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Xkeeper Level: 263 ![]() Posts: 3375/25353 EXP: 297139331 For next: 1821122 Since: 07-03-07 Pronouns: they/them/???????? Since last post: 3 days Last activity: 39 min. |
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| I said I was going to do Obscure Gaming Weekly weekly.
I lied. So here's Obscure Gaming Randomly #2 - Pescatore! It's the same one that's featured in our current banner.
What a title. Pescatore is a game that involves ... fish. At first glance, it looks a lot like Puyo Puyo, but it's more like the abandoned lovechild of Columns and Othello than anything else. As you can probably guess, it's a puzzle game that involves organizing random falling junk into a box, as Lost Levels so greatly put it. Unrelased prototype of a game that never saw the light of day, dumped sometime last year, now for your enjoyment. When you push start, you'll go to the game select; you can pick from a few modes (Single (1P Endless), Double (2P VS), Round), music (A/B/C/Random/Silence), and for 1P/2P, background type and piece type. Let's explore how to play, first; that is, 1P mode.
See. Pieces fall in sets of three, as either 'long' or 'bent' shapes. They can be rotated with A and B, dropped with down, the usual junk. They'll stick together when they set, and fall when they're cleared.
Oops. Anyway, the goal is simple: Arrange two ore more pieces to be sandwiche between two of the same pieces, such as red blue blue red. The pieces will animate and the dot will blink to let you know you can clear them by placing an "end" piece:
Slide a blue one under there... presto! You can clear horizontally, vertically, or diagnoally, like in Columns.
My image list describes this as "Cool but pointless screenshot". Items (or whatever you want to call them) will occasionally show up during gameplay. These are... The frog:
Rotates the playing field 180 degrees, then all pieces settle. The pink thing:
Removes the entire row it lands on. Type changes based on what pieces you picked. The angry, constipated catfish:
All floating pieces settle immediately. This is utterly useless 90% of the time. The ...thing:
Clears pieces in a < or > shape. As with any falling junk, filling up the screen... well, it makes the game over.
You'll see this often. On to 2P mode! It's basically the same except for one addition.
You can't clear that bastard. The playfield's a bit smaller, and it doesn't keep score, so you'll have to re-select Double Play for every game. Skulls appear for when you clear more than 4 pieces at once (harder than it seems), or for combos. They just take up space and make life miserable. Now... Round play is different in that it introduces "piece quota". That is, you have to clear so many pieces. "Easy", "Normal", and "Hard" start you at 100, 120, and 150 in order, and it goes up after completing rounds.
You're winner. You start with two "continues" -- when you lose, the screen says "ONCE MORE" and the round resets. After two losses, it's game over. Peice designs and and backgrounds are preset, but you can select whatever music you want at the start, or "Shuffle" for random. Useless Info: Holding Select and Start will make the game reset to the title screen. Select at the title goes to the credits; A on the final (blue) screen of credits will cycle through all the sound effects in the game. You can get the fixed ROM here, or the original ROM here. |









oh my gosh.



