TheSuperMario64Hacker2
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| Posted on 04-03-11 11:41:53 AM (last edited by TheSuperMario64Hacker2 at 04-22-11 12:43 PM) |
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I heard alot of it and im still searching for an N64 ROM decompiler...
If someone know an program which is able to decompile N64 ROM's then post me the link please. |
Tauwasser
"dumb piece of shit needs to learn some fucking ettiquette" - Anonymous
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| Posted on 04-03-11 01:36:11 PM |
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12 people are helping and none of them told you how futile your endeavor is?
Google "halting problem".
cYa,
Tauwasser
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TheSuperMario64Hacker2
User Smells like a spammy rereggie
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| Posted on 04-03-11 05:45:39 PM |
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Originally posted by Tauwasser 12 people are helping and none of them told you how futile your endeavor is?
Google "halting problem".
cYa,
Tauwasser
I have enough of these: "Use Google" FUCK GUYS I DID USED IT!
And i didn't found anything. So i ask you people if you know an anweser!!! |
Joe
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| Posted on 04-03-11 06:36:00 PM |
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Goodness, calm down. Flaming is one of the fastest ways to get banned.
Now, about your question. It is not really possible to decompile a N64 game back to its C code. It would probably be faster to write a new game engine from scratch, and with the advantage of not requiring a decade-old video game console or a buggy emulator.
It is possible to disassemble a N64 game into assembly language, but it may take some work getting the memory mapping to work correctly. Although I don't know of any N64-specific disassemblers, you can work with just about any R3000/R4000 disassembler. Galatea, for example, includes a disassembler that may work for your purposes. ____________________ |
messiaen
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| Posted on 04-04-11 12:53:14 AM |
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Flames aside, we can't be sure if that "team" actually knows what is to "decompile" (you can never take that for granted seeing all the confusion people make about compilers, assemblers and that kind of stuff).
Your question is sort of vague, so I can assume your team purpose is still too vague or way beyond their current knowledge. Whatever you are trying to do, learn about programming, assembly, general hacking and then ask for more specific questions we can actually answer. |
Rachel Mae
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| Posted on 04-04-11 02:04:07 AM |
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| | | | | Originally posted by Tauwasser 12 people are helping and none of them told you how futile your endeavor is?
Google "halting problem".
cYa,
Tauwasser
I think you're done being "helpful" here.
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Hectamatatortron
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| Posted on 04-20-11 10:48:07 PM |
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He has a point though.
The closest thing he's going to get is a disassembly with references to the resources which could maybe have a crude assembly-to-C conversion done so it'd at least be easier to rewrite as C, if nothing else.
Except to trace all code paths would indeed become a halting problem even for something as feasible as a disassembly.
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tretztr
Random nobody NO REREGS, READ THE RULES.
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| Posted on 04-25-11 07:09:08 AM |
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Decompiling an ROM? sounds impossible for me.
Im 100% Safe decompiling a ROM will not work, even if it works every function is not decompiled and gets some sort of crap.
Try instead to dissassemble your ROM. |
Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Posted on 04-25-11 08:59:37 AM |
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| Stats | Time/Date
04-25-11 02:59:37 AM
Posts
8883
Days Here
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138
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| | Metal_Man88's Post | Both he and the rude 'helper' are banned though--note the gray text names. So, yeah. Maybe he's reading your post, but not likely. Anyone with gray names aren't likely to be here to read your posts anymore. (Just a friendly explanation--this topic will probably just be allowed to die of inactivity or deleted.)
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Rachel Mae
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| Posted on 04-27-11 10:44:14 PM |
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| | | | | Bottom line: disassembling a ROM is a very complex and tedious process, there are no tools that will magically do it for you, and it is extraordinarily sad and pathetic that three of the people who posted in this topic are now banned for life.
s i g h 
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