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Jul - The Cutting Room Floor - Kirby Air Ride New poll - New thread - New reply
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PSI Purple
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Since: 06-28-09

From: Onett, Eagleland

Since last post: 10.7 years
Last activity: 9.6 years

Posted on 02-19-11 07:27:04 PM (last edited by PSI Purple at 02-19-11 04:32 PM) Link | Quote
(Oops, maybe I should've put "Debug Menu" in the title)

I see no wiki page or forum thread for this game at the moment, so here I go...

At ARCentral, there's a debug code for the PAL version of this game. It's not there for the US version, as I would've been all over it years ago if it were. That implies it either does not exist in the US version, or no one converted the code.

Enable Debug Menu/View Debug Info (Press X/Y at Start Menu) (Ralf)
H8G0-KAB3-ARJJ5
B7BZ-B8GQ-6Y6YK
For PAL version, in case you didn't see...

Anyway, the code seems to force the debugging option on. You can press X or Y on the Title Screen to go to a debug menu that looks very similar to the one for Melee(same developers, clearly).


Visual tests can be seen and scrolled through with the X and Y buttons.

I haven't gotten too far into the options for Air Ride or City Trial, but the Top Ride debug looks entirely different and has LOADS of stuff to change mid-game. A whole bunch of parameters can be changed with an in-game menu by pressing Start to pause. Camera stuff, Item stuff, player stuff, even some have charts with what looks to be equations.


Very different from anything I've seen.


You can edit the charts with the Control Stick, D-Pad and C-Stick.

I did go into City Trial and test some of the debugging stuff there. Again, very similar to Melee, you can hold a button and press a D-Pad direction to do some debuggy thing. Pressing Start then pressing Z advances a single frame. You can even make collision bubbles visible with one of the combos!
D-Pad down by itself scrolls through various menus which can be navigated with the L button + D-Pad directions and accepting a decision with L+A. One of them lets you activate any City Trial event at will and another resets the game time. There's also a menu to seemingly spawn enemies, but that crashes whenever l try.
Pressing D-Pad Up by itself freezes the camera in position, pressing it again makes the camera follow Kirby in a fixed angle, and once more resets the camera. When in the first two modes, the C-Stick sort of freely moves the camera around.



Trying to spawn a City Trial item(upgrades) in Free Run mode gives an error message, rather than freezing.


Didn't touch it, but it sure looks confusing.


One of the D-Pad Down menus is a Kirby colour-changer. Press B, A, or X for individual RGB values, Y to change all three at once. Scrolling down/up with L can bring up a menu for changing which direction the values go(up or down) and another menu is for changing a different set of colours for shading on Kirby.


I'm really not that great at explaining, but I just wanted to get this information out. Kind of odd l never heard about a debug mode for KAR until only yesterday! Hopefully, someone important will notice this thread and be able to add that KAR page.

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Joe
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From: Pororoca

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Posted on 02-20-11 05:29:00 AM Link | Quote
Originally posted by PSI Purple

I'd like to see if this is in the Japanese game, since it looks like the text is still in Japanese.

In fact...

‰¡Ž²‚Ì‹——£[m]
89 A1 8E B2 82 CC 8B 97 97 A3 5B 6D 5D
横軸の距離[m]


 c޲‚Ì”– ¶Šm—|
8F 63 8E B2 82 CC 94 96 ?? B6 8A 6D 97 7C
縦軸の薄(?)確慾

Hey, that almost makes sense. (If I've done it correctly, the missing character is probably one of: 左, 掌, 生, 攜.)

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From: Onett, Eagleland

Since last post: 10.7 years
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Posted on 08-06-11 02:11:41 PM Link | Quote
Originally posted by Joe
‰¡Ž²‚Ì‹——£[m]
89 A1 8E B2 82 CC 8B 97 97 A3 5B 6D 5D
横軸の距離[m]


 c޲‚Ì”– ¶Šm—|
8F 63 8E B2 82 CC 94 96 ?? B6 8A 6D 97 7C
縦軸の薄(?)確慾

Hey, that almost makes sense. (If I've done it correctly, the missing character is probably one of: 左, 掌, 生, 攜.)


Whoa, that blew my mind. I knew the equation-y stuff probably meant something, but l didn't expect some kind of translation!



EDIT: Within the past month, there's been some guys going through the KAR Debug Menu to make a guide on how to use it. The YouTube videos on this channel show off quite a few unused tracks, rides, and the like. I highly recommend giving it a look.

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