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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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NsmB_PrO
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Posted on 01-26-11 12:49:53 PM Link | Quote
I don't know what you mean
Just open your rom with the editor !

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illserveu
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Posted on 01-30-11 12:18:38 AM Link | Quote
Hello,

How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!
NsmB_PrO
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Posted on 01-30-11 07:21:42 AM Link | Quote
Originally posted by illserveu
Hello,

How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!

Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?

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NsmB_PrO
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Posted on 01-30-11 10:09:49 AM Link | Quote
I can't open "w1.nsbmd" with the texture editor.
Originally posted by Windows 7
An exception of the type "System.OutOfMemoryException" has occurred


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playerbas5

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Posted on 01-30-11 10:37:14 AM Link | Quote
Originally posted by NsmB_PrO
Originally posted by illserveu
Hello,

How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!

Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?



i think u have to use an activator?
gridatttack

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Posted on 01-31-11 12:41:28 AM Link | Quote
Originally posted by playerbas5
Originally posted by NsmB_PrO
Originally posted by illserveu
Hello,

How can I add coins that appear when Mario has starman? I looked at Level 7-3 but found nothing!

Yeah, I am interested in that too. Long time ago, i tried to do this too, without success! Probably there is a sprite in the level, that lets the coins appear?



i think u have to use an activator?


Put sprite 168 near the block containing the star man, then put this as the sprite data:

3E 00 20 70 FF FF



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dirbaio
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Posted on 01-31-11 11:35:33 AM Link | Quote
Originally posted by gridatttack
near the block containing the star man,



Actually, it works as long as it's in the same view, I think...
NsmB_PrO
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Posted on 01-31-11 03:16:03 PM Link | Quote
Does anyone know, where the graphics of the star coin are stored in?

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ray
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Posted on 01-31-11 03:17:53 PM Link | Quote
I think I saw it somewhere in the enemy folder ...

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playerbas5

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Posted on 01-31-11 03:34:29 PM Link | Quote
where is the 3D graphic editor in rev144?
NsmB_PrO
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Posted on 01-31-11 06:06:09 PM Link | Quote
Originally posted by playerbas5
where is the 3D graphic editor in rev144?

opan a nsbtx or a nsbmd and the texture editor will open automatically

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dirbaio
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Posted on 01-31-11 06:35:44 PM Link | Quote
Originally posted by NsmB_PrO
Does anyone know, where the graphics of the star coin are stored in?

I've never seen them, it's probably the star coins have no textures at all (only a 3d model with a flat color)
If you still want to look for it, look into the "enemy" folder.
NsmB_PrO
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Posted on 01-31-11 06:44:57 PM Link | Quote
Originally posted by dirbaio
Originally posted by NsmB_PrO
Does anyone know, where the graphics of the star coin are stored in?

I've never seen them, it's probably the star coins have no textures at all (only a 3d model with a flat color)
If you still want to look for it, look into the "enemy" folder.

ok
thank you.
BTW: Can I change the form of the "flat-colour-textures"? Probably there is a file, that holds the form of these textures.

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dirbaio
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Posted on 01-31-11 07:28:38 PM Link | Quote
It's inside NSBMD models. It's the "vertex color" command, but i don't know the exact format.
illserveu
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Posted on 01-31-11 11:05:23 PM Link | Quote
Thanks about the starman coins, it works

Another question please. I use 323 sprite (Cloud), according to the list:


Data: 0000 LL00 0000 - Set LL to the length - 1


But look like it's not like that. I think the length is (LL - 1) * 2, but if the length is quite high (FF, or just 40), the cloud length reduced!

Do you know exactly about this sprite?
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Posted on 02-02-11 12:46:59 AM Link | Quote
How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D
NsmB_PrO
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Posted on 02-02-11 04:53:29 AM Link | Quote
Originally posted by Awesome turtwig
How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D

click "SVN update" with the program Toirtoise SVN

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Awesome turtwig
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Posted on 02-02-11 05:16:01 AM Link | Quote
Originally posted by NsmB_PrO
Originally posted by Awesome turtwig
How do I update NSMBe? Right now I have r105, and I know it goes up into the 140s. Thanks =D

click "SVN update" with the program Toirtoise SVN

Thanks for the reply, I got Toirtoise SNV, but I don't see the "SVN update" button.



I also am getting this error when I use the "Repo-browser" option (Not sure if that's the right thing to use) and enter this url: http://code.google.com/p/nsmb-editor/source/detail?r=116

mimi1305
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Posted on 02-05-11 01:02:50 PM Link | Quote
hello,
i have a problem: i try to put water in the level one (in a little zone only) but don't know how.
someone have a tutorial please?
thank you
ray
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Posted on 02-05-11 03:04:19 PM Link | Quote
This should help:

231: Water
Data: ID00 RUHH VBWW - Set ID to the ID for the matching activation object (water rises when activated). Set R to 1 to allow the water to rise. U is unknown. Set HH to the height it will rise. Set V to 1 to make the water visible. Set B to the brightness of the water (0 = very dark, F = very bright, etc). Set WW to 01 if you want the rising/falling "waves" effect like in 6-2 - one of the water objects in 6-2 uses 24 for WW, I haven't yet figured out what it does.
Special note: If R is set to 1, WW is set to 00 and ID is set to 00, you will get water that infinitely rises and never stops.

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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

33 database queries, 9 query cache hits.
Query execution time: 0.112356 seconds
Script execution time: 0.024319 seconds
Total render time: 0.136675 seconds