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Jul - NSMB Hacking (Archive) - Level Contest Game - May Round 2 New poll - New thread - New reply
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Garmichael
Member
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Since: 06-24-09

From: Seattle, Wa

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Posted on 05-24-11 07:48:28 PM (last edited by Garmichael at 05-26-11 02:19 AM) Link | Quote


[May Round 2] NSMB Level Design Contest


Challenge: Create a Ghost House level.
Requirements: Uses the Ghost House tileset and has a secret exit.
Deadline: 11:59pm Pacific time zone Tuesday night (May 31, 2011)

To submit your entry, just post your level file in this thread. Youtube clips are optional, but help with critiques.



Critique Form

Challenge Requirement Met: 10 Points

Design: 20 Points
This is the general quality in design. When critiquing, ask questions like:
Is it fun? Is it well laid out? Does it match the theme of the challenge?

Polish: 20 points
This is the general level of polish. When critiquing, ask questions like:
Are there glitches not caused by emulation? Is there missing trim for the terrain or other tiles? Question mark blocks with powerups inside butted up against the roof? Are there any soft-locks (this is the term for when under certain circumstances, the player can't finish the level unless they die and start over).



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NsmB_PrO
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Posted on 05-30-11 06:18:39 PM Link | Quote
My Level:


Name: BEST - LEVEL - EVER
Author: NsmB_PrO
Release Date: 30.05.2011
Patch: http://www.mediafire.com/?chnt6dv0lydq0lt
Video:
<object width="480" height="390"><embed src="http://www.youtube.com/v/gG2JwpDUfPg?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="480" height="390" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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ray
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Posted on 05-31-11 05:15:27 PM Link | Quote
My:

Name: Unnamed
Author: ray
Release Date: 31.05.2011
Patch: http://www.mediafire.com/?gaijbey7l6ox028
Video:
<object width="425" height="349"><embed src="http://www.youtube.com/v/Shd3VHTpGws?fs=1&hl=de_DE" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>

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gridatttack

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Posted on 06-01-11 12:15:34 AM Link | Quote
Level name: puzzle house

Download(.nml): http://www.mediafire.com/?rnvx61bmn4xt2kr

Pretty much a maze of doors type ghost house level. Includes the secret exit.

No video as is a maze and I don't want to spoil things up. (plus I cant upload a video now)

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Garmichael
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Posted on 06-01-11 08:16:22 PM (last edited by Garmichael at 06-02-11 06:35 AM) Link | Quote

I know I said Monday night firm, but I need another day to finish up the loose ends and post it. So. Im going to do that since most of you got an extra day last time






Done! Download the patch here! (Right Click and Save As)

I'll post a youTube clip later this week. I want you to play it before seeing the walkthrough.

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Garmichael
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Posted on 06-05-11 10:05:04 PM Link | Quote

I'm doing this in sort of a list format than a paragraph.


NSMB_PRO
Normal exit too close to the beginning.
First Powerup unnecessary because you have to get Mini Mushroom right after.
Mini Mushroom unnecessary, and the jump that requires it is too hard.
Cant get both streams of coins where you get into the pipe that shoots you up.
Floating coins are silly when not under water.
No Star Coins.
Too short overall.
To normal Exit: Blind fall, too easy to get 1up on flagpole.
To secret exit: Blind Fall, Secret Exit too easy to find.

Challenge: 10/10
Design: 14/20
Polish: 19/20
Total: 43/50



Ray
Don't put walkable ground below the screen where you cant see it.
Camera doesn't pan down enough, forcing you to make blind falls.
Crushing blocks unfairly set and too hard to get through. This is the case for the set of crushing blocks above the star man, and in the room with the star coin.
The secret exit is too hidden, with no indication that it's even down there.
Level is too random and doesn't have very much flow.
The various triggers that destroy blocks and make things appear are neat, and I like that there are a few different paths through the first area.

Challenge: 10/10
Design: 7/20
Polish: 15/20
Total: 32/50



GridAttack
There isn't much indication that you're actually making progress in the maze since each of the first three rooms look the same.
The invisible block coins under the first exit are too cheap and there aren't any hints to let you know to even try it.
The doors with the missing blocks under can still be entered if you stand on the very edge of the platform with mario standing mostly on air and pressing up.
The doors look silly with a magically appearing door that opens and closes, then disappears.
You can soft lock by ground pounding the block with the vine, forcing you to die and start over.
You cant hit the block with the vine in it from underneath if you're big.
Putting three blocks with powerups right next to each other is silly, too.
The invisible blocks under the entrance door to the fourth room are pretty cheap and not very intuitive that they're there.
Not enough time for the level.
There needed to be a midway checkpoint after the third room.
The warp point to the secret level is too hard to find, and can only be found by trial and error. If you make a mistake, you have to start the level from the beginning, which takes a while and isn't very challenging or fun once you know what way to go.

Challenge: 10/10
Design: 9/20
Polish: 18/20
Total: 37/50

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NsmB_PrO
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Posted on 06-06-11 12:29:27 PM Link | Quote
gridattack:

DESIGN: I like your level, since I like mases^^. But a midwaypoint is missing ! I entered a wrong door, and the very NEXT second the SAME door was the right one ? kinda confusing xD (Points: 15/20)

CHALLENGE: (Points: 10/10)

POLISH: The doors look glitchy, because another door appears . (Points: 18/20)




ray:

DESIGN: I could not find your secret exit. Dont put blocks anywhere you cant see them. Very short (Points: 12/20)

CHALLENGE: (Points: 10/10)

POLISH: all perfect for me (Points: 20/20)




Garmichael:

DESIGN: Too little powerups, It was definately too hard and that's because some enemys are placed unfair ! Once I exited a door and a pumpkin's spawn point was beside me. Otherwise nice level (Points: 19/20)

CHALLENGE: (Points: 10/10)

POLISH: (Points: 20/20)

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ray
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Posted on 06-06-11 04:45:47 PM Link | Quote
NsmB_PrO:

DESIGN: Uh, your level is ok, but really, too short And it was too easy to get the 1 up at the goal You have no Star coins :O Floating Coins aren't good when you're not underwater (Points: 13/20)

CHALLENGE: 10/10

POLISH: Silly floating coins and missing star coins (Points: 17/20)
TOTAL: 40 Points


gridattack:

DESIGN: WOW! It was amazing I love mazes xD And it was realy funny to play it But the midway point... is not there (Points: 18/20)

CHALLENGE: (10/10)

POLISH: The doors dont fit with your ghost house "portals". And some Stairs don't work (Points: 16/20)
TOTAL: 44 Points


Garmichael:

DESIGN: Nahh. It was very cool, but a little bit booring. But the maze was amazing Too little powerups (it was hard ) (Points: 17/20)

CHALLENGE: 10/10

POLISH: Some stairs don't work, dont know why. I felt through them and I cant go them up. (Points: 17/20)
TOTAL: 44 Points

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gridatttack

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Posted on 06-06-11 10:28:25 PM (last edited by gridatttack at 06-06-11 07:29 PM) Link | Quote
Garmichael:

Challenge: 10/10

Design: The level was very good. It had its maze like design while keepning the fun factor every moment. However they were little powerups and some of the enemies placement are hard to avoid, such as the pumpkins appearing right at the sides of you after coming from the door or some position of the boos. 18/20

Polish: I do find some camera issues. If you could managed to fix the camara into the area you currently are, it would have been better. 19/20

Total: 47

NSMB_Pro:

Challenge: 10/10

Design: The level is ok. However it was short and the areas seemed bland. They were no starcoins and the secret exit is easy to find. It would have been awesome if you could have expanded the first view a little more (4x4) while keeping the same thing about the normal exit, but doing more things within the small areas to find the door that leads to the secret path. The secret way seems a little bland with just pipe cannons. 13/20

Polish: Everything was ok, but the secret area could not have an arrow indicating you can go there, maybe some other type of indicator. 18/20

Total: 41

Ray:

Challenge: 10/10

Design: The level is good, but somewhat short. The only problem are the blocks that you cant see them. I found they were there because I accidentally fell. The stone block part was hard, and if you jump from the top of the pipe where the balloon boo is near, you can skip the part below. I wouldn't have imagined that the secret exit would be there if I have not fell accidentally from the moving stone block. 15/20

Polish: The blocks you cannot seem are not nice. and the moving stone block parts are kinda hard or you can skip them. 15/20

Total: 40


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Garmichael
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Posted on 06-06-11 11:33:34 PM Link | Quote

Thanks for getting the critiques in, guys.

Here are the total points for this round:

NSmB_PRO: 41
Ray: 38
GridAttack: 41
Garmichael: 46




And here's the total score for both rounds:


Garmichael: 94
GridAttack: 81
Ray: 75
NSmB_Pro: 63
dirbaio: 19

NSmB_Pro: You would have been second place with 83 if you did critiques first round

Good game, everyone!

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NsmB_PrO
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Posted on 06-07-11 02:31:45 PM Link | Quote
Originally posted by Garmichael
NsmB_Pro: You would have been second place with 83 if you did critiques first round

Yeah, like I already told you guys, I didn't have the time to do the critiques
But I played the levels later, after the "critiques-deadline" and I remember, gridattacks was the best one for me

anyways, good game

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Jul - NSMB Hacking (Archive) - Level Contest Game - May Round 2 New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 7 query cache hits.
Query execution time:  0.112172 seconds
Script execution time:  0.024071 seconds
Total render time:  0.136243 seconds


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line 668 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 668 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 668 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 677 column 25 - Warning: <img> lacks "alt" attribute
line 682 column 267 - Warning: <img> lacks "alt" attribute
line 149 column 50 - Warning: trimming empty <font>
line 662 column 17 - Warning: trimming empty <tr>
line 665 column 50 - Warning: trimming empty <font>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 225 column 27 - Warning: <nobr> is not approved by W3C
line 259 column 27 - Warning: <nobr> is not approved by W3C
line 292 column 27 - Warning: <nobr> is not approved by W3C
line 324 column 27 - Warning: <nobr> is not approved by W3C
line 360 column 27 - Warning: <nobr> is not approved by W3C
line 440 column 27 - Warning: <nobr> is not approved by W3C
line 494 column 27 - Warning: <nobr> is not approved by W3C
line 547 column 27 - Warning: <nobr> is not approved by W3C
line 602 column 27 - Warning: <nobr> is not approved by W3C
line 653 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 253 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md