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05-03-22 06:21:30 AM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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luckwii
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Posted on 01-18-11 11:32:39 PM Link | Quote
I wish I could as I hadn't noticed the change until I wrote the sprite numbers down. Then I could see a difference. I am going to keep at it here and try and re-create the situation. But I am 100% positive that it happened.

I am pretty sure that the boss sprite number contains a 3 at the beginning of the sprite data in order to indicate area 3. I haven't tried changing it to one yet. I may do that next.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-18-11 11:38:05 PM Link | Quote
Cool...
Bosses are still a mistery: why they crash and not work... Seems another hard-coded thing.
100 internets to you if you find it out
luckwii
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Posted on 01-18-11 11:47:14 PM Link | Quote
Originally posted by dirbaio
Cool...
Bosses are still a mistery: why they crash and not work... Seems another hard-coded thing.
100 internets to you if you find it out



Okay scratch the 3 at the beginning, but Bowser Jr. and Bowser are level specific. There is something coded into the data to point to the level.

I am going to keep messing with the sprite creation to see if I can get the sprite data different again. I'll pay attention this time as now I am looking for it.

Has anyone successfully edited the boss levels?

So far no Bowser Jr. and no Bowser sound effects is the best I have gotten.

It is a pain in the arse because I have to leave the boss battle at c-1-3 or else it is crash/glitch city. Maybe I will make some really short area 1 and 2s to speed it up.

Speaking of which, I use Desmume to test. I play through the real NSMB first and save. Then, re-name my hack back to NSMB. This saves some time in testing, and wear and tear on the micro SD.
playerbas5

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Posted on 01-20-11 06:01:15 PM Link | Quote
can someone give an good explain how entrances work?
or if theres a tut about it can you give it to me?
i have seriously no idea, and im making my first level (i have many problems with the camera too, but that comes later)


ps: sorry for my bad/weird english
neil16377
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Posted on 01-20-11 07:48:33 PM Link | Quote
im back guys, hope im not p~~~ing you off, 2 question please. 1- the camera is slow to respond to movements of mario in certain parts of an area, how do i fix this.

2- how do i upload screenshots up to the forum


this app its amazing!!! WELL me and the Kids think so, but the wife is fuuuuuurious she cant get me off this app,.

thanks again .....neil
luckwii
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Posted on 01-21-11 01:10:55 AM (last edited by luckwii at 01-20-11 10:16 PM) Link | Quote
Originally posted by neil16377
im back guys, hope im not p~~~ing you off, 2 question please. 1- the camera is slow to respond to movements of mario in certain parts of an area, how do i fix this.

2- how do i upload screenshots up to the forum


this app its amazing!!! WELL me and the Kids think so, but the wife is fuuuuuurious she cant get me off this app,.

thanks again .....neil



I use Desmume and take screenshots from it for actual game images.

I haven't had any irregularities in camera scrolling. My levels go all over the place too. I use block 2 from 2-5 most of the time.

Originally posted by playerbas5
can someone give an good explain how entrances work?
or if theres a tut about it can you give it to me?
i have seriously no idea, and im making my first level (i have many problems with the camera too, but that comes later)


ps: sorry for my bad/weird english


As for the entrances, you will have to learn those on your own for the most part.
The entrance ID is the one you are working on.
Entrance area is the area of the level 1, 2, or 3. Default (stays within level is zero.
The view is the view the entrance is in.

You have to send your entrance to an exit in an area and view. To connect the two, send the entrance to the exit, and the exit back to the entrance, BUT, keep the view of the one you are working on in the entrance info, AND, you can't default zero. You have to assign the area.

Connected pipes need matching paths, NOT progress paths. And additional connected ID info.

Trial and error is what it is going to take. The different situations need different ways of filling in the data. Look for what you are trying to do and find an area in the real game and match it.
NsmB_PrO
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Posted on 01-21-11 12:22:56 PM (last edited by NsmB_PrO at 01-21-11 09:23 AM) Link | Quote
Originally posted by luckwii
AND, you can't default zero. You have to assign the area.

Hmm?
You CAN make the destination area "0"!
Then it destinates to the same area you are currently editing!

ONLY TEACH US SOMETHING YOU KNOW!
DON'T TEACH US SOMETHING YOU THINK!


____________________
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playerbas5

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Posted on 01-21-11 09:24:50 PM (last edited by playerbas5 at 01-21-11 06:24 PM) Link | Quote
do you have team vieuwer?
so you can show to me how it works
NsmB_PrO
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Posted on 01-21-11 09:27:26 PM Link | Quote
Originally posted by playerbas5
do you have team vieuwer?
so you can show to me how it works

yeah i have team viewer..
PM me and give me your ID and PW and the I will do it for you

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krutomisi
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Posted on 01-21-11 10:35:54 PM Link | Quote


Originally posted by NsmB_PrO
PM me and give me your ID and PW and the I will do it for you


what exactly are you doing with that password?  

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playerbas5

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Posted on 01-22-11 07:30:57 AM (last edited by playerbas5 at 01-22-11 04:44 AM) Link | Quote
that is needed for team viewer, if he has the ID and Password he can do thing on my computer and look trough my computer, but only if i give him premission for that.

And im downloading teamvieuwer now(i only have it on my laptop, not on my cpu )


EDIT: where the PM button
playerbas5

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Posted on 01-22-11 08:00:35 AM (last edited by playerbas5 at 01-22-11 05:14 AM) Link | Quote
yay, i got the pipes working somehow
but now i have problems with the star coins.
if i take a star coin (when playing the level) the 2 other starcoins dissapear, and if i play it again al star coins are blue.
maybe it because the sprite data is: 00 00 00 00 00 00, and sprite number 235

EDIT: now the coins work, but the pipes arent
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-22-11 10:34:21 AM Link | Quote
You have to set the 4th byte in the sprite data to 00 for the first star coin, 01 for the second one and 02 for the third one.

If not, the game thinks all three coins are the first one.
playerbas5

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Posted on 01-22-11 11:03:49 AM Link | Quote
Yea.. , i already figured that out, i just add a 1 and it worked xD
playerbas5

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Posted on 01-22-11 03:24:21 PM Link | Quote
I have another question: I edited my rom with RomeR, but now on my DS the picture is corrupt and the name too. (the game still works, but it is very dissturbing)
It gives a picture of an DS an the text is: Nintendo DS file (Im using Wood R4)
And if i edit it, it wont work? Do i have to get a new rom or something?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-22-11 03:40:05 PM Link | Quote
Sounds like it's corrupted, yeah.
Download it again.
playerbas5

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Posted on 01-22-11 03:48:46 PM Link | Quote
so, i lose all my levels?
or should i export all my edited levels and impot them in a new rom?
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Posted on 01-22-11 03:51:46 PM Link | Quote
Heh..
I don't know what you did wrong...
But if you can't open the ROM with any editor, then yes. you have lost them.

The Lost Levels. LOL.
ray
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Posted on 01-22-11 03:52:57 PM Link | Quote
Try to open it with 5.1 and then export the patch. Open a new Rom and import the patch.

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playerbas5

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Posted on 01-22-11 04:32:04 PM Link | Quote
i wil try the patch thing
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Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


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