NsmB_PrO
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I don't know what you mean
Just open your rom with the editor !
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illserveu
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Hello,
How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing! |
NsmB_PrO
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Originally posted by illserveu Hello,
How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!
Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?
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NsmB_PrO
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I can't open "w1.nsbmd" with the texture editor.
Originally posted by Windows 7 An exception of the type "System.OutOfMemoryException" has occurred
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playerbas5

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Originally posted by NsmB_PrO
Originally posted by illserveu Hello,
How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!
Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?
i think u have to use an activator? |
gridatttack
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Originally posted by playerbas5
Originally posted by NsmB_PrO
Originally posted by illserveu Hello,
How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!
Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?
i think u have to use an activator?
Put sprite 168 near the block containing the star man, then put this as the sprite data:
3E 00 20 70 FF FF
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dirbaio
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Originally posted by gridatttack near the block containing the star man,
Actually, it works as long as it's in the same view, I think... |
NsmB_PrO
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Does anyone know, where the graphics of the star coin are stored in?
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ray
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I think I saw it somewhere in the enemy folder ...
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playerbas5

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| where is the 3D graphic editor in rev144? |
NsmB_PrO
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Originally posted by playerbas5 where is the 3D graphic editor in rev144?
opan a nsbtx or a nsbmd and the texture editor will open automatically 
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dirbaio
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Originally posted by NsmB_PrO Does anyone know, where the graphics of the star coin are stored in?
I've never seen them, it's probably the star coins have no textures at all (only a 3d model with a flat color)
If you still want to look for it, look into the "enemy" folder. |
NsmB_PrO
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Originally posted by dirbaio
Originally posted by NsmB_PrO Does anyone know, where the graphics of the star coin are stored in?
I've never seen them, it's probably the star coins have no textures at all (only a 3d model with a flat color)
If you still want to look for it, look into the "enemy" folder.
ok
thank you.
BTW: Can I change the form of the "flat-colour-textures"? Probably there is a file, that holds the form of these textures.
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dirbaio
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| It's inside NSBMD models. It's the "vertex color" command, but i don't know the exact format. |
illserveu
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Thanks about the starman coins, it works
Another question please. I use 323 sprite (Cloud), according to the list:
Data: 0000 LL00 0000 - Set LL to the length - 1
But look like it's not like that. I think the length is (LL - 1) * 2, but if the length is quite high (FF, or just 40), the cloud length reduced!
Do you know exactly about this sprite? |
Awesome turtwig
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| How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D |
NsmB_PrO
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Originally posted by Awesome turtwig How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D
click "SVN update" with the program Toirtoise SVN 
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Awesome turtwig
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Originally posted by NsmB_PrO
Originally posted by Awesome turtwig How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D
click "SVN update" with the program Toirtoise SVN 
Thanks for the reply, I got Toirtoise SNV, but I don't see the "SVN update" button.
I also am getting this error when I use the "Repo-browser" option (Not sure if that's the right thing to use) and enter this url: http://code.google.com/p/nsmb-editor/source/detail?r=116
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mimi1305
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hello,
i have a problem: i try to put water in the level one (in a little zone only) but don't know how.
someone have a tutorial please?
thank you  |
ray
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This should help:
231: Water
Data: ID00 RUHH VBWW - Set ID to the ID for the matching activation object (water rises when activated). Set R to 1 to allow the water to rise. U is unknown. Set HH to the height it will rise. Set V to 1 to make the water visible. Set B to the brightness of the water (0 = very dark, F = very bright, etc). Set WW to 01 if you want the rising/falling "waves" effect like in 6-2 - one of the water objects in 6-2 uses 24 for WW, I haven't yet figured out what it does.
Special note: If R is set to 1, WW is set to 00 and ID is set to 00, you will get water that infinitely rises and never stops.
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