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05-03-22 06:42:11 AM
Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply
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Anthus
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Posted on 02-14-11 04:36:42 AM Link | Quote
This will flip all the textures, right? And, why is it that textures, and models seem to be reversed in-game? I'm interested.

I also found that Mario is roughly 1' and 9" tall in SU. This helped me with keeping my levels to scale.
Gecko
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Posted on 02-14-11 10:32:27 AM Link | Quote
Is it possible to inject a hack into a Wii wad-file?
messiaen
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Posted on 02-14-11 05:16:13 PM (last edited by messiaen at 02-14-11 02:17 PM) Link | Quote
Originally posted by Anthus
This will flip all the textures, right? And, why is it that textures, and models seem to be reversed in-game? I'm interested.

I also found that Mario is roughly 1' and 9" tall in SU. This helped me with keeping my levels to scale.


Look my recent posts at the Level Importer test, I explained there why the models look "reversed". Not sure about the textures, but then that is easier to fix.

Gecko: I don't think so. I don't have a Wii so I can't test it, but others have tried and it didn't work. You can use the Wii N64 emulator though.
Anthus
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Posted on 02-14-11 05:19:08 PM (last edited by Anthus at 02-14-11 02:21 PM) Link | Quote
Now I randomly get this "Failed to open eeprom" error upon opening the file in PJ64.
Joe
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Posted on 02-14-11 07:07:17 PM Link | Quote
Originally posted by messiaen
Gecko: I don't think so. I don't have a Wii so I can't test it, but others have tried and it didn't work. You can use the Wii N64 emulator though.
I know it's possible to insert one game over another, so I'd guess the only reason it doesn't work is because the ROM extender creates ROMs that will crash on a real N64.

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messiaen
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Posted on 02-14-11 09:37:00 PM Link | Quote
Originally posted by Joe
Originally posted by messiaen
Gecko: I don't think so. I don't have a Wii so I can't test it, but others have tried and it didn't work. You can use the Wii N64 emulator though.
I know it's possible to insert one game over another, so I'd guess the only reason it doesn't work is because the ROM extender creates ROMs that will crash on a real N64.


Some months ago I sent someone a version of "The Missing Stars" with the extended version problems corrected (it's just an alignment error) and he couldn't get it to work on the Wii. Not sure what happened though.
KDJewl
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Posted on 02-15-11 12:51:58 PM Link | Quote
When i first modded my wii, all I did was screw around with emulators and wads. I got The Missing Stars running with Wii64, but i never did try it with a wad, I upgraded and now it won't let me install them. But the emulator does work with it.
Gazpacho146
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Posted on 02-17-11 01:31:20 AM Link | Quote
probably wrong thread to post in but how can i create my own custom objects? in my hack, i plan to make multiple yoshi colors but idk how to make custom objects or let alone get them into toads tool.. is there a thread that could possibly help?
Lyskar
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Posted on 02-17-11 01:35:56 AM Link | Quote
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Metal_Man88's Post
This is the generic question thread--if you don't know where to ask it, you can ask it here, so don't worry.

If there's a more specific place, it'll be pointed out, but you won't be in trouble for not finding it first.

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Gazpacho146
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Posted on 02-17-11 01:38:01 AM Link | Quote
Originally posted by Metal_Man88
This is the generic question thread--if you don't know where to ask it, you can ask it here, so don't worry.

If there's a more specific place, it'll be pointed out, but you won't be in trouble for not finding it first.

ok, so do you know anything about custom objects? because in dudaw's healing white shyguy video, he made the shyguy white while there were red shyguys around it, so if you don't thats fine too
Lyskar
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Posted on 02-17-11 02:25:26 AM Link | Quote
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Metal_Man88's Post
I am just the moderator. Having read through multiple threads (in my rounds of ensuring they were legitimate) I would guess most custom objects involve replacing data of pre-existing objects (in this case, NPCs) and then putting what data you want. I suspect Dudaw did something involving bob-ombs and replacing their models.

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BigBrain
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Posted on 02-17-11 09:58:01 AM Link | Quote
Yeah, custom objects require some lower-level hacking of behavior/geometry scripts. These are kinda documented, but the docs in the stickies are somewhat outdated... Doubt you'd be able to create custom objects JUST from these docs. messiaen might have some more up to date info somewhere lying around, cellardwellar has some nice stuff as well.
ottokas
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Posted on 02-17-11 06:31:19 PM (last edited by ottokas at 02-20-11 04:38 AM) Link | Quote
Umm, guys, something funny is going on. After importing & hacking the game does't give any options to save after you collect the star and exit the level. Same thing goes on with original levels too. Any ideas? thnks

EDIT: it was emulators fault. Everything ok now
Dudaw
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Posted on 02-17-11 06:32:17 PM (last edited by Dudaw at 02-17-11 03:36 PM) Link | Quote
The White Shy Guy was actually just a copy of the Goomba's geo layout with recolored palettes and textures.
But Gazpacho, doing this with such a huge model as Yoshi is kind of a bad idea (huge waste of space.)
You would probably want to set up an ASM hack that changes the palette color according to a parameter or something.
Hm... This gives me an idea...

Edit
Originally posted by ottokas
Umm, guys, something funny is going on. After importing & hacking the game does't give any options to save after you collect the star and exit the level. Same thing goes on with original levels too. Any ideas? thnks


Are you using the right exit warp?
Dunno, there's not much to go off of from that post.

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Gazpacho146
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Posted on 02-17-11 07:13:53 PM (last edited by Gazpacho146 at 02-17-11 04:42 PM) Link | Quote
Originally posted by BigBrain
Yeah, custom objects require some lower-level hacking of behavior/geometry scripts. These are kinda documented, but the docs in the stickies are somewhat outdated... Doubt you'd be able to create custom objects JUST from these docs. messiaen might have some more up to date info somewhere lying around, cellardwellar has some nice stuff as well.


ok because in my hack, its like a sequel of thousand-year door like you go back to all those levels, and i need to create my own boss and make multiple yoshi colors
@dudaw how do you set up an ASM hack exactly? im kind of new to more of this advanced stuff i can understand hex a little bit better but idk how to make an ASM hack
-edit-
i read over the ASM page and i still don't understand it too well
rezapeza

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Posted on 02-19-11 06:59:14 AM Link | Quote
At the Castle grounds, where Mario start when you make a new file, i can't find that warp in the objects! So where do you find that?
Gazpacho146
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Posted on 02-19-11 09:12:23 PM (last edited by Gazpacho146 at 02-19-11 09:06 PM) Link | Quote
Originally posted by rezapeza
At the Castle grounds, where Mario start when you make a new file, i can't find that warp in the objects! So where do you find that?

that isn't a warp
its part of the Princess Peach cutscene
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Posted on 02-20-11 07:52:06 AM Link | Quote
I guess i have to work on something other at castle grounds

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LuigiXHero

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Posted on 02-21-11 09:13:09 PM Link | Quote
1st post: Is it possible to put hacked roms on the wii ex: like missing stars or wacky worlds?
Lyskar
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Posted on 02-21-11 09:17:08 PM Link | Quote
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Metal_Man88's Post
Answer: It seems difficult if it is possible. They have to be properly aligned and then injected into the WAD file or whatever it is, and no one has reported back with it working 100% on an actual Wii.

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Jul - SM64 Hacking (Archive) - Help/Questions about Toad's Tool 64 and SM64 hacking New poll - New thread - New reply


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