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05-03-22 07:23:33 AM
Jul - Gaming - Sonic Generations [PS3/360/Steam, Nov] New poll - New thread - New reply
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Anya

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Posted on 04-26-11 03:41:15 PM Link | Quote
There's eleven new screen shots out for Generations: here.

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Posted on 04-26-11 06:20:19 PM Link | Quote
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<object width="640" height="390"><embed src="http://www.youtube.com/v/CuqCzlu4rqA?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="390"></embed></object>

Here's the entirety of the 'Modern' Sonic's Green Hill Zone.

Again, what I said earlier applies. Only if you've played the level a lot are you gonna want to go this fast.

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Posted on 04-26-11 06:25:26 PM Link | Quote
I must say that I still think the gameplay seems a little busy. The music on the other hand sound absolutely AMAZING!

I hope the rest of the soundtrack holds as much awesome in it.

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Posted on 04-26-11 06:48:18 PM Link | Quote




I just think they zoom in the camera too much, in both modes. If they just zoom out a bit you still see sonic good enough, yet can react much better making the game more fair and fun. :<

Looks fun though, shame they did not go wii with this title.

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Posted on 04-26-11 09:54:57 PM Link | Quote
Considering the Modern gameplay looks EXACTLY like Sonic Colors gameplay, I'm disappointed they couldn't possibly bring this over to the Wii.

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Posted on 04-26-11 10:39:30 PM Link | Quote


Hmmm... I'd enjoy the detail they put into the courses more if they cut back on the traps. They look awkward next to this scenery.

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Posted on 04-26-11 11:08:41 PM Link | Quote
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Posted on 04-26-11 11:21:02 PM Link | Quote
Originally posted by The Doctor
Considering the Modern gameplay looks EXACTLY like Sonic Colors gameplay, I'm disappointed they couldn't possibly bring this over to the Wii.
Looks closer to Unleashed PS3/360. No wisps, no double jumps, quick step on L1/R1 instead of the analog (meaning hopefully no restrictions on it), no restrictions on drifting (notice at 0:05 or so--looks like drifting, but no message), no-target homing attacks (0:08; while this isn't possible in Unleashed PS3/360 after you get the aerial boost powerup, it's not possible at all in Colors if your boost gauge isn't empty).

Still looks fun.
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Posted on 04-27-11 02:22:47 PM Link | Quote
that's what colors looks like?

Then non-2D segments reminded me a lot of SA1 and SA2. Specifically, the tight fenced areas in Emerald Coast, and the huge dives and general forward-boosting of Green Forest.

I bet modern sonic is going to be a ton of fun to play, due to going back to the adventure games a little bit.

also, giant badnik piranha orca-like chase YES.

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Posted on 04-27-11 07:07:44 PM Link | Quote
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Metal_Man88's Post
Originally posted by Skreeny
Originally posted by The Doctor
Considering the Modern gameplay looks EXACTLY like Sonic Colors gameplay, I'm disappointed they couldn't possibly bring this over to the Wii.
Looks closer to Unleashed PS3/360. No wisps, no double jumps, quick step on L1/R1 instead of the analog (meaning hopefully no restrictions on it), no restrictions on drifting (notice at 0:05 or so--looks like drifting, but no message), no-target homing attacks (0:08; while this isn't possible in Unleashed PS3/360 after you get the aerial boost powerup, it's not possible at all in Colors if your boost gauge isn't empty).

Still looks fun.


Yeah, given that Colors was optimized for the Wii, I'm not surprised they went back to the Unleashed controls for this one--that's what most of the returning players are used to on this console.

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Posted on 04-27-11 11:39:05 PM Link | Quote
It pains me to see that SEGA still can't get one thing right: blind running down linear corridors with little-to-no player involvement is not good game design.
They're taking a step ahead by at least trying to slow down their two-dimensional segments for the classic Sonic, but they're staying in the past by keeping the tired (and terrible) gameplay formula introduced in Sonic Unleashed (and judging from the videos, the only thing improved about the stage design for the modern Sonic levels is the apparent lack of bottomless pits).

I'll definitely admit, though: damn those graphics are pretty.
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Posted on 04-27-11 11:53:54 PM Link | Quote
1: You're not blind, The camera is MUCH better than it has been recently, but it still could be out and up a bit. It is kinda linear, but remember, people complained about nonlinearity in the adventure games!

2: The 2D segments look more like the sonic advance games to me than the newer games. That may just be because I'm thinking SA3 sunset hill with all those wooden platforms, but still.

Again, I'm excited.

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Posted on 04-28-11 12:30:33 AM Link | Quote




I don't really think there is a problem with the main design here... they just keep using the camera in a none good way. ;

If you can see the problem in advance and act against it then it's like any other platforming game. What get's to me is that the camera for the most part is too zoomed in for that.

Also you say running down a linear corridor is shitty gameplay, well, excuse me for saying this, but I don't think any 2d platforming game is anything for you then. You also claim there is no player involvement, which is just blatantly untrue. You can clearly see in the video that there are more then one path, and even after deciding on a path there is still lot's of means you can interact with the terrain in the way that pleases you the most.

The only part I can agree with in your statement is the blind part, since a lot of the hazards comes up way to fast for anyone to interact with without knowing in advance.

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Posted on 04-28-11 05:40:47 PM Link | Quote
Originally posted by Karis
Also you say running down a linear corridor is shitty gameplay, well, excuse me for saying this, but I don't think any 2d platforming game is anything for you then.

There isn't a single Mario game that I can name that has the same kind of automated gameplay that Sonic Unleashed does.
It's a perfectly valid complaint to say that automation is bad game design simply because there are gamers who enjoy playing video games that require attention and skill.

Originally posted by Karis
You also claim there is no player involvement, which is just blatantly untrue. You can clearly see in the video that there are more then one path, and even after deciding on a path there is still lot's of means you can interact with the terrain in the way that pleases you the most.

Are you referring to the 2D areas, or the 3D ones? From what I've seen, the 2D parts are fine; the 3D parts, however, seem to be near-complete automation with minimal input from the player (note that "no player involvement" is not a statement that's meant to be taken literally).
Of course, there's no proper way to tell if it'll remain like this in the final game (or for the rest of the Zones), but it's still a sign of things to come in the future unless the creators decide to make a turn for the better.
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Posted on 04-28-11 06:41:54 PM Link | Quote
It's an improvement over Unleashed, but still not much interaction. Watch the full video and compare the amount of times the player has to perform any sort of action (boosting doesn't count) and compare it to the amount of times the player is guided directly to the next spring/booster without any involvement, as well as the amount of time the player sits, watching some small spectacle unfold. Yes, there are alternate paths, but only in the way that those are the paths to slow you down if you don't react fast enough. Compared to Colors, it feels like a step backwards.


It is still absolutely beautiful, though.

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Lyskar
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Posted on 04-28-11 08:57:07 PM (last edited by Metal_Man88 at 04-28-11 06:05 PM) Link | Quote
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Metal_Man88's Post
Originally posted by Kyasarin
There isn't a single Mario game that I can name that has the same kind of automated gameplay that Sonic Unleashed does.
It's a perfectly valid complaint to say that automation is bad game design simply because there are gamers who enjoy playing video games that require attention and skill.


AHEM.

*Metal_Man88 dusts off his logic knowledge.
P1: Mario games do not have automated segments. (Unused premise, doesn't have any purpose being here)
P2: There exist gamers who enjoy playing video games that require attention and skill.
P3: Automated segments do not require attention and skill.
P4: Sonic Generations has automated segments.

C1: Automated segments are bad game design because Mario games do not have automated segments.
C2: Automated segments are bad game design because there exist gamers who enjoy playing video games that require attention and skill.

C3: Sonic Generations has bad game design because Mario games do not use automated segments and it does.
C4: Sonic Generations has bad game design because there exist gamers who enjoy playing video games.

However, there is a massive fallacy in Kyasarin's logic.

In order to definitively prove it is bad game design, it must prove it is inferior to non-automated gameplay. It attempts to prove this by claiming 'Because there exist gamers who enjoy playing games that require attention and skill.'

That is not a proof. It is a call to authority, based on weasel words saying 'some gamers' and perhaps also the author of the post as the reason it is correct. In order to prove Automated gameplay is inferior, it must be inferior to Manual gameplay design. Just because a vague group of people and the post author says it, does not make it so.

Therefore, Kyasarin, it is not a valid complaint, because it uses a fallacy to reach its conclusion. It is a logical fallacy. You can say it is a complaint, or you can claim it as your opinion, but for it to be valid, it has to use proper logic.

P.S. "Because Mario games do not have it" is also not valid. Mario games could be horrible games, for all we know. Furthermore, Mario games commit their own design flaws. Therefore, "having something not in a Mario game" is missing the point.

P.P.S. That said, I make no judgment on the quality of the game itself, only that automated game design is not automatically bad because there exist people outside its target audience. (In my opinion, it is a mixed blessing, given that some of the manually done stuff in older Sonic games had completely awful controls, while when they make it TOO automated it gets boring. Therefore, my opinion (which I do not claim to be valid) is that there is a sweet spot in which some portions are automated but that they should not last more than a couple seconds tops.)

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Posted on 04-28-11 09:48:06 PM Link | Quote
Originally posted by Metal_Man88
In order to definitively prove it is bad game design, it must prove it is inferior to non-automated gameplay. It attempts to prove this by claiming 'Because there exist gamers who enjoy playing games that require attention and skill.'

That is not a proof. It is a call to authority, based on weasel words saying 'some gamers' and perhaps also the author of the post as the reason it is correct. In order to prove Automated gameplay is inferior, it must be inferior to Manual gameplay design. Just because a vague group of people and the post author says it, does not make it so.

Game design is not a science so much as it's an art, as you cannot "prove" whether one aspect of game design is better than another due to the fact that it is ultimately based on opinions. Sure, there are recognizable techniques and trends in what is generally perceived as good game design, much like art, but it is still left to the players to decide for themselves whether or not they enjoy any given game, also like art.
It's irrational to expect somebody to produce a sound deductive argument for why their opinion is right, hence why he instead employed much more informal forms of logic.

With that said, I agree with your notion that automated gameplay is not necessarily bad game design, but I also accept that there are many people out there who prefer to play games over watching them, so I think it at least has the potential to be a valid complaint.
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Posted on 04-28-11 10:02:02 PM Link | Quote
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Metal_Man88's Post
Why, yes. That was actually the point of my post. My conclusion of course is that we should step away from going "this complaint is valid" "this one is not" like Kyasarin did and instead just simply post our opinions and maybe debate them, but not in a condescending 'This is right, this is wrong' manner as... since it's subjective it cannot be proven logically.

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Posted on 04-28-11 10:12:18 PM (last edited by Kyasarin at 04-28-11 07:18 PM) Link | Quote
Originally posted by Metal_Man88
In order to definitively prove it is bad game design, it must prove it is inferior to non-automated gameplay. It attempts to prove this by claiming 'Because there exist gamers who enjoy playing games that require attention and skill.'

There obviously is no way to prove that automated gameplay is better than hands-on gameplay.
My point is that it's a valid complaint, but not necessarily the right one. Do you see the difference, or am I too vague?

Originally posted by Metal_Man88
Just because a vague group of people and the post author says it, does not make it so.

I never attempted to prove this.

Originally posted by Metal_Man88
P.S. "Because Mario games do not have it" is also not valid. Mario games could be horrible games, for all we know. Furthermore, Mario games commit their own design flaws. Therefore, "having something not in a Mario game" is missing the point.

My point was that Karis was saying that 2D platforming games are not for me if I dislike automation, and that I was giving an example to disprove that. I've been playing 2D platformers for a very long time; Sonic Unleashed and Sonic Rush Adventure are the only ones that I've played that have been so automated that I ended up being completely bored and actually finding a game a chore to play.
Trust me: The "why can't Sonic do it but Mario can?" argument is the worst argument that could possibly be made and annoys me to no end.

Originally posted by Metal_Man88
P.P.S. That said, I make no judgment on the quality of the game itself, only that automated game design is not automatically bad because there exist people outside its target audience. (In my opinion, it is a mixed blessing, given that some of the manually done stuff in older Sonic games had completely awful controls, while when they make it TOO automated it gets boring. Therefore, my opinion (which I do not claim to be valid) is that there is a sweet spot in which some portions are automated but that they should not last more than a couple seconds tops.)

Agreed. I'm fine with automation in small bits, but I don't feel that it should take over a majority of the game.
Sonic Unleashed is a great thrill ride, but it's nothing that I'm going to look forward to replaying because I've already experienced the cinematic thrills.
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Posted on 04-29-11 01:15:21 AM Link | Quote
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Metal_Man88's Post
Originally posted by Kyasarin

I never attempted to prove this.

My point was that Karis was saying that 2D platforming games are not for me if I dislike automation, and that I was giving an example to disprove that. I've been playing 2D platformers for a very long time; Sonic Unleashed and Sonic Rush Adventure are the only ones that I've played that have been so automated that I ended up being completely bored and actually finding a game a chore to play.
Trust me: The "why can't Sonic do it but Mario can?" argument is the worst argument that could possibly be made and annoys me to no end.



Fair enough.

I just had to make sure, because there are these people out there who believe they are the gospel according to SEGA and variously either go... "ALL SONIC GAMES ROCK" or alternatively, "ALL OF THEM SUCK" and... yeah.

In any case, I'm waiting until the next level's data is released to see where the meat and potatoes are. At least they are releasing data in a timely fashion.


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