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Pharmakon Random nobody Level: 5 Posts: 1/3 EXP: 330 For next: 199 Since: 03-31-11 Since last post: 11.1 years Last activity: 11.1 years |
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| How's it going? I've new to posting on the forum, and I've been reading the the TCRF Wiki for several weeks now, and have become interested in uncovering or helping to uncover unused content from various games. I was pretty much raised on the NES, Game Boy, and Super NES, and right now the games that most have my attention besides the one I'm about to discuss are the original NES version of TMNT 1 and the the classic Mega Man games for the Game Boy.
Basically, I don't have that much experience digging up unused content from game ROMs, and I needed help confirming the existence of a potential unused version of Quick Man from the only Game Gear title in the mega man series. Some background on what this game was, for MM fans not familiar with it: Essentially, Mega Man (GG) was a remake of Mega Man 4 for the Game Gear that actually consisted mostly of content pulled from Mega Man 5 for the NES. Unlike with the Game Boy titles, which had original levels reusing similar content to NES games, with Mega Man (GG), the entire levels from the NES versions were ported with limited edits, and auto-scrolling was instituted so that the NES levels would fit the handheld's small screen size. The entire game consists of exactly eight levels: four non-linear robot master stages (Stone Man, Napalm Man, Bright Man, Star Man), two linear robot master stages (first Wave Man, and then Toad Man), and then two Dr. Wily stages. The first of these is actually a modified version of Quick Man's stage from MM2 (this may be significant, more on this later) and then finally an abbreviated level where you fight a modified version of the final Dr. Wily fight from MM5. This is where potential unused boss probably exists: with the first (and penultimate) Dr. Wily stage, as mentioned above the entire level is essentially a port of Quick Man's stage from MM2, but without QM himself. Basically, when you get to the end of the stage, there's an intermediary chamber (standard in all classic MM games begining with MM2) which you enter thru a vertical sliding door, and this chamber contains another vertical sliding door that goes to the actual boss fight. All MM fans are going to know what I'm describing here. This exists with not-Quick Man's stage also, but when you go thru the first vertical sliding door to enter the intermediary chamber described above, the game AI takes over, MM walks to the center of the chamber, and then teleports out of the level to the next Dr. Wily Stage. Even though that area probably exists in some form of completion, in the normal game, you NEVER get to see the boss chamber. You can see this phenomenon demonstrated on youtube by going to the 2:11 mark at this specific youtube video (special thanks to user kuposan3 of youtube): http://www.youtube.com/watch?v=BHkVcbTvaes&feature=related This is basically where I'm asking for assistance: thru savestate hacking or some other technique or set of techniques, can any of you determine of help me determine if an unused version of Quick Man or another boss character exists in the game? Also, if any of you can point me in the direction of pages discussing basic techniques on unearthing unused graphics, and also how to perform savestate hacks, that would be awesome. Aside from fooling around with Tile Molester to view tiles (and learning how little I understand in the process), I haven't been able figure out any of this on my own. I've also had hopes of pining for unused levels and music in various other games (particularly TMNT 1 for the NES), but haven't learned how to attempt to do this either. Thanks for tolerating my lack of brevity, let me know what you guys' can help me find out. Thanks for everything you do, and take care! |










