luckwii
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I wish I could as I hadn't noticed the change until I wrote the sprite numbers down. Then I could see a difference. I am going to keep at it here and try and re-create the situation. But I am 100% positive that it happened.
I am pretty sure that the boss sprite number contains a 3 at the beginning of the sprite data in order to indicate area 3. I haven't tried changing it to one yet. I may do that next.
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dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Cool...
Bosses are still a mistery: why they crash and not work... Seems another hard-coded thing.
100 internets to you if you find it out  |
luckwii
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Originally posted by dirbaio Cool...
Bosses are still a mistery: why they crash and not work... Seems another hard-coded thing.
100 internets to you if you find it out 
Okay scratch the 3 at the beginning, but Bowser Jr. and Bowser are level specific. There is something coded into the data to point to the level.
I am going to keep messing with the sprite creation to see if I can get the sprite data different again. I'll pay attention this time as now I am looking for it.
Has anyone successfully edited the boss levels?
So far no Bowser Jr. and no Bowser sound effects is the best I have gotten.
It is a pain in the arse because I have to leave the boss battle at c-1-3 or else it is crash/glitch city. Maybe I will make some really short area 1 and 2s to speed it up.
Speaking of which, I use Desmume to test. I play through the real NSMB first and save. Then, re-name my hack back to NSMB. This saves some time in testing, and wear and tear on the micro SD. |
playerbas5

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can someone give an good explain how entrances work?
or if theres a tut about it can you give it to me?
i have seriously no idea, and im making my first level (i have many problems with the camera too, but that comes later)
ps: sorry for my bad/weird english  |
neil16377
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im back guys, hope im not p~~~ing you off, 2 question please. 1- the camera is slow to respond to movements of mario in certain parts of an area, how do i fix this.
2- how do i upload screenshots up to the forum
this app its amazing!!! WELL me and the Kids think so, but the wife is fuuuuuurious she cant get me off this app,.
thanks again .....neil |
luckwii
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| Posted on 01-21-11 01:10:55 AM (last edited by luckwii at 01-20-11 10:16 PM) |
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Originally posted by neil16377 im back guys, hope im not p~~~ing you off, 2 question please. 1- the camera is slow to respond to movements of mario in certain parts of an area, how do i fix this.
2- how do i upload screenshots up to the forum
this app its amazing!!! WELL me and the Kids think so, but the wife is fuuuuuurious she cant get me off this app,.
thanks again .....neil
I use Desmume and take screenshots from it for actual game images.
I haven't had any irregularities in camera scrolling. My levels go all over the place too. I use block 2 from 2-5 most of the time.
Originally posted by playerbas5 can someone give an good explain how entrances work?
or if theres a tut about it can you give it to me?
i have seriously no idea, and im making my first level (i have many problems with the camera too, but that comes later)
ps: sorry for my bad/weird english 
As for the entrances, you will have to learn those on your own for the most part.
The entrance ID is the one you are working on.
Entrance area is the area of the level 1, 2, or 3. Default (stays within level is zero.
The view is the view the entrance is in.
You have to send your entrance to an exit in an area and view. To connect the two, send the entrance to the exit, and the exit back to the entrance, BUT, keep the view of the one you are working on in the entrance info, AND, you can't default zero. You have to assign the area.
Connected pipes need matching paths, NOT progress paths. And additional connected ID info.
Trial and error is what it is going to take. The different situations need different ways of filling in the data. Look for what you are trying to do and find an area in the real game and match it.
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NsmB_PrO
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| Posted on 01-21-11 12:22:56 PM (last edited by NsmB_PrO at 01-21-11 09:23 AM) |
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Originally posted by luckwii AND, you can't default zero. You have to assign the area.
Hmm?
You CAN make the destination area "0"!
Then it destinates to the same area you are currently editing!
ONLY TEACH US SOMETHING YOU KNOW!
DON'T TEACH US SOMETHING YOU THINK!

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playerbas5

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| Posted on 01-21-11 09:24:50 PM (last edited by playerbas5 at 01-21-11 06:24 PM) |
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do you have team vieuwer?
so you can show to me how it works |
NsmB_PrO
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Originally posted by playerbas5 do you have team vieuwer?
so you can show to me how it works
yeah i have team viewer..
PM me and give me your ID and PW and the I will do it for you 
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krutomisi
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Originally posted by NsmB_PrO PM me and give me your ID and PW and the I will do it for you
what exactly are you doing with that password?  
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playerbas5

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| Posted on 01-22-11 07:30:57 AM (last edited by playerbas5 at 01-22-11 04:44 AM) |
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that is needed for team viewer, if he has the ID and Password he can do thing on my computer and look trough my computer, but only if i give him premission for that.
And im downloading teamvieuwer now(i only have it on my laptop, not on my cpu )
EDIT: where the PM button  |
playerbas5

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| Posted on 01-22-11 08:00:35 AM (last edited by playerbas5 at 01-22-11 05:14 AM) |
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yay, i got the pipes working somehow
but now i have problems with the star coins.
if i take a star coin (when playing the level) the 2 other starcoins dissapear, and if i play it again al star coins are blue.
maybe it because the sprite data is: 00 00 00 00 00 00, and sprite number 235
EDIT: now the coins work, but the pipes arent  |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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You have to set the 4th byte in the sprite data to 00 for the first star coin, 01 for the second one and 02 for the third one.
If not, the game thinks all three coins are the first one. |
playerbas5

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Yea.. , i already figured that out, i just add a 1 and it worked xD
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playerbas5

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I have another question: I edited my rom with RomeR, but now on my DS the picture is corrupt and the name too. (the game still works, but it is very dissturbing)
It gives a picture of an DS an the text is: Nintendo DS file (Im using Wood R4)
And if i edit it, it wont work? Do i have to get a new rom or something? |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Sounds like it's corrupted, yeah.
Download it again. |
playerbas5

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so, i lose all my levels?
or should i export all my edited levels and impot them in a new rom? |
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
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Heh..
I don't know what you did wrong...
But if you can't open the ROM with any editor, then yes. you have lost them.
The Lost Levels. LOL. |
ray
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Try to open it with 5.1 and then export the patch. Open a new Rom and import the patch.
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playerbas5

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| i wil try the patch thing |