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Xgamer4 Random nobody Level: 5 Posts: 1/3 EXP: 333 For next: 196 Since: 01-22-11 Since last post: 11.3 years Last activity: 11.3 years |
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| I was bored and am very interested in romhacking in general. The problem is that I have no idea what I'm doing. My attempts basically amounted to "download the useful-sounding utilities, throw them at the ROM, and see what pops up". So I'm probably acting like a rather clueless newbie right now.
That said, I threw xvi32 at the Magi-Nation ROM, figuring it's bound to have something interesting thanks to the game's history, and have found some rather amusing text in my rather less-than-thorough search. I have no idea how typical finding any of this is in a GBC ROM, but I figured I'd post it here anyway. Also, if anyone has links to any guides, I would love to see them. Format: Hex Address | Message 0x1301E7 - 0x130230 | "You crashed the Battle engine! Contact Exo Byte NOW! MUAHAHAHA" *NOTE: The entire ROM region from 0x130171 through 0x130B65 seems to be devoted to battle messages. Of these, the only obviously-not-seen one is above, though I also don't remember anything about hiccups, which appear somewhat-frequently. But I haven't played the game in ages. 0x130323 through 0x13023E also say "is erupting!", which doesn't seem familiar, but probably refers to a move I don't remember. 0x13033A through 0x130346 ("is sentenced.") doesn't sound familiar, either. 0xC4203 - 0xC422A | "This program requires Microsoft Windows." 0xC445A - 0xC4496 | "___EXPORTEDSTUB" *gibberish* "-KERNEL USER" *blank space* "MSS BACKGROUND TASK" *NOTE: The two above seem to be the start of what seems to be random errors the compiler would throw, along with file names and locations from the compiling computer. The compiler errors start at 0xC4FF0 and end at 0xC5204. There's then blank space until the file information starts at 0xC5400. This then continues clear through 0xC8007. If I had to guess, this just snuck in, as they have no qualms about leaving huge, empty spaces elsewhere. 0xB8000 - 0xB9642 | The item descriptions and explanations from talking to someone, along with the spell? descriptions. ...It's been a long time since I've played this. I'm going off of memories from roughly 10 years ago. I need to replay this. 0xAEAA1 - 0xAEDC6 | Text for some game known as "Orlon's Rock Shuffle". I don't remember this at all, and the FAQs and GameFAQs seem to agree with me. Cut minigame? The result text (lose, lose, or win) doesn't show up until 0xAF00A, and it continues through 0xAF07B 0xAE795 - 0xAE960 | Dialogue with some man about finding his "Worv", possibly for a sidequest. Context seems to hint that it's in-town, but I don't remember anything like this. *NOTE: 0xAC00 - 0XAF273 seems to be the the dialogue for everyone in Vash Naroom, the first town, over the course of the entire game. I was too lazy to read through it in its entirety, though. 0xAACB6 - 0xAB029 | The opening screen and start options (it's not really a menu, more a little hub thing, but same idea) 0xAB03B - 0xAB240 | ...I'm not entirely sure. Song names, maybe? Or locations? 0xA8028 - 0xAA9A1 | More dialogue. Once again, I'm too lazy to read through all of it right now, though the rough order is the beginning, something to do with Orwin (some voyage, sounds like his death, that I don't remember right off but think may have occurred), the ferry ride that I know occurred, and a snippet of dialogue from the two incompetent villains. 0xA199C - 0xA19CE | Part of a greater text chunk that references a "Seer of the lake", a phrase that doesn't sound familiar. *NOTE: The greater text chunk extends from 0xA0026 clear through 0xA35E2. Big chunk, and I'm getting tired of reading it all. :: NOTE: RIGHT AROUND HERE IS WHERE I GET TOO TIRED TO READ ALL THE TEXT. YOU CAN SAFELY SKIP THE REST OF THE TABLE :: 0x9A97E - 0x9B4A6 | More text 0x97794 - 0x97912 | A smaller chunk of text (0x97649 - 0x9766E has another part) 0x96AB2 - 0x9708C | More text, this time about a shadow geyser causing tides 0x96952 - 0x96991 | A hint about finding hyrens 0x963CC - 0x965A4 | Text for a ring-smithing store 0x95E99 - 0x95F0E | Text about a star-shaped keyhole and some guy hiding under a stone circle 0x93B1D - 0x93E9E | More text. None of this text seems to be stored in any discernible order. I think this text shows up near the end of the game. 0x929F2 - 0x92BE5 | Text. 0x8F5B2 - 0x8FB62 | More text. 0x8F2A6 - 0x8F352 | You should get the hint by now 0x8F18E - 0x8F1D7 | Text 0x8E9CD - 0x8F0E4 | Big block of text 0x8E888 - 0x8E8CC | text 0x8CF92 - 0x8E760 | More text, this time with chunks of gibberish in it because I'm getting lazy 0x8C15E - 0x8C324 | Start of the huge, huge text block that I've cherry-picked just the addresses for the text from. 0x8B13C - 0x8BC53 | Text 0x8AAFD - 0x8AB08 | "It's locked." 0x8A08B - 0x8A0A5 | "I want a Gruk pancake deal." 0x89EDE - 0x89B78 | Text... 0x8800A - 0x89943 | Block of text 0x86A6E - 0x87753 | Guess 0x86A6E - 0x87186 | Text 0x7F7ED - 0x7F9DA | some more text 0x7EFA1 - 0x7F250 | Text 0x7E649 - 0x7E806 | Yep, more text 0x7DF8F - 0x7E1DA | Text 0x7DDAA - 0x7DDCB | Text 0x7DA63 - 0x7DC20 | yep 0x7C01D - 0x7DA63 | Text, with gibberish. 0x7801B - 0x7B690 | More text and more gibberish, I'm getting less thorough 0x7426D - 0x779A8 | Text ...and now it's gotten too tedious. Most of the big blocks contain some form of text from here on to the top of the ROM. I should really figure out how to make a text dump and I can save myself some trouble. I have no idea how helpful this is, but I figured I might as well share it. There are tile that show up with yy-chr, but I haven't played the game through recently enough to know what's new and what's not. I might scan through and write something up for it later. |








