nevum
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| Posted on 10-04-07 07:53:54 PM; last edit by nevum on 10-21-07 02:35 AM |
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Alright this is really neat;
When you are working with 0x24 and 0x42 cannons, rotating them with the usual Y Rot doesn't change the angle that they shoot you out of! You have to cange it manually by typing into the "Angle" parameter bar. But what most people don't know (or do know) is that the number you input is multiplied by 1.40625 and then used as the number of degrees to rotate the actual cannon.
Here's a guide to the Cannon Angles:
Use 0 for a 0° angle
Use 64 for a 90° angle
Use 128 for a 180° angle
And use 192 for a 270° angle (or select it from the pop-up menu)
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| Posted on 10-18-07 10:49:26 PM |
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so, if i want to change the angle i need right it here?:
______
|X____|
and not use the "arrows" to change?
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nevum
Member m'kay?
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| Posted on 10-20-07 08:24:24 PM |
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I'm sorry, I don't get what you mean...
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| Posted on 10-20-07 09:24:43 PM |
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i need change the number as clicking in then so i write the number or i can use the circle to change the angles? (srry i say arrows, the arrows is for Z position not Z angles!)
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nevum
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| Posted on 10-21-07 02:35:06 AM |
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Rotating the cannon on the X and Z Rot (NOT Y Rot) axis does change the initial animation of the cannon, (The cannon rising, turning and tilting.) but it does not change the range in which you can actually fire mario. ( The X and Z Rot of the actual firing range cannot change, but the Y Rot can. (As described in the first post.)
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Royal
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| Posted on 10-21-07 02:46:01 AM |
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Had something to say
   30
.....L...V...L..............5
......E...X...P.............305
.......FOR......NEXT.....224
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ohhh.... so i can't change the way thats the cannion shoot mario. humm, good know now, i was thinking in change some cannions.... thnx!!
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nevum
Member m'kay?
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| Posted on 10-21-07 10:50:09 PM |
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no prob!
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