riwar
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| I'm enjoying the game of SKJMin, are my most enjoyable hours of free but I'm also starting to try to create my version when i get to world 3 and I saw the lyrics I was amazed I'd like to try to create letters thank you very much ,how I can create letters and then import them to the graphics, I understand that my English is bad but I hope that I can understand thanks. |
playerbas5

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I made a Thwomp.
But if it touches the ground theres no sound
that is very annoying, is there some way i can add sound to it?
it has no sprite data |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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| Change the sound set. |
playerbas5

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to what?
where can i see whats in every sound set? |
playerbas5

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G*DDAMN*T
when i open my hack it says: The arithmetic operation resulted in an overflow.
WTF IS THAT, I LOST ALL MY LEVELS
I was editing with 5.2 (compiled version) and i clicked some stuff -.-
now it wont open  |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Originally posted by playerbas5 to what?
where can i see whats in every sound set?
There was a list somewhere...
Anyways, you can do this: Find a level where Twomps have sound (for example 4-castle), look at its sound set and set it the same in your level. |
playerbas5

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| will other sounds be deleted? |
riwar
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| Hi I'm new here and I'm trying with my wife to make a new mario and we are about to complete the level 1 but I wanted to create letters to create posters, but someone might guide or teach us how to do it, we started to do with the box graphic editing of the version 5.1 but would like to know if you could do with photoshop or some other program and then import it, is that we try to do it but do not know how to edit and then import them and if possible, sorry for my English but I am of soil and bad enough to spend a translator assistance would be appreciated, thank you very much in advance. |
ray
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Where's the Trampolin animation stored?
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luckwii
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Is it possible to make connected pipes out of mini pipes? I can make a straight run, but how about complex runs with 90° bends? I am trying to make some runs close together. Even with all the IDs set right, etc, they all seem to go to the same point . There are 3 entrances stacked on top of each other at the start.
A separate question, I can destroy blocks easily with the 197/107 combo. But, how do you create blocks? I read all the posts on the subject, but the only ones I can find were made before the editor created the hex code needed. What is the act. ID to show?
Finally, as a follow up, I have continued messing with the boss levels, and can't repeat the sprites creating different hex codes. I don't know what I did when it happened, man I wish I was paying attention to the hex, or wrote it down for that matter. |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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You have to set the path nodes 24 pixels down, and 8 pixels right than the original pipe end. (if I remember correctly)
You can check 7-A, there's a connected mini pipe.
The other questions, I dont know  |
dark_star
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Originally posted by dark_star
Originally posted by NsmB_PrO
Originally posted by dark_star Could someone pass a link of last rev please?
Because I'm a real noob in computer and all this seems complicated to me ><
Or if not, could anyone make a tutorial to explain how do I do?
Thank you in advance.
PS: I use a translator
1) No, only noobs give links to compiled .exe's
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2) Download TortoiseSVN and make a checkout: "http://nsmb-editor.googlecode.com/svn/trunk"
3) Download visual studio
4) Click BUILD
5) The 5.2 is in the nsmb-editor/NSMBe4/bin/debug/NSMBe5.exe
PS: Please post questions like this in the questions thread instead
Good luck and have fun 
I have a problem...
After downloading and installing Visual Studio (ultimate) and TortoiseSVN (and do a SVN Checkout) I do not know what to do next for Have the 5.2 R142 x(
Can you help me?
Thank you in advance |
NsmB_PrO
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open the "nsmb-editor/NSMBe4/NSMBe4.csproj" with visual studio
click Solution--->Build Solution
The NSMB editor is now here: "nsmb-editor/NSMBe4/bin/debug/NSMBe5.exe"
Good Luck!
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dark_star
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Originally posted by NsmB_PrO open the "nsmb-editor/NSMBe4/NSMBe4.csproj" with visual studio
click Solution--->Build Solution
The NSMB editor is now here: "nsmb-editor/NSMBe4/bin/debug/NSMBe5.exe"
Good Luck!
Ok,thanks ^^
But i do not know what to do after you open the file NSMBe4.csproj...
LoOk ^^
http://img825.imageshack.us/f/sanstitre1ym.png/
PS:I know...I'm a real noob  |
NsmB_PrO
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ohhh...
I thought you had the visual studio 2008
Just click debug (the play button)!
This is the same as build solution!
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dark_star
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Originally posted by NsmB_PrO ohhh...
I thought you had the visual studio 2008
Just click debug (the play button)!
This is the same as build solution!
And after do it,what i have to do? XD
a window appears:
http://img412.imageshack.us/i/sanstitre1bnz.png/
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Elemi
370      "ban me or whatever"
Okay, bye, please don't push your antivax shit here
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| Next you go into the source folder and go to the /bin/ directory and you should see the compiled application. |
luckwii
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Originally posted by dirbaio You have to set the path nodes 24 pixels down, and 8 pixels right than the original pipe end. (if I remember correctly)
You can check 7-A, there's a connected mini pipe.
The other questions, I dont know 
I saw the connected mini at 7-A-2, but it is only straight. It uses the unknown (?) entrance. The objects are there to make the 90° and crosses with mini pipes. I will keep messing with it I guess. |
NsmB_PrO
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Originally posted by dark_star
Originally posted by NsmB_PrO ohhh...
I thought you had the visual studio 2008
Just click debug (the play button)!
This is the same as build solution!
And after do it,what i have to do? XD
a window appears:
http://img412.imageshack.us/i/sanstitre1bnz.png/
the window, that appeared on the screen is the nsmb editor!
colose the window and close visaul studio.
go to nsmb-editor/NSMBe4/bin/debug/NSMBe5.exe
Have fun with the 5.2 
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dark_star
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| Posted on 01-26-11 12:06:32 PM (last edited by dark_star at 01-26-11 09:19 AM) |
Link | Quote
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Originally posted by NsmB_PrO open the "nsmb-editor/NSMBe4/NSMBe4.csproj" with visual studio
click Solution--->Build Solution
The NSMB editor is now here: "nsmb-editor/NSMBe4/bin/debug/NSMBe5.exe"
Good Luck!
should I open a new project before opening NSMBe4.csproj?
PLease,give a tutorial :'( |