| xdaniel 980 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 64 ![]() Posts: 109/982 EXP: 2151706 For next: 62391 Since: 12-04-08 Pronouns: he/they From: Germany Since last post: 17 days Last activity: 8 hours |
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>>ESTABLISHING LINK...DONE. >>FETCHING POST DATA...DONE. >>EXECUTING POSTDISP.BIN... Wily's Toolbox (current version: v0.5.1) Download: http://magicstone.de/dzd/random/wily/WilysToolbox-v051.rar See the (now included) Readme for changes since previous version! Usage: Start the program, load a ROM and edit away! Levels are selected via the menu, toolbar or F-keys, segments (each level has a few, basically stretching between the respawn points - you'll see when you use the program) and individual rooms in those via menu or F-keys. Switch the editing mode to either edit the map or the objects; "drawing" maps works like in any paint program, select a block to draw either from the palette on the right, or by right-clicking on the map itself, then draw that onto the map by using the left mouse button. Objects are selected and dragged around by using the left button; a panel that allows changing of which object is selected, and that object's type and variable appears over the block palette when in object mode. Display of collision/solidity can be switched on and off, and while technically the game appears to set what which collision type does per level, blue generally marks open space, green are solid blocks, yellow half-height solid blocks (meaning if there's empty space next to Mega Man, and a full-solid block above, you can't move there, if the block above is half-height, you can) and red insta-kill blocks (= spikes, which don't work in Cutman's stage, and are the reason why I believe this is level-dependant). The game properties window, accessible by menu or toolbar, allows changing of both object and weapon properties; like an enemy's health, or a weapon's inflicted damage. Quite a bit of data there is still not yet fully understood, like of course the "unknown"s and "flags" - the latter determine, in the case of an object, ex. if it's soild. Also I don't yet know which weapon is which, besides the very first, which is the Mega Buster, so you'll need to experiment to see if you're editing the Rolling Cutter or whatever else. The last one might be the Time Stopper, seeing how it's damage is set to 0. That's all there is in terms of documentation for now, so don't bother trying the "documentation" menu entry under "Help" - that's not written yet, sorry. Any feedback, any questions, etc. are welcome! ![]() (Old post below...) From the screenshots thread to its own, from Mega Man dancing with Cutting Wheels to a demonstration of the editor: <object width="480" height="385"><embed src="http://www.youtube.com/v/vYMJ9roBizc?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> First release coming in a few days; maybe with one or two more features than what's seen in the video, maybe not. ____________________ cu xdaniel |














) This was one of my favorite MM games for some reason.

















