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05-04-22 06:04:16 PM
Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply
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messiaen
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Posted on 02-18-11 07:35:23 PM Link | Quote
It isn't used in any of the original sequences. The samples however may be shared by some other instrument sets, except for an acoustic guitar which as far as I can remember of the original songs, isn't used anywhere.
ottokas
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Posted on 02-20-11 10:10:39 AM Link | Quote
Is it possible to add less fog to imported level than 'Stuble fog #1' ?
Gazpacho146
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Posted on 02-22-11 01:49:41 AM Link | Quote
when designing a level in SU, how tall is mario? i saw a post that said he was 1" 9' or something like that and i designed my level and mario was bigger than the level
any suggestions?
Gazpacho146
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Posted on 02-22-11 09:37:51 PM (last edited by Gazpacho146 at 02-22-11 06:44 PM) Link | Quote
Originally posted by Dudaw
I didn't implement the limit of the Y-axis here, but the plain tells you the basic limitations. The size of the model is 100% accurate when scaled at "1" in Messiaen's importer.
Of course, you can put some hills around the square edges or whatever, but that's where the invisible walls are going to be.
I threw some ripped models of the cannon, castle door, and Mario in there, too. The sizes on these are accurate as well, so feel free to use them in your levels. Another reminder is that the size of the door is only good for the gold-ish doors and locked ones used inside the castle. Any others will either be too big or too small for this frame.


i imported the MaxSize.obj file while it was scaled at 1, and this is what i got: http://www.freeimagehosting.net/image.php?44c0a05f0e.png (i replaced haunted house if that helps)
DarkSpacer
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Posted on 02-23-11 11:02:46 PM (last edited by DarkSpacer at 02-23-11 08:04 PM) Link | Quote
Are you sure you scaled it at 1 and not .1 (zero point one)?

I guess I'll have to check and see if the object is actually as big as the guy said...

Edit: Or do you mean scaled at 1 in the 3D editing program? If so, then no. Scaled at 1 within Messiaen's level importer.
Gazpacho146
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Posted on 02-24-11 02:59:02 AM Link | Quote
Originally posted by DarkSpacer
Are you sure you scaled it at 1 and not .1 (zero point one)?

I guess I'll have to check and see if the object is actually as big as the guy said...

Edit: Or do you mean scaled at 1 in the 3D editing program? If so, then no. Scaled at 1 within Messiaen's level importer.

yes it is 1 not .1 and i scaled it at 1 in OBJImportGUI (the importer) and thats what i got
rezapeza

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Posted on 02-25-11 02:46:06 PM Link | Quote
i use google sketchup, but how can i get the model too a obj?

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Gazpacho146
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Posted on 02-26-11 02:14:10 PM Link | Quote
Originally posted by rezapeza
i use google sketchup, but how can i get the model too a obj?

you need the obj exporter plugin and triangulate plugin but before you export to an obj you triangulate, and texture it google these plugins
rezapeza

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Posted on 02-26-11 04:56:07 PM Link | Quote
Can someone say the link to dowload the plugins? Mah google can't find this. Just a tons of forums! No one of the forums have the link too download, so i'm stuck! Hasn't hacked on days so hope on fast help!!

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messiaen
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Posted on 02-27-11 12:10:42 AM Link | Quote
rezapeza: Read the documentation.

Things are starting to work with Irrlicht, but camera is still very sucky. Unfortunately I won't have much time to work on this, so it will probably take several weeks before it's ready.


rezapeza

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Posted on 02-27-11 07:16:25 AM Link | Quote
Ok messianen, I did everything and installed everything need on your site, but I still can't make a .obj when making anything in sketchup. w
When i open the modificated rom, it just says: ''Error Unhandled cicchip(-1) in first DMA''

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Gecko
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Posted on 02-27-11 10:23:33 AM Link | Quote
You have to Resume gameplay after clicking that notification away. In PJ64 that should be F2.
rezapeza

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Posted on 02-27-11 12:38:38 PM Link | Quote
I clicekd f2 after that happened, but after that it just showed up ''Error Executing fron non-mapped space. Verify ROM and ROM settings.'' Still need help with making the 3d model i make in sketchup into a WAVEFRONT .obj.

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Gecko
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Posted on 02-27-11 12:48:37 PM Link | Quote
Have you enabled the expansion RAM?

See http://sites.google.com/site/messiaen64/level-importer under "Setting up your emulator".
rezapeza

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Posted on 02-27-11 12:51:44 PM Link | Quote
I have didden all that but still. (Is it because i use PJ64 1,7??)

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rezapeza

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Posted on 02-27-11 02:06:03 PM Link | Quote
Fixed the problem opening mah rom. Mah problem now, is too get sketchup to export WAVEFRONT .obj!

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jaller
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Posted on 02-27-11 05:35:45 PM Link | Quote
hello i have a problem and I do not know if it is of TT64 or importer level. In simple words that sum every level, for example, I imported a level instead of Whomp Fortress, and when I open it with TT64, it gives me the default settings Batterfield Omb Bob level and does not give me the objects / warp to Whomp's Fortress.Help me!! Sorry for my bad english,i'm italian
Vinnyboiler
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Posted on 02-27-11 05:49:20 PM Link | Quote

Originally posted by messiaen
rezapeza: Read the documentation.

Things are starting to work with Irrlicht, but camera is still very sucky. Unfortunately I won't have much time to work on this, so it will probably take several weeks before it's ready.


*Picture*


Take all the time you need for the 3d preview, I'm sure we can all make do without it for now.



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Dudaw
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Posted on 02-27-11 07:37:36 PM (last edited by Dudaw at 02-27-11 04:38 PM) Link | Quote
Really nice work on the 3D interface, Mess!
Huge improvement, can't wait to see the final product.

By the way, you mentioned that you were going to include an option to change some of the hardcoded music tracks.
In case you didn't get some of them, I made a list of most of the notable ones.
Probably not too useful, but here's what I've got:

https://sites.google.com/site/4thstudios/Home/super-mario-64-hacking-notes/hardcoded-music-track-pointers/sm64hardcodedtracks.txt?attredirects=0&d=1

I was using the space at 0x2F00000 for another bank instead of the new music tracks imported from v15, so this is definitely handy for me.
messiaen
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Posted on 02-27-11 09:08:48 PM Link | Quote
Dudaw: thanks for that, I have a similar list somewhere in my HD, I'll check if I missed something.
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Jul - SM64 Hacking (Archive) - Mario 64 Level Importer New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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