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Killer Bob Member Level: 17 Posts: 7/49 EXP: 21723 For next: 3020 Since: 05-09-11 Since last post: 5.2 years Last activity: 5.2 years |
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Triforce of the Gods:
A Link to the Past:
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| Jul - The Cutting Room Floor - Ocarina of Time Prerelease Footage |
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Killer Bob Member Level: 17 Posts: 7/49 EXP: 21723 For next: 3020 Since: 05-09-11 Since last post: 5.2 years Last activity: 5.2 years |
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Triforce of the Gods:
A Link to the Past:
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Liliana "A horrible person". That's what it says. "A horrible person." We weren't even testing for that. Level: NaN Posts: 2613/-3841 EXP: NaN For next: 0 Since: 07-23-07 Since last post: 10.3 years Last activity: 10.1 years |
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Cool. I added it to the wiki, with credit of course. ____________________ |
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Killer Bob Member Level: 17 Posts: 8/49 EXP: 21723 For next: 3020 Since: 05-09-11 Since last post: 5.2 years Last activity: 5.2 years |
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Nice, thanks.
Originally posted by Teflon Yes, the soldier's swords are slightly different in those early pics than in the finished game. |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 4000/5929 EXP: 33603617 For next: 516397 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 21 days Last activity: 11 hours |
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Liliana "A horrible person". That's what it says. "A horrible person." We weren't even testing for that. Level: NaN Posts: 2617/-3841 EXP: NaN For next: 0 Since: 07-23-07 Since last post: 10.3 years Last activity: 10.1 years |
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They wouldn't have a reason to actually change the text if it was just a font change. As you can see, the text itself is also different in the US version. ____________________ |
Rachel Mae![]() Creature of Chaos Level: 141 Posts: 4001/5929 EXP: 33603617 For next: 516397 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 21 days Last activity: 11 hours |
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Liliana "A horrible person". That's what it says. "A horrible person." We weren't even testing for that. Level: NaN Posts: 2618/-3841 EXP: NaN For next: 0 Since: 07-23-07 Since last post: 10.3 years Last activity: 10.1 years |
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Interesting. Though you can't really recognize it if you just look at the text.
That still leaves us with the hieroglyph. That one wasn't squished to fit the US letter width, from what I can tell. ____________________ |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 4840/7597 EXP: 48602432 For next: 976801 Since: 08-02-07 From: Isle Delfino Since last post: 10 days Last activity: 10 hours |
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Rachel Mae![]() Creature of Chaos Level: 141 Posts: 4003/5929 EXP: 33603617 For next: 516397 Since: 07-03-07 Pronouns: she/her From: Foxglen Since last post: 21 days Last activity: 11 hours |
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sister miyagi 50 ![]() Level: 17 Posts: 33/50 EXP: 23415 For next: 1328 Since: 04-30-10 From: Illinois Since last post: 8.7 years Last activity: 349 days |
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| The crosses on the tombstones in Super Ghouls and Ghosts were changed to ankhs. Granted that wasn't a first-party title, but it seems doubtful Nintendo had anythings against ankhs. IMO a few pages need a little less of the "NINTENDO CENSORSHIP RAAAAGE!" talk, but I didn't know if it was kosher to edit this, since that's only my opinion. |
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xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 258/982 EXP: 2153575 For next: 60522 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 25 days Last activity: 12 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
Originally posted by GlitterBerri Here comes the poster, although it's not really anything to write home about:
As for other ALttP prototype shots, they seem to be rather rare on the internet. Japanese magazines from the day would be a good bet, I suppose, but getting scans of them is of course another matter in itself... Chris Covell sometimes puts up scans from old Famitsu issues and the like: http://www.disgruntleddesigner.com/chrisc/secret.html He's got some great early SFC scans, dating back to 1988, but I don't think there's anything Zelda-related on those, nor that he has done any separate Zelda scans yet. ____________________ |
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Killer Bob Member Level: 17 Posts: 10/49 EXP: 21723 For next: 3020 Since: 05-09-11 Since last post: 5.2 years Last activity: 5.2 years |
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Originally posted by Waffle Ryebread The English characters were also redrawn so that could very much be the case. If the question were directed towards me, I must say that I never stated the reason behind it, I thought I would just point out the difference, that's all. |
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Xkeeper Level: 263 ![]() Posts: 19020/25353 EXP: 297138101 For next: 1822352 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 2 days Last activity: 20 hours |
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It seems like it would have been fairly trivial to just make them use two normal-sized characters, ala the Link head on the signs in Kakariko after you rescue Zelda. ____________________ For what do you wish? Xkeeper the Administrator St:25 Dx:18 Co:18 In:21 Wi:23 Ch:13 Neutral S:179947819020 Astral Plane $:0 HP:7792(7792) Pw:138(138) AC:-36 Xp:192/98804560 T:1418 Burdened |
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Rena I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings Level: 135 Posts: 4161/5390 EXP: 29075266 For next: 259739 Since: 07-22-07 Pronouns: he/him/whatever From: RSP Segment 6 Since last post: 342 days Last activity: 342 days |
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Post #4161 · 05-22-11 10:37:49 AM But even easier to just draw a squiggle instead. ![]() Originally posted by TerraAlso interesting that the rupee count is 255 in the first 2 images. May have been an 8-bit value in this version, like in the first Zelda? ____________________ |
GlitterBerri![]() Translator Level: 39 ![]() Posts: 156/339 EXP: 404126 For next: 645 Since: 11-10-10 Since last post: 6.6 years Last activity: 1.2 years |
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| Here's the small ALttP beta article compiled from your input, guys. =) Let me know if you have anything to add or would like me to change anything. I'd be happy to add links to your sites or anything you'd like to promote when crediting you. Thanks for making it possible! |
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Liliana "A horrible person". That's what it says. "A horrible person." We weren't even testing for that. Level: NaN Posts: 2838/-3841 EXP: NaN For next: 0 Since: 07-23-07 Since last post: 10.3 years Last activity: 10.1 years |
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You mixed up the facts there. The passageway seen on the screenshot is level (easily seen by the lack of stairs and a down-pointing arrow), but in the final game, as we all know, it leads down to floor 1F.____________________ |
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xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 265/982 EXP: 2153575 For next: 60522 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 25 days Last activity: 12 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN...
The "here" leads to a "Page not found" message instead of the poster, but besides that a nice job, especially considering how little pre-release information there is on ALttP
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GlitterBerri![]() Translator Level: 39 ![]() Posts: 157/339 EXP: 404126 For next: 645 Since: 11-10-10 Since last post: 6.6 years Last activity: 1.2 years |
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| Fixed both those things, thanks. |
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Killer Bob Member Level: 17 Posts: 21/49 EXP: 21723 For next: 3020 Since: 05-09-11 Since last post: 5.2 years Last activity: 5.2 years |
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| I noticed that a few visual differences are missing on the Ocarina of Time wiki, didn't want to start a new thread just for this so I post it here, hope it's ok.
From v1.0 to v1.1, the N64 logo that appears when you start the game has been made darker and glossier. ![]()
v1.0 to the left, v.1.1/v1.2 to the right. When the game was ported to GameCube, the game resolution was doubled from 320 x 240 to 640 x 480 but for some reason many graphical glitches were introduced, it looks like some effects couldn't be properly emulated. On GCN Morpha's ball lack some graphic seen in the original N64.
N64 to the left, GCN to the right. The phantom Bongo Bongo has a purple shimmery noise effect when in nonsolid form. In the Cube re-release, this effect is gone and he appears as a moving brown smudge. ![]()
Both these shots are from the N64, sorry for the lack of GCN pics. (This same difference can also be seen on the barriers you shoot with arrows in Ganon's Tower.) Ganons "waves of darkness" look a little different in the GCN version. ![]()
N64 to the left, GCN to the right. Ganondorf's energy ball that he charges up to strike you with when he's low on health is yellow in the GCN version, instead of black with yellow edges. ![]()
N64 to the left, GCN to the right. Other differences I don't have pics of: * The lens flare effect from the sun is totally gone in the Cube re-release. * The lightning effect that Ganondorf's regular ball of magic cast on the ground when it travels through the room... the GCN version has a glitch where this same effect is visible on the floor even when the platforms under it are gone. There's probably a lot more of these graphical shortcomings in the Cube version but these are the ones I have found and could remember. Don't know if you want to cover these sort of things. Is the version released on Wii's VC the same as the GameCube version? |
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Joe Common spammer 🍬 Level: 111 ![]() Posts: 2437/3392 EXP: 14501016 For next: 367344 Since: 08-02-07 From: Pororoca Since last post: 12 days Last activity: 5 hours |
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Originally posted by Killer BobNintendo's in-house N64 emulator doesn't actually emulate the RSP. Instead, it processes audio command lists and display lists natively. This speeds up emulation significantly, at the obvious expense of some special video effects not being supported by the emulator. In theory, those effects would appear if you ran the game on a real N64. I'd test this myself, but I have no way to play N64 ROMs on my N64. ![]() ____________________ |
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| Jul - The Cutting Room Floor - Ocarina of Time Prerelease Footage |
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Acmlmboard - commit 47be4dc [2021-08-23]
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