Vinnyboiler
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Messiaen, I was wondering how you restricted Mario's movements to just the X and Y axis (like how you done in this video). I've been wanting to develop a mini hack like that for a while now.
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Gazpacho146
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Originally posted by TheSuperMario64Hacker2 Ok, Hi its me again.
I was making an Super Mario 64 Hack long ago in 2008:
http://www.youtube.com/watch?v=YsdA_NBgX9g
My youtube name is Tarek701.
Because im currently working on Super Mario 64: NEW WORLDS Beta 2
i need for that some knowing of MIPS Assembly, Behavior Replacing and Hex Editing too.
Im currently much interessed in MIPS Assembly and Behavior Replacing
http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped
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KartMario
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Originally posted by Gazpacho146
Originally posted by KDJewl Oh no..I totally forgot to bring the package with me on my flash drive >:O Sorry for the delay, Gazpacho, the guide will be up first thing tomorrow morning. 
haha it's alright i can wait another day
but another question is i replaced the bowser final battle and i put bowser in my new level and he isn't rainbow and he doesn't talk when i get in the level, is there a way to fix this anyone?
I'd like to know about this, too. |
KDJewl
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My guide is geared more towards creating NPCs by replacing certain behaviors, but should be able to help replace any behavior, as long as the size guidelines are followed. Now for a bit of an odd question. Can anyone give me any tips on making better (I want to say more modular) levels in Sketchup? Even I myself feel like all my levels can hardly be called...well, levels.  |
TheSuperMario64Hacker2
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| Posted on 03-19-11 10:43:33 AM (last edited by TheSuperMario64Hacker2 at 03-19-11 12:30 PM) |
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Originally posted by Gazpacho146
http://www.mediafire.com/?1n7x27dpu92f67c KDJewl, and Dudaw made a guide (KDJewl wrote, Dudaw gave information credit to them) this is a tutorial for behavior replacing and you may want to check out dudaws site: http://sites.google.com/site/4thstudios/list-of-animation-commands or maybe the animation commands thread: http://jul.rustedlogic.net/thread.php?id=954 hope i helped
Thank you for the Nice Help, now i still need some Tutorials for the MIPS Assembly.
If Someone have one then please say me the link or etc. for it.
EDIT: I found an ASM Tutorial already and i found an german tutorial thats good because i am german. |
Gazpacho146
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i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here
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Lyskar
12210          -The Chaos within trumps the Chaos without-
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| Stats | Time/Date
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| | Metal_Man88's Post | Originally posted by Gazpacho146 i could use some help with my hack, anyone wanna help create some levels? my friend was doing levels but he ran off and started a text hack so now i don't have a level designer anymore, anyone wanna help?
@Metal_Man88 sorry if this doesn't belong in here
It seems to be something acceptable to ask in here, though next time the mod thing would work. Although this had better be a collaboration. I will not tolerate people who just ask for people to do all the work for them.
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Lyskar
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| Stats | Time/Date
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| | Metal_Man88's Post | As long as it stays that way, it is fine. I just don't want to allow/encourage those new users who sometimes pop up and go "I don't know what I'm doing! Do it for me!"
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Gazpacho146
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| Posted on 03-24-11 04:11:24 AM (last edited by Gazpacho146 at 03-25-11 06:32 PM) |
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Originally posted by ShenoxVII
Well all he is asking for is someone to make him some level templates. I'm sure he will do all the "dirty" modding.
i don't make people do all the work i give the people who help me credit and i cant use sketchup very well but i'm learning
but i still need some help with the rainbow bowser thing
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KartMario
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| Me too. |
Vinnyboiler
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"U want true heroes? How about 50 Japanese workers staying behind to try to save their country and facing certain death. My respect forever"
Chris Jericho, Twitter
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Gazpacho146
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Originally posted by vinnyboiler If I remember correctly ChanceMcMichael has a few levels that he made for use in anyone's hack. Check out his levels here: http://www.youtube.com/user/Chancer4ever.
ok thanks! and messaien, i need to know how to use the 2x 3x koopa the quick patch because i read the documentation on your site and it says make the koopa run x times, so do i copy the string 0C 00 00 00 80 2F D7 F8 and paste it how many times faster i want him to run?
____________________ "Super Mario 64: Return to Rogueport" |
BerkeleyEd
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Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
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Gazpacho146
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| Posted on 03-29-11 04:31:37 AM (last edited by Gazpacho146 at 03-29-11 01:51 AM) |
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i need help with object scaling, (not like .obj files) because i replaced chuckya's behavior and i made a koopa NPC that i want bigger than the small ones, how can i increase the size of it while still having it talk? since i replaced the chuckya behavior with the pink bob-omb message so now the b parameters are for messages and not for size, so instead of using tt64, can i hex edit the size, and if i can, how can i do it? thanks
Originally posted by berkeleyEd Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
read what Joe said
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Joe
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Originally posted by BerkeleyEd Please Help. Opening TT64 in Windows Vista. Opening window displays, Toad in a yellow crane. seconds pass - nothing happens, until I click on the screen, once... twice... then TT snaps open to Level Editor window, right scroll bar snaps to center of window and error message appears: 'Bad File Name' - I click "OK" and immediately a "Director Player Error" box opens, with the message " String Expected Script error, continue?" -- Clicking "no" exits TT, and "yes" opens Level Editor window, but loading extended rom give error message "Object expected" - end of fun
You are trying to run Toad's Tool from inside a zip file, or you did not extract all of the files from the zip file.
You must extract all of the files to the same location. For example, create a new folder on the desktop and copy all eight items from the zip file to the new folder. Then, open the folder and double-click on the Toad's Tool 64 icon. ____________________ |
rezapeza

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I know how to get beta red shell and beta green shell. But i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that?
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Gazpacho146
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Originally posted by rezapeza I know how to get beta red shell and beta green shell. But i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that?
how do you get the beta stuff?
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rezapeza

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Originally posted by Gazpacho146 how do you get the beta stuff?
I only know how to get the beta red shell and beta green shell. I found that in the beta thread. Just look in the wole thread to find it.
Still, my question is: i want the beta red shell to spawn at Mario at the final bowser battle! So how do i do that?
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