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05-03-22 05:33:51 AM
Jul - Gaming - Obscure Gaming Randomly #2 - Pescatore New poll - New thread - New reply
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Xkeeper

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Posted on 10-15-07 03:56:08 AM; last edit by Xkeeper on 10-15-07 03:56 AM Link | Quote
I said I was going to do Obscure Gaming Weekly weekly.

I lied.

So here's Obscure Gaming Randomly #2 - Pescatore! It's the same one that's featured in our current banner.


What a title.

Pescatore is a game that involves ... fish. At first glance, it looks a lot like Puyo Puyo, but it's more like the abandoned lovechild of Columns and Othello than anything else. As you can probably guess, it's a puzzle game that involves organizing random falling junk into a box, as Lost Levels so greatly put it. Unrelased prototype of a game that never saw the light of day, dumped sometime last year, now for your enjoyment.

When you push start, you'll go to the game select; you can pick from a few modes (Single (1P Endless), Double (2P VS), Round), music (A/B/C/Random/Silence), and for 1P/2P, background type and piece type.

Let's explore how to play, first; that is, 1P mode.


See.

Pieces fall in sets of three, as either 'long' or 'bent' shapes. They can be rotated with A and B, dropped with down, the usual junk. They'll stick together when they set, and fall when they're cleared.


Oops.

Anyway, the goal is simple: Arrange two ore more pieces to be sandwiche between two of the same pieces, such as red blue blue red. The pieces will animate and the dot will blink to let you know you can clear them by placing an "end" piece:


Slide a blue one under there... presto!

You can clear horizontally, vertically, or diagnoally, like in Columns.


My image list describes this as "Cool but pointless screenshot".

Items (or whatever you want to call them) will occasionally show up during gameplay. These are...

The frog:

Rotates the playing field 180 degrees, then all pieces settle.


The pink thing:

Removes the entire row it lands on. Type changes based on what pieces you picked.


The angry, constipated catfish:

All floating pieces settle immediately. This is utterly useless 90% of the time.


The ...thing:

Clears pieces in a < or > shape.


As with any falling junk, filling up the screen... well, it makes the game over.

You'll see this often.



On to 2P mode! It's basically the same except for one addition.

You can't clear that bastard.


The playfield's a bit smaller, and it doesn't keep score, so you'll have to re-select Double Play for every game. Skulls appear for when you clear more than 4 pieces at once (harder than it seems), or for combos. They just take up space and make life miserable.


Now... Round play is different in that it introduces "piece quota". That is, you have to clear so many pieces. "Easy", "Normal", and "Hard" start you at 100, 120, and 150 in order, and it goes up after completing rounds.


You're winner.

You start with two "continues" -- when you lose, the screen says "ONCE MORE" and the round resets. After two losses, it's game over. Peice designs and and backgrounds are preset, but you can select whatever music you want at the start, or "Shuffle" for random.


Useless Info:
Holding Select and Start will make the game reset to the title screen. Select at the title goes to the credits; A on the final (blue) screen of credits will cycle through all the sound effects in the game.


You can get the fixed ROM here, or the original ROM here.
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Posted on 10-15-07 04:05:34 AM Link | Quote
What's the difference between the two ROMs?
Xkeeper

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Posted on 10-15-07 04:06:58 AM Link | Quote
Daily Cycle II ~ 3376
Originally posted by Sonicandfails
What's the difference between the two ROMs?

One's fixed, one isn't.

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Sails
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Posted on 10-15-07 04:09:27 AM Link | Quote
Fixed with what.
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Posted on 10-15-07 04:10:24 AM Link | Quote
Daily Cycle II ~ 3377
Ugh. Try playing it, genius.

If you must know, it doesn't crash now, and some bug on the credits was fixed.

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Sails
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Posted on 10-15-07 04:11:28 AM Link | Quote
Awesome. I'll put it on my DS then.
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Posted on 10-15-07 12:44:51 PM; last edit by HyperHacker on 10-15-07 12:45 PM Link | Quote
JL2 - Post #1311 - 10-15-07 07:44:51 AM
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This looks, uh, interesting.
Originally posted by Xkeeper

WTF? "Super Debug"? And it actually says "san" and "kun" after every name? I think that makes it officially the worst translation ever. (Also is that "game desaine"?)

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Posted on 10-15-07 05:05:32 PM Link | Quote
Daily Cycle II ~ 3387
Originally posted by HyperHacker
WTF? "Super Debug"? And it actually says "san" and "kun" after every name? I think that makes it officially the worst translation ever. (Also is that "game desaine"?)

It's an unreleased prototype, so those would've likely been caught back at the start. BMF wanted to add himself to the credits as a sort of "whee I fixed it", so yeah, "super debug" wasn't there before.

All the other typos and various things are there. "-san" and "-kun" do appear after all the names, hence why ours have them as well (when in Rome...)

The best part: It's completely unreadable on a real NES because the colors suck.

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Sails
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Posted on 10-15-07 06:24:07 PM Link | Quote
I played this for a good hour last night and during all of English class on my DS.
It's fucking addicting.
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Posted on 10-15-07 08:28:19 PM Link | Quote
I love this game oh my gosh.
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Posted on 10-17-07 03:09:27 AM; last edit by TytyGhost on 10-17-07 11:41 PM Link | Quote
Lookie what I'm working on!!



I've been changing up the piece and frame graphics, and have fiddled a bit with the palettes. I need some suggestions for pieces, so far I have Super Mario Bros. and Metroid. I need some help though.

There are 6 more well known NES Games, Predator's sprites are to big, Megaman's look rather broken, and Zelda's link sprites are rather well hidden... (Although I might use the Octoroks.)


Omg, 300th post.

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Posted on 10-17-07 04:21:44 AM Link | Quote
According to Tile Layer Pro, Link's tiles in Zelda 1 are from 0x808F to 0x824F, at least in the ROM I have. The items start right after it, followed by the game's font, a bit of blank space, and the HUD graphics.

The most obvious landmark (besides those things) is the title, which is unmistakable and huge.

...Put Kirby in (you'd probably have to rip from savestates for that, though). And I'd kill for something from Lolo/Eggerland.

Otherwise, neat.
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Posted on 10-17-07 09:33:59 AM Link | Quote
Uh, why aren't you just using a sprite sheet?
www.spriters-resource.com?
www.tsgk.captainn.net?

There's tons...
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Posted on 10-17-07 06:28:05 PM Link | Quote
Originally posted by Sonicandfails
Uh, why aren't you just using a sprite sheet?
www.spriters-resource.com?
www.tsgk.captainn.net?

There's tons...



Because it makes me rather unhappy to extract a 16x16 image, convert it to a 8-bit BMP, put it in ANOTHER file, and then rip it up to place it properly over the rather seperated squid and fishie pieces. By the way, Xkeeper or BMF, could you tell me how to hack the credits?

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Posted on 10-18-07 07:44:21 AM Link | Quote
Daily Cycle II ~ 3419
scan relative in transhexlation would do you good.

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Jul - Gaming - Obscure Gaming Randomly #2 - Pescatore New poll - New thread - New reply


Rusted Logic

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