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GoldS
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Posted on 04-03-11 01:24:12 PM (last edited by GoldS at 04-03-11 10:25 AM) Link | Quote
Originally posted by Abystus
Since when are codes that access hidden/unused content not allowed on the wiki? I posted a code to access the hidden text in Castlevania II : Simon's Quest on the wiki and it was removed by YK. I see several other additions to the wiki where a code is used to access hidden content so why wasn't my addition allowed? The response on the removal was "This ain't a cheat code site.". If I was in error by posting codes that unlock these hidden features then please let me know before I attempt to submit anything else.


Codes that access hidden content are absolutely allowed on the wiki. However, please only post the relevant values to the article. Your revision included all dialogue values. A complete list of dialogue IDs should be added to the Notes: page of an article. I went ahead and edited the page to include your contributions.

YK was a little jumpy in reverting the page.

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Abystus
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Posted on 04-03-11 06:12:44 PM Link | Quote
Thanks GoldS. I was unsure if it was alright to modify the previous author's submission, which is why I did not merge it together like it is currently (Good Job on that btw). In the future I will try to make the changes more discrete. Thanks again.
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Posted on 04-04-11 01:36:54 AM Link | Quote
You can also use the Talk: page for YK or the article if you want to discuss it as well.

Good to see it's resolved now, though.

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Rick
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Posted on 04-04-11 02:02:22 AM Link | Quote
Aye! Glad it did too.

Also, if no one else has objections, I'm gonna start trying to put the Regional Differences pieces toward the end of the articles where they're at the first part of the article. It's not really to make nitpicky format things, but more for consistency and the reason of "it's not necessarily unused" and feels more like a secondary piece of the wiki to me.

I've nailed two, I'm just not sure where others are yet.

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sister miyagi
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Posted on 04-04-11 02:15:15 AM (last edited by sister miyagi at 04-03-11 11:21 PM) Link | Quote
Originally posted by Rick
Aye! Glad it did too.

Also, if no one else has objections, I'm gonna start trying to put the Regional Differences pieces toward the end of the articles where they're at the first part of the article. It's not really to make nitpicky format things, but more for consistency and the reason of "it's not necessarily unused" and feels more like a secondary piece of the wiki to me.

I've nailed two, I'm just not sure where others are yet.


http://tcrf.net/Category:Games_with_regional_differences?

Edit: I think we should change "Regional differences" to just be "version differences," for consistency with games that have different versions based on things other than region. What do you guys think?
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Posted on 04-04-11 02:24:18 AM Link | Quote
What about having a separate "Games with version differences" category, and making "Games with regional differences" a subcategory of that?

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Nicole

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Posted on 04-04-11 02:25:58 AM Link | Quote
Originally posted by Terra
What about having a separate "Games with version differences" category, and making "Games with regional differences" a subcategory of that?

There was a "Games with revisional differences" category created fairly recently, though there was no demotion of status to sub-category.

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Rick
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Posted on 04-04-11 02:29:02 AM Link | Quote
Mmm, I personally feel like it should be its own separate category, as it's comparing two or more different versions of a released game in the same area, which doesn't really warrant it being in the same category as regional differences. I mean, they're similar in what they cover, but it's like covering apples and oranges while randomly popping up with the differences between Red Delicious and Granny Smith apples in the middle of the conversation. It'd just be better off in its own thing.

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sister miyagi
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Posted on 04-04-11 02:48:50 AM Link | Quote
Originally posted by Rick
Mmm, I personally feel like it should be its own separate category, as it's comparing two or more different versions of a released game in the same area, which doesn't really warrant it being in the same category as regional differences. I mean, they're similar in what they cover, but it's like covering apples and oranges while randomly popping up with the differences between Red Delicious and Granny Smith apples in the middle of the conversation. It'd just be better off in its own thing.


Not apples and oranges at all. Regional differences are a specific case of version differences. They're versions where the difference is localization and release location. Thinking about it, I can see your point, though, and why we'd to separate them.
Rick
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Posted on 04-04-11 02:51:26 AM Link | Quote
Yeah, I think you see what I'm getting at.

It's mostly like, if you're talking about the U.S., European, and Japanese versions of a game, and then go on a sub-tangent about two different U.S. versions, it kind of gets lost in the middle of things and just works better in its own section.

It's just kind of like the "one idea per paragraph" deal that I teach in my English classes (when I'm teaching them anyway).

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TheMonkeyBob
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Posted on 04-10-11 02:47:13 AM Link | Quote
There is a massive amount of content in the Xbox 360 version of Tales of Vesperia that is unused but almost all of which was later used in the Japanese exclusive PS3 version. The Tales series wiki wants nothing to do with such information but can it find a home here? I pretty sure that it was stated that even the smallest amount of info on such things was wanted, but I thought I'd ask first anyway.
RahanAkero

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Posted on 04-10-11 03:32:09 AM Link | Quote
Originally posted by TheMonkeyBob
There is a massive amount of content


Originally posted by TheMonkeyBob
unused


You had me at those words, buddy. Even if it was later fleshed-out and used in the PS3 version, that doesn't mean that the content in the 360 version is at all complete. You're more than welcome to post it -- just have a look at some of our Featured Articles first for a feel on how we like seein' things put together.

Additionally: Welcome to the board!

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YK

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Posted on 04-10-11 03:38:21 AM Link | Quote
Originally posted by GoldS
Originally posted by Abystus
Since when are codes that access hidden/unused content not allowed on the wiki? I posted a code to access the hidden text in Castlevania II : Simon's Quest on the wiki and it was removed by YK. I see several other additions to the wiki where a code is used to access hidden content so why wasn't my addition allowed? The response on the removal was "This ain't a cheat code site.". If I was in error by posting codes that unlock these hidden features then please let me know before I attempt to submit anything else.


Codes that access hidden content are absolutely allowed on the wiki. However, please only post the relevant values to the article. Your revision included all dialogue values. A complete list of dialogue IDs should be added to the Notes: page of an article. I went ahead and edited the page to include your contributions.

YK was a little jumpy in reverting the page.


Yeah, sorry about that. We've just been getting a lot of bad edits lately, so I've kinda ended up with an itchy trigger finger for that "Undo" button. I just looked quickly, saw a massive list of values of which most weren't unused, and reverted it...

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TheMonkeyBob
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Posted on 04-10-11 03:48:39 AM Link | Quote
Alright then! I will begin to compile all the info I can. I am currently working on a project to decipher as much of the save file for the game as I can. This has led me to find so many unused things that information on will not fall into said project. I may also add info on the SSBM debug menu, what seems to be a test/debug room in Pokemon Pearl, and a few other things. Just don't think much of it if I randomly seem to drop off the face of the Earth for a few months. I tend to do that from time to time.

Additionally: Thanks for welcoming me.
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Posted on 04-10-11 04:20:47 AM Link | Quote
The Tales series seems to have a lot of unused stuff in general; for example, Lilith in Tales of Destiny is totally unused in the PS1 version, yet totally playable (and remarkably powerful to boot)... not to mention Namco/Bandai's "excellent" localization jobs meaning there's plenty of version differences.


So yeah, it's all welcome, just like you. Hope that you enjoy your stay, and I look forward to seeing your articles

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Posted on 04-10-11 06:47:13 PM Link | Quote
Originally posted by YK
Yeah, sorry about that. We've just been getting a lot of bad edits lately, so I've kinda ended up with an itchy trigger finger for that "Undo" button. I just looked quickly, saw a massive list of values of which most weren't unused, and reverted it...
I know it's a lot of work, but I think we need to start manually reverting only the parts of articles that need to be reverted (like most of you-know-who's edits). We often lose a lot of good edits when we just undo the whole thing.

I don't suppose any wiki plugins exist that can revert individual sections of an article?

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Kung Fu Man
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Posted on 04-12-11 12:52:28 PM Link | Quote
After reading this I hope nobody minds my massive throw together for the Asura Blade page...I've still got Cerberus' unused sprites to add in there. :X Though I do have one question: what about blatant arcade flyer differences? In particular for this game, its flyer shows a screenshot with a obviously different design for Rose Mary than the finished game (namely sporting a yellow coat), though no tiles of it seem to have made it in.
RahanAkero

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Posted on 04-12-11 02:10:30 PM Link | Quote
Originally posted by Kung Fu Man
After reading this I hope nobody minds my massive throw together for the Asura Blade page...I've still got Cerberus' unused sprites to add in there. :X Though I do have one question: what about blatant arcade flyer differences? In particular for this game, its flyer shows a screenshot with a obviously different design for Rose Mary than the finished game (namely sporting a yellow coat), though no tiles of it seem to have made it in.


Welcome to the board, Kung Fu Man! I love Asura Blade, and I'm glad to see someone's going through it.

As for the flyer screenshots... I don't know. That's a tough edge case -- usually, we don't use screenshots of prototypes from magazines or advertisements unless they're illustrating something unused that -has- been found in the game. However, I'd personally say to post it -- like in this thread -- and ask if it's okay to toss up on the wiki itself. :o

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Kung Fu Man
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Posted on 04-13-11 01:07:33 PM (last edited by Kung Fu Man at 04-13-11 10:09 AM) Link | Quote


Here's the shot from the flyer in question. Rose Mary sports a full on jacket, and Yashou was originally going to be called "Dokrou".

Doing some more digging in the rom I found what appears to either be names for a localization or beta names...going with the order shown, it seems to imply the following alternate names were once considered:
Alice -> Aries
Zam-B -> Crow (this one makes the most sense)
Taros -> Bolt
While Curfue's name is listed here, S-Geist and "Doppleganger" are not.

EDIT: And shortly after THAT we get an alternate sub title! "Sword of Doom"
YK

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Posted on 04-14-11 07:39:35 AM Link | Quote
Originally posted by RahanAkero
As for the flyer screenshots... I don't know. That's a tough edge case -- usually, we don't use screenshots of prototypes from magazines or advertisements unless they're illustrating something unused that -has- been found in the game. However, I'd personally say to post it -- like in this thread -- and ask if it's okay to toss up on the wiki itself. :o


I'll have to defer to this thread again in that regards. Unless it's still in the game in some form, it's not covered on the wiki, since hard facts are, you know, what makes us stand out from similar sites.

They're interesting in their own right, and good forum material, but I've never liked seeing magazine screenshots touted as "unused content". A lot of them are just mockups designed solely *for* magazines.

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