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Hax911 Random nobody Level: 7 ![]() Posts: 3/6 EXP: 934 For next: 514 Since: 04-06-11 Since last post: 11.1 years Last activity: 11.1 years |
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| Those maps look absolutely lovely! How does the portal thing work though? |
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| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
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Hax911 Random nobody Level: 7 ![]() Posts: 3/6 EXP: 934 For next: 514 Since: 04-06-11 Since last post: 11.1 years Last activity: 11.1 years |
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| Those maps look absolutely lovely! How does the portal thing work though? |
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Meltfire User Level: 12 ![]() Posts: 9/23 EXP: 7088 For next: 833 Since: 01-12-11 Since last post: 10.2 years Last activity: 9.5 years |
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Originally posted by RDX I was hoping somebody say that! that one of the games I had in mind while creating this map. Originally posted by Hax911 Thanks! Those portals are level warps and this map one of the 4 over-worlds. There are 4 over-worlds each will have 4 level warps except for the last (3 levels including Bowser level) total of all 15 levels. BTW there is a 4th portal underwater but it hard to spot. ____________________ ![]() |
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Celux Red Cheep-cheep Level: 32 Posts: 106/202 EXP: 202451 For next: 3991 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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SM64 Star Road - Sandy Slide Secret (Major Hack P8)
This time I am showing you a side level I made for my upcoming hack Super Mario 64 - Star Road. I am putting just as much effort into side levels as any main level. Since Bob-omb Battle Factory I have made this, the second boss (which is not bowser), and have nearly finished the 11th main level. I have started trying to blend classic SM64 level style with my free-roam style levels, and the result it quite nice. I have been putting many difficult 1ups for all you TAS and non-TAS experts out there, so you can look forward to lots of new challenges weather you are a normal player or a hardcore player. <object width="480" height="385"><embed src="http://www.youtube.com/v/CRLGg6vg50s?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Click here to comment!Subscribe for updates! |
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Gazpacho146 Member Level: 26 Posts: 82/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| i finally got a main area level done! here it is:
<object width="480" height="390"><embed src="http://www.youtube.com/v/2WJils82flA?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="390"></embed></object> ____________________ "Super Mario 64: Return to Rogueport" |
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Celux Red Cheep-cheep Level: 32 Posts: 107/202 EXP: 202451 For next: 3991 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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Originally posted by Gazpacho146 Looks like a good start to your hub. I think you should straiten out the textures on the roof, and also delete the unused faces underneath them so Mario doesn't fall through the ground. You could probably scale the textures smaller without any troubles, too. |
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Gazpacho146 Member Level: 26 Posts: 83/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by Celux i've been trying to do that, but i dont have GSU pro and dudaw told me this: Originally posted by Dudaw so i'll probably just crack it or something. but if you don't have pro, how can you keep the texture scaling correct? ____________________ "Super Mario 64: Return to Rogueport" |
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RDX Level: 32 Posts: 182/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| sketchup's obj exporter has an automatic triangulation feature. i know most people triangulate manually, but i've always just let the exporter do it and my textures for the most part come out pretty ok ____________________ ![]() |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 53/111 EXP: 76014 For next: 2111 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Originally posted by Gazpacho146 The houses are all the same and not tall enough. Maybe some work and it will be better good job though GLTYFM64H |
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Gazpacho146 Member Level: 26 Posts: 84/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by ShenoxVIIi know, it's the NEW rogueport square because my game takes 5 years after the course of Paper Mario TTYD so i don't have to make the levels exactly the same just similair, but i agree, i'm gonna add more things to it later ____________________ "Super Mario 64: Return to Rogueport" |
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Celux Red Cheep-cheep Level: 32 Posts: 108/202 EXP: 202451 For next: 3991 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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SM64 Star Road - Retro Remix Castle (Major Hack P9)
This SM64 Star Road preview is a Super Mario World themed castle called Retro Remix Castle which is in the Star Road rom as the second Bowser course. The boss beyond the red door is complete, but I decided not to show it to reduce spoilers. I'll tell you one thing though: Boss 1 and 2 are not Bowser . Enjoy!
This is the last side level i'll take a preview of, and there may be one more main level preview. <object width="480" height="385"><embed src="http://www.youtube.com/v/V3Sch-GM0Vc?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> Click here to comment!Subscribe for updates! |
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TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 11 Posts: 11/19 EXP: 5289 For next: 696 Since: 03-04-11 Since last post: 11.0 years Last activity: 10.9 years |
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| Awesome Celux, i have watched you for long. Yes im very long on this Forum but i never registered myself, im watching you for some long time and your doing realy nice work on your SM64 Hacks.
Sorry it sounds realy scary if i said: "Im watching you for long time" but its seriously. Not so scary now that you're banned. -MM88 |
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Celux Red Cheep-cheep Level: 32 Posts: 109/202 EXP: 202451 For next: 3991 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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Originally posted by TheSuperMario64Hacker2 I'd be more afraid of metaman haha. |
ShenoxVII![]() (in all seriousness, you're a prick) Level: 24 ![]() Posts: 58/111 EXP: 76014 For next: 2111 Since: 10-09-10 Since last post: 9.0 years Last activity: 9.0 years |
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Celux in that video do those spikes do damage? |
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Vinnyboiler Catgirl Level: 66 ![]() Posts: 741/1045 EXP: 2445798 For next: 16053 Since: 12-27-07 From: London, England Since last post: 8 days Last activity: 3 days |
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Originally posted by ShenoxVII He said in the Youtube comments that he gave them lava collisions (hence the reason the lava in that video don't spit out bubbles). ____________________ |
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Gazpacho146 Member Level: 26 Posts: 88/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| <object width="425" height="349"><embed src="http://www.youtube.com/v/Sdpqbrh861k?fs=1&hl=en_US" type="application/x-shockwave-flash" width="425" height="349" allowscriptaccess="always" allowfullscreen="true"></embed></object>
hooray i finished a new level and here is the torn-down Riverside Station! The story behind this level is Riverside Station hadn't been used for a long time so construction workers from Poshley Heights tore it down and the land eroded eventually making the sandy spiral and i'm going to put more koopa shells to be koopas who wandered into the desert ____________________ "Super Mario 64: Return to Rogueport" |
CB![]() Flippitty Flip Level: 90 ![]() Posts: 1648/2280 EXP: 6979983 For next: 208626 Since: 02-01-11 From: Canadaland Since last post: 10.5 years Last activity: 10.4 years |
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Originally posted by Gazpacho146 I love what you did with the wing graphic, and I love the Kazooie talon trainer music as your wing cap tune. ____________________ Thanks to The Red Snifit for my new avatar! |
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Gazpacho146 Member Level: 26 Posts: 89/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by CB great! i'm glad you like it! ____________________ "Super Mario 64: Return to Rogueport" |
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Gazpacho146 Member Level: 26 Posts: 93/131 EXP: 96121 For next: 6154 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| just thought i'd ask, how is everyones hack coming along? ____________________ "Super Mario 64: Return to Rogueport" |
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RDX Level: 32 Posts: 183/198 EXP: 193576 For next: 12866 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| not so good. getting a job is kind of a higher priority for me right now, since i graduate in like a couple weeks. also my birthday's coming up and my friend's joining the marines and i have all these loose ends to tie up and girls whom ive been douchey to who i should probably go talk to and it's just a mess.
maybe during the summer or something. and sorry for blogging metal man but it's sort of mario related. ____________________ ![]() |
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Celux Red Cheep-cheep Level: 32 Posts: 110/202 EXP: 202451 For next: 3991 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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Originally posted by Gazpacho146 Over 2/3 done now. I expect to be done by around August/September. Or i could go with the popular 11/11/11 date and get extra testing done. Extra way-more-then-necessary testing. |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) |
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Acmlmboard - commit 47be4dc [2021-08-23]
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