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messiaen Catgirl Level: 68 Posts: 1018/1085 EXP: 2596701 For next: 132099 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Smiley: Please send me the .obj + .mtl + textures + settings file so I can take a look at it. |
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| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 50 51 52 53 54 55 56 57 58 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
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messiaen Catgirl Level: 68 Posts: 1018/1085 EXP: 2596701 For next: 132099 Since: 11-20-07 Since last post: 8.1 years Last activity: 7.2 years |
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| Smiley: Please send me the .obj + .mtl + textures + settings file so I can take a look at it. |
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Gazpacho146 Member Level: 26 Posts: 62/131 EXP: 96122 For next: 6153 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| i tried what shenoxVII said, but i want to make multiple npcs, if this should belong in a different thread i'm sorry
but anyways, if i copied the signpost behavior hex data and pasted it into the extended memory, therefore creating a custom object, how would i get the behavior into toads tool 64? because dudaw and messiaen both have made custom behaviors for their hacks and got them in the rom so would it just show up as 'Unknown' in tt64? pls tell me how to make copies of objects for multiple npc's and how to get them in tt64 and how to do it. or at least just setting a specific animation to one specific object tutorial, (3 goombas have a talking behavior and they have different animations or something like that) thanks! plus, since VL-tone's site is down, how can i locate the scripts? because they were on a .txt on his site (PS sorry to ask so many questions at once) |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8512/12211 EXP: 99334741 For next: 538830 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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CB![]() Flippitty Flip Level: 90 ![]() Posts: 979/2280 EXP: 6980019 For next: 208590 Since: 02-01-11 From: Canadaland Since last post: 10.5 years Last activity: 10.4 years |
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Apparently moving or rotating the tilting bridge in Bom-Omb Battlefield will automatically cause the game to crash when the bridge (or it's shadow) is touched. Not needing help, just a heads up. ____________________ Oops, Did I kill that? |
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TheSuperMario64Hacker2 User Smells like a spammy rereggie Level: 11 Posts: 3/19 EXP: 5289 For next: 696 Since: 03-04-11 Since last post: 11.0 years Last activity: 10.9 years |
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| Actualy i wanna learn some ASM Hacking for Super Mario 64 if someone has an Guide or Tutorial then i please wanna it.
Because i don't know an place where i could learn ASM Hacking for Super Mario 64. |
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KDJewl Member Level: 17 Posts: 28/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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Originally posted by Gazpacho146 Hey Gazpacho, if you're still having NPC problems, I have written a guide that could help you, but I won't be able to get it uploaded until Monday (I have terrible internet). I included a patch to show what the tutorial results in, and the guide should be fairly easy to follow. Once I get it uploaded, I'll post the link and you can try it. |
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Gazpacho146 Member Level: 26 Posts: 65/131 EXP: 96122 For next: 6153 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by KDJewlOriginally posted by Gazpacho146 okay thank you SO much! this info will help me a lot! by upload do you mean youtube? can u pm your youtube username if you have youtube? |
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KartMario Member Level: 14 Posts: 1/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| Is there any way, either through Toad's Tool, hex editing, or Gameshark, to make Bowser appear normal in the final battle, like in Super Mario DS? |
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KDJewl Member Level: 17 Posts: 29/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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| @Gazpacho- I'll upload the package to MediaFire and post the link, that way anyone who wants to take a look at it can do so.
@KartMario- What do you mean by "normal"? |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8544/12211 EXP: 99334741 For next: 538830 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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KDJewl Member Level: 17 Posts: 30/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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Originally posted by Metal_Man88 Is he really?? I've honestly never noticed that. Huh. I just got inspired to play the whole game through again! By the way, Metal_Man, is it alright if I post the link to my guide here, or should I just PM it? |
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KartMario Member Level: 14 Posts: 2/30 EXP: 10483 For next: 2588 Since: 03-13-11 Since last post: 1.6 years Last activity: 6 days |
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| He wasn't rainbow-colored on the DS. |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 8545/12211 EXP: 99334741 For next: 538830 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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KDJewl Member Level: 17 Posts: 31/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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Oh no..I totally forgot to bring the package with me on my flash drive >:O Sorry for the delay, Gazpacho, the guide will be up first thing tomorrow morning. ![]() |
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jaller User Level: 10 Posts: 11/14 EXP: 3347 For next: 1067 Since: 02-27-11 Since last post: 10.8 years Last activity: 10.4 years |
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| I have a problem.When TT64 "draw" inside castle,i get a message error that say "Property not found : #texture".Could I have a hand?please |
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Gazpacho146 Member Level: 26 Posts: 66/131 EXP: 96122 For next: 6153 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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Originally posted by KDJewl haha it's alright i can wait another day
but another question is i replaced the bowser final battle and i put bowser in my new level and he isn't rainbow and he doesn't talk when i get in the level, is there a way to fix this anyone? ____________________ "Super Mario 64: Return to Rogueport" |
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KDJewl Member Level: 17 Posts: 32/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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| OK, sorry about that. But I myself have a question. Is there a collision type that you can set a texture to to make it act like a breakable box? That is, when you punch it, it breaks apart?
And one more thing...This question is more directed to messiaen. That Flexible Collision behavior command you have on your site allows you to have normal solid versions of objects, right? Or did I interpret it wrong? Anyway, how would i go about replacing a behavior with THAT behavior, if possible? EDIT: Ugh, ran into another importation(ish) problem. I made a level to replace the Haunted House, and it imported just fine, but no matter what USABLE camera setting I use, whenever I move Mario over a certain spot (near the starting point), the camera aims down, and spins around. (I don't know how else to explain it). It causes Mario to turn around and keep on running in the opposite direction. I can run outside of the small area and the camera works ok, but as soon as I step on the one little spot. Jeez, i'm having way too many collision-related problems. |
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Breegullbeak Member Level: 27 Posts: 130/135 EXP: 107705 For next: 8454 Since: 06-06-09 Since last post: 10.5 years Last activity: 9.7 years |
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| I find it strange to be posting a question here after so long. In the Collision data it says that the Slide collision is the same as the solid detection. I know Peach's Slide is a slide, Cool Cool mountain's second room is a slide, and all but the first area of Tall Tall mountain is a slide. Problem is only one is available to import a level to at the moment.
Is there any way around this? Also I'm just guessing there is a byte or somthing that sets the collision to slide detection. Could this be implmented into a future release of the importer? It'd open up the Slide to be used as mabye an obstecal course instead of a race, or just another secret star. No rush though. |
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Gazpacho146 Member Level: 26 Posts: 67/131 EXP: 96122 For next: 6153 Since: 02-01-11 From: USA Since last post: 9.6 years Last activity: 9.6 years |
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| i'm kinda stuck on my hack and i need a suggestion for music
what should metal cap and wing cap themes be? ____________________ "Super Mario 64: Return to Rogueport" |
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KDJewl Member Level: 17 Posts: 33/47 EXP: 21167 For next: 3576 Since: 07-11-10 From: Elnora, AB Since last post: 10.2 years Last activity: 10.1 years |
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| Alright, here is my NPC guide. This is the first PPF Patch I've ever made, and I can't test it because i'm on a different computer, but it should work correctly. If not, let me know and i'll reupload it. Here you go!
http://www.mediafire.com/?1n7x27dpu92f67c If you have any questions, PM me. I don't have regular internet access, so I won't be able to reply right away, but yeah. I'll try
EDIT: Tested patch, works fine but extend AND expand ROM first. |
| Pages: 1 2 3 4 5 6 7 8 9 10 ... 50 51 52 53 54 55 56 57 58 ... 68 69 70 71 72 73 74 75 76 77 | Next older thread |
| Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking |
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Acmlmboard - commit 47be4dc [2021-08-23]
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