rabidabid
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So, a very early build of Rockman 8 was recently released. You can download the ISO, along with PSF and MP3 rips of the soundtrack here (I hope this is okay to link to).
Here are some of the more significant details:
- Only two stages initially available: the intro stage and Frost Man's stage. Frost Man's stage looks very different, graphically.
- Tengu Man's and Clown Man's stages can be played through Action Replay codes. These stages are very bare-bones. They're just the basic level layout with placeholder graphics and no enemies/features. Here's how to access them, as quoted from Joseph Collins in a comment he left in his video linked below:
Originally posted by JosephCollins - Run the game with an Action Replay DISABLED, but one of the following codes punched in:
[Codes provided by Rockman from Protodude's Rockman Corner]
Clownman Stage: 80187BF4 0002
Tenguman Stage: 80187BF4 0003
- Select either of the two active stages.
- As soon as you hear Rockman talk, activate the Action Replay.
- The game should load the chosen stage instead of a normal one.
Note: the second halves of these stages are right under the first halves.
- Five music tracks, four of which aren't used in the final build.
- Aside from the Mega Ball, none of the weapons have been implemented yet. Some of the weapons have slightly different names.
- When opened in a hex editor, there's text for an "OBJECT TEST MODE" which seems like it would be similar to the ones found in other Mega Man games. There's also text for a sound test. (Bolded because nobody else on the internet seems to have noticed it).
Debugging features:
- Hold L2 to slow the game down.
- Hold R2 to freeze the game.
- Hold both jump buttons (X + O) for "free movement" allowing you to drag Mega Man anywhere on the map.
- On controller 2, press Up and Down to increase and decrease the energy in the health bar.
Videos:
Also, apparently there's another prototype that hasn't been released yet. This one is a much later build with more stages (mostly) finished. Protodude talks about it a bit here.
Originally posted by Protodude On a related note: I've been hearing a lot of requests for the release of beta v2. I'm currently working on that, but I thought I'd give you all fair warning: it's not as significant as v1.
v2 is near final. The build consists of five and a half stages: introductory, Clown Man, Grenade Man, finalized Frost Man, and an incomplete Sword Man stage. Each stage is nearly identical to the final counterparts, but all lack certain graphical background details. All stages lack boss battles and all end with a dead end. The only way to return to the stage select is to reset the game.
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TrebleTrouble
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| Posted on 03-07-11 09:51:50 AM (last edited by Gig at 03-12-11 03:56 PM) |
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Originally posted by rabidabid the entire post was quoted here
This should be in the Cutting Room Floor! |
TheKins
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Originally posted by TrebleTrouble
This should be in the Cutting Room Floor!
Are you sure? Maybe we should put it on Sonic Retro instead. |
Teflon
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Originally posted by TheKins
Originally posted by TrebleTrouble
This should be in the Cutting Room Floor!
Are you sure? Maybe we should put it on Sonic Retro instead.
I prefer putting it on a Wikia wiki that'll be abandoned a day after it's made.
Someone should look into the second prototype and see if there are any other interesting things in it, such as WIP versions of the animated cutscenes.
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Rachel Mae
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| | | | | Originally posted by TrebleTrouble This should be in the Cutting Room Floor!
OH MY GOD! WHAT AN AWESOME IDEA! I BET NOBODY'S THOUGHT OF THAT YET! :specialed:
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rabidabid
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Oh hay, it's the second proto. The download link contains both the first and second prototypes (no PSF files tho).
There's music stored in the game but it won't play for some reason.
Video-wise, it oddly contains two Capcom logo intro videos: the one found in the first proto and one that's close to the one used in the final. Though the latter video has no sound and the black background doesn't fade to white.
And that's all the videos. Sorry, no cutscenes 4 u. |
GlitterBerri
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| Hey now, you three, there's no need to jump on a new user like that. If you don't feel his post was useful, just ignore it or reassure him that it will get put on the wiki. One post is hardly a problem. A friendly, welcoming community is surely better than a group of sarcastic assholes. I've seen other forums turn poisonous and fail this way. |
TrebleTrouble
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Yeah, I actually meant the Wiki site, 'cause it's missing here.
And The Kins...you know Sonic Retro, too?
Maybe we should borrow some more beta stuff from this site... |
rabidabid
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| Posted on 03-08-11 11:19:38 PM (last edited by rabidabid at 03-08-11 08:21 PM) |
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Aha! A commenter named Puuks over at Protodude's pointed out some more debugging features that appear in the second prototype (but not the first).
Pressing L2+R2+Circle allows you to look all around the map, even outside of boundaries (I wonder if that mouse cursor is controllable somehow?).
Pressing it again allows you to see the hitboxes of the stage or something. For both of these, holding X allows you to scroll around faster.
Pressing L2+R2+Triangle brings up the sprite table.
Controls:
Left/Right: Change page
Up/Down: Scroll up/down the sprite page
X: Jump between the top row of pages and the bottom? (The red vertical bar signifies which page you're on)
Circle: Jump between the very top and bottom of the sprite page
Square: Turn grids on and off
Start: Switch transparent background between black and gray
L1 + Up/Down/Left/Right: Change palettes
Pressing Select in both these modes takes you back to the game, right where you brought them up. And you can bring them up anywhere in the game - even the title screen and stage select screen!
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Rachel Mae
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| | | | | Wow, neat stuff.
I wonder if you can control the cursor with a PlayStation Mouse?
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TrebleTrouble
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Henger released gameplay videos of MM8 Proto V2!
Part 1: http://www.youtube.com/watch?v=N4w4a4ZAXWk&feature=related (Intro & FrostMan)
Part 2: http://www.youtube.com/watch?v=M80iO9PLGQI&feature=related (ClownMan & TenguMan)
Part 3: http://www.youtube.com/watch?v=kOXjT151O84&feature=related (GranadeMan & SwordMan's 1st room)
Part 4: coming soon
Part 5: coming soon
____________________ Wood Zone is [tornado fang]ing awesome.
If YOU think, Wood Zone is [tornado fang]ing, too,
just copy-paste this in your sig. |
OKeijiDragon
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| Posted on 10-28-11 03:31:31 AM (last edited by OKeijiDragon at 10-28-11 12:32 AM) |
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I made a mash-up of Lady Gaga's Bad Romance and the Stage Select (Beta) theme from the Rockman 8 Beta. No one did anything with latter tune, so I did something with it.
<object width="640" height="360"><embed src="https://www.youtube.com/v/1lJoTdhjNDs?version=3&hl=en_US" type="application/x-shockwave-flash" width="640" height="360" allowscriptaccess="always" allowfullscreen="true"></embed></object>
http://www.youtube.com/watch?v=1lJoTdhjNDs |
divingkataetheweirdo
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Part 4 of the Rockman 4 Beta 2 videos was posted a while back:
http://www.youtube.com/watch?v=rsAaFFS3zSw
Once I get a copy of the final game and get the chance to rip all of the graphics, I'll start working on the article. |
Hacc

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| Posted on 10-29-11 05:37:47 PM (last edited by Hacc at 10-29-11 02:38 PM) |
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Originally posted by rabidabid Aha! A commenter named Puuks over at Protodude's pointed out some more debugging features that appear in the second prototype (but not the first).
Pressing L2+R2+Circle allows you to look all around the map, even outside of boundaries (I wonder if that mouse cursor is controllable somehow?).
Pressing it again allows you to see the hitboxes of the stage or something. For both of these, holding X allows you to scroll around faster.
Pressing L2+R2+Triangle brings up the sprite table.
Controls:
Left/Right: Change page
Up/Down: Scroll up/down the sprite page
X: Jump between the top row of pages and the bottom? (The red vertical bar signifies which page you're on)
Circle: Jump between the very top and bottom of the sprite page
Square: Turn grids on and off
Start: Switch transparent background between black and gray
L1 + Up/Down/Left/Right: Change palettes
Pressing Select in both these modes takes you back to the game, right where you brought them up. And you can bring them up anywhere in the game - even the title screen and stage select screen!
The text for this debug is in the first proto, too. I didn't download the second one yet. I'll have a look at the second one another time. Discoveries to be shared later. |
Aeonic Butterfly
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Originally posted by TrebleTrouble Yeah, I actually meant the Wiki site, 'cause it's missing here.
And The Kins...you know Sonic Retro, too?
Maybe we should borrow some more beta stuff from this site...
Sonic Retro here, too. You can find me as an Oldbie under Neko Kit Su. =)
And the mashup? That's awesome. I'm just lurking the topic, though, out of interest. |
Hacc

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| Posted on 11-12-11 09:31:50 PM (last edited by Hacc at 11-12-11 06:35 PM) |
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I apologize for the lack of an update on my progress, but I found the coding for each of the debug functions. A new one I found was for beta v2. When you press Circle on controller 2, the stage will reset. This function is available in v1 and called many times (8 times as opposed to once in v2), but there is no button press to activate it. However, there is a flag available in the function that can be forced via a joker command (need to confirm, but I'm most likely certain of it).
The "CP" and "Page Select" modes don't have any button combinations to be accessed in v1. There is an in-game reset function for both protos: press L1 + L2 + R1 + R2 + Start. I have not tried loading the "Object Test" and "Sound Test" modes yet. The "Stage Select" code has also been revised to access the levels (if I don't have the time to map the values any further, I'll post the revised code for you folks to do so). I've also been wondering if anyone has messed around with these protos since my last post? Any new findings? |