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— Anya —
Trudging Scribe Post 22025/23359 |
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| Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8896/12211 EXP: 99321255 For next: 552316 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Girlydragon 3030 ![]() ![]() ![]() ![]() ![]() ![]() Possibly neither Girly nor Dragon. Level: 105 ![]() Posts: 1689/3030 EXP: 12256169 For next: 6091 Since: 07-21-07 From: Sweden Since last post: 282 days Last activity: 9 hours |
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Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 3708/5754 EXP: 32052164 For next: 415281 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 6 days Last activity: 5 days |
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I just think they zoom in the camera too much, in both modes. If they just zoom out a bit you still see sonic good enough, yet can react much better making the game more fair and fun. :< Looks fun though, shame they did not go wii with this title. ____________________ |
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Sponty Part boy, part car; Boycar, Protector and King of Chilladelphia Level: 184 ![]() Posts: 9201/11098 EXP: 85639427 For next: 479983 Since: 08-24-07 Pronouns: he/him From: Canada Since last post: 6 days Last activity: 4 days |
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CB![]() Flippitty Flip Level: 90 ![]() Posts: 1597/2280 EXP: 6978769 For next: 209840 Since: 02-01-11 From: Canadaland Since last post: 10.5 years Last activity: 10.4 years |
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Hmmm... I'd enjoy the detail they put into the courses more if they cut back on the traps. They look awkward next to this scenery. ____________________ Thanks to The Red Snifit for my new avatar! |
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Shadic Alakadoof? Level: 151 ![]() Posts: 6378/6929 EXP: 42377739 For next: 918737 Since: 07-22-07 Pronouns: he/him From: Olympia, WA Since last post: 5 days Last activity: 14 hours |
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Skreeny Member I have a custom title. Level: 54 ![]() Posts: 591/636 EXP: 1172541 For next: 61329 Since: 09-15-07 Since last post: 9.3 years Last activity: 1.2 years |
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Originally posted by The DoctorLooks closer to Unleashed PS3/360. No wisps, no double jumps, quick step on L1/R1 instead of the analog (meaning hopefully no restrictions on it), no restrictions on drifting (notice at 0:05 or so--looks like drifting, but no message), no-target homing attacks (0:08; while this isn't possible in Unleashed PS3/360 after you get the aerial boost powerup, it's not possible at all in Colors if your boost gauge isn't empty). Still looks fun. |
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Tyty Level: 165 Posts: 8172/8599 EXP: 58673556 For next: 262125 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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that's what colors looks like?
Then non-2D segments reminded me a lot of SA1 and SA2. Specifically, the tight fenced areas in Emerald Coast, and the huge dives and general forward-boosting of Green Forest. I bet modern sonic is going to be a ton of fun to play, due to going back to the adventure games a little bit. also, giant badnik piranha orca-like chase YES. ____________________ |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8907/12211 EXP: 99321255 For next: 552316 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Kyasarin Level: 6 ![]() Posts: 1/5 EXP: 709 For next: 198 Since: 04-27-11 Since last post: 11.0 years Last activity: 10.9 years |
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| It pains me to see that SEGA still can't get one thing right: blind running down linear corridors with little-to-no player involvement is not good game design.
They're taking a step ahead by at least trying to slow down their two-dimensional segments for the classic Sonic, but they're staying in the past by keeping the tired (and terrible) gameplay formula introduced in Sonic Unleashed (and judging from the videos, the only thing improved about the stage design for the modern Sonic levels is the apparent lack of bottomless pits). I'll definitely admit, though: damn those graphics are pretty. |
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Tyty Level: 165 Posts: 8176/8599 EXP: 58673556 For next: 262125 Since: 07-07-07 Since last post: 9.8 years Last activity: 9.8 years |
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1: You're not blind, The camera is MUCH better than it has been recently, but it still could be out and up a bit. It is kinda linear, but remember, people complained about nonlinearity in the adventure games!
2: The 2D segments look more like the sonic advance games to me than the newer games. That may just be because I'm thinking SA3 sunset hill with all those wooden platforms, but still. Again, I'm excited. ____________________ |
Lunaria![]() Moon Bunny! :3 Level: 139 Posts: 3716/5754 EXP: 32052164 For next: 415281 Since: 07-28-07 Pronouns: she/her From: pile of fluff Since last post: 6 days Last activity: 5 days |
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I don't really think there is a problem with the main design here... they just keep using the camera in a none good way. ;
If you can see the problem in advance and act against it then it's like any other platforming game. What get's to me is that the camera for the most part is too zoomed in for that. Also you say running down a linear corridor is shitty gameplay, well, excuse me for saying this, but I don't think any 2d platforming game is anything for you then. You also claim there is no player involvement, which is just blatantly untrue. You can clearly see in the video that there are more then one path, and even after deciding on a path there is still lot's of means you can interact with the terrain in the way that pleases you the most. The only part I can agree with in your statement is the blind part, since a lot of the hazards comes up way to fast for anyone to interact with without knowing in advance. ____________________ |
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Kyasarin Level: 6 ![]() Posts: 3/5 EXP: 709 For next: 198 Since: 04-27-11 Since last post: 11.0 years Last activity: 10.9 years |
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Originally posted by Karis There isn't a single Mario game that I can name that has the same kind of automated gameplay that Sonic Unleashed does. It's a perfectly valid complaint to say that automation is bad game design simply because there are gamers who enjoy playing video games that require attention and skill. Originally posted by Karis Are you referring to the 2D areas, or the 3D ones? From what I've seen, the 2D parts are fine; the 3D parts, however, seem to be near-complete automation with minimal input from the player (note that "no player involvement" is not a statement that's meant to be taken literally). Of course, there's no proper way to tell if it'll remain like this in the final game (or for the rest of the Zones), but it's still a sign of things to come in the future unless the creators decide to make a turn for the better. |
Peardian![]() Magikoopa 16/3/1: KvSG #479 is up! Level: 157 ![]() Posts: 4800/7597 EXP: 48602979 For next: 976254 Since: 08-02-07 From: Isle Delfino Since last post: 10 days Last activity: 13 hours |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8917/12211 EXP: 99321255 For next: 552316 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Q 風のノータム Level: 105 ![]() Posts: 1951/2986 EXP: 11976155 For next: 286105 Since: 08-03-07 Pronouns: she/her From: Nowhere Since last post: 50 days Last activity: 22 hours |
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Originally posted by Metal_Man88 Game design is not a science so much as it's an art, as you cannot "prove" whether one aspect of game design is better than another due to the fact that it is ultimately based on opinions. Sure, there are recognizable techniques and trends in what is generally perceived as good game design, much like art, but it is still left to the players to decide for themselves whether or not they enjoy any given game, also like art. It's irrational to expect somebody to produce a sound deductive argument for why their opinion is right, hence why he instead employed much more informal forms of logic. With that said, I agree with your notion that automated gameplay is not necessarily bad game design, but I also accept that there are many people out there who prefer to play games over watching them, so I think it at least has the potential to be a valid complaint. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8919/12211 EXP: 99321255 For next: 552316 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Kyasarin Level: 6 ![]() Posts: 5/5 EXP: 709 For next: 198 Since: 04-27-11 Since last post: 11.0 years Last activity: 10.9 years |
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Originally posted by Metal_Man88 There obviously is no way to prove that automated gameplay is better than hands-on gameplay. My point is that it's a valid complaint, but not necessarily the right one. Do you see the difference, or am I too vague? Originally posted by Metal_Man88 I never attempted to prove this. Originally posted by Metal_Man88 My point was that Karis was saying that 2D platforming games are not for me if I dislike automation, and that I was giving an example to disprove that. I've been playing 2D platformers for a very long time; Sonic Unleashed and Sonic Rush Adventure are the only ones that I've played that have been so automated that I ended up being completely bored and actually finding a game a chore to play. Trust me: The "why can't Sonic do it but Mario can?" argument is the worst argument that could possibly be made and annoys me to no end. Originally posted by Metal_Man88 Agreed. I'm fine with automation in small bits, but I don't feel that it should take over a majority of the game. Sonic Unleashed is a great thrill ride, but it's nothing that I'm going to look forward to replaying because I've already experienced the cinematic thrills. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8920/12211 EXP: 99321255 For next: 552316 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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| Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] |
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Acmlmboard - commit 47be4dc [2021-08-23]
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