last edited by Celux at 06-03-11 10:02 PM) |
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I made a new midi for course 15 in SM64SR. This is certainly my best so far:
<object width="480" height="385"><embed src="http://www.youtube.com/v/cefSqfPP1-o?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
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Gazpacho146
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<object width="425" height="349"><embed src="http://www.youtube.com/v/pcMQZ7Qi2SQ?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Mumbo's Mountain in sm64!
____________________ "Super Mario 64: Return to Rogueport" |
Meltfire
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| Posted on 06-24-11 08:30:47 PM (last edited by Meltfire at 06-24-11 05:50 PM) |
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Hello everyone
I been waiting to post more gameplay of my game SM64: Maestro Mario. The game development is still going strong (It pretty much my hobby now until game is finish) so from here on going to post more info and gameplay videos.
This video here Is my first "real" level New Nimbus Quarry (I said that because the amount of effort put into this level unlike my Lunar Stornghold level which will be replace.)
This level was inspire from the level "Dark Hollow" from the game "spyro the dragon" for the playstaion.
Early in the video you will recognize some part from the Dark Hollow stage like the hills and the underground area.
SM64 Maestro Mario: New Nimbus Quarry
http://www.youtube.com/watch?v=chQ63JAlWiQ
<object width="425" height="349"><embed src="https://www.youtube.com/v/chQ63JAlWiQ?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
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RDX
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| Posted on 06-24-11 09:30:08 PM (last edited by RDX at 06-24-11 06:33 PM) |
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That is amazing.
(Bonus points for SMB3 World 1 music)
(On a closer look, the textures are actually pretty rough. Oh well, proper texture mapping is tough anyway).
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RDX
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| Posted on 06-27-11 07:19:47 PM (last edited by RDX at 06-27-11 04:43 PM) |
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Lugmillord released his new hack!
Lugmillord has proven himself to be one of the most talented SM64 hackers out there, so really you owe it to yourself to go play it. As far as I understand it, this is the second full SM64 hack released. It's also the first hack to contain a full 120 stars to collect. (Edit: 150 stars, you need 110 to beat the game).
<object width="480" height="390"><embed src="http://www.youtube.com/v/DaSMuON5-QU?version=3&hl=en_US&rel=0" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>
Download the patch here
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Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Stats | Time/Date
06-27-11 02:30:50 PM
Posts
9425
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Level
142
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| | Metal_Man88's Post | Lookin' pretty good to me, nice to see the SM64 hacking scene to keep gaining full hacks like that.
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RDX
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Hey Metal Man, you wanna make a new thread for this? It kind of warrants one, now that I think of it.
(I'm 6 stars in now, some of the stars are really brutal).
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Lyskar
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| Stats | Time/Date
06-27-11 04:07:52 PM
Posts
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Level
142
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| | Metal_Man88's Post | Eh, it's fine with its place in this thread. I'd make a thread for it if its creator were here or something else like that.
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