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05-03-22 08:30:56 PM
Jul - Gaming - Hand held Discussion Thread (Read: DS, PSP, etc) New poll - New thread - New reply
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Colin
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8.3 years ago
Posted on 01-11-11 02:57:39 AM Link | Quote
Originally posted by vinnyboiler
I wonder why the 3DS's cartridge code is CTR and not 3DS?


Likely based on a codename in development. You know, like how GameCube games have a DOL code (for Dolphin).

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Posted on 01-11-11 08:52:15 PM (last edited by Peardian at 01-11-11 05:54 PM) Link | Quote
I got Mario vs. Donkey Kong: Mini-Land Mayhem over the holidays, and I'm finally getting to try it out. It's certainly more polished than its two predecessors. If you like charming Mario-themed Lemmings-ish gameplay, I recommend you pick this up, especially if you liked MvDK2. The new gimmicks are pretty neat, especially the ability to connect rivets with girders.


The first world uses SMB2 theme/jingles.

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Posted on 01-12-11 02:08:55 PM (last edited by Orlandu at 01-12-11 01:13 PM) Link | Quote
3DS torn asunder. If you like seeing tech guts.

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paulguy

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Posted on 01-12-11 03:59:50 PM Link | Quote
Paulguy's Post configuration
I really like the styling on the 3DS. It's not all rounded and stuff like a bar of soap. Kinda reminds me of 90s electronics, just more modern in form factor, though the original DS was like this as well, but it was very obviously a gaming system. This has a more conservative clean design, like a PDA or something.

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Posted on 01-12-11 10:45:52 PM Link | Quote
PSP2 might be announced later this month.

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Orlandu


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Posted on 01-13-11 02:28:55 PM (last edited by Orlandu at 01-13-11 11:29 AM) Link | Quote
Sony is also tooting its own horn, saying the PSP2 may be as powerful as the PS3. Even though the PS3 is outdated when compared to modern PC specs, its still quite an impressive little machine. The article points out that this is more a case of smaller screen size = reduced pixel requirements to look similar in quality. So while it may look similar at a smaller resolution, you won't see the PSP2 put out the same quality if it were displayed at 1080p.

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Nicole

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Posted on 01-13-11 03:11:03 PM Link | Quote

Originally posted by paulguy
I really like the styling on the 3DS. It's not all rounded and stuff like a bar of soap. Kinda reminds me of 90s electronics, just more modern in form factor, though the original DS was like this as well, but it was very obviously a gaming system. This has a more conservative clean design, like a PDA or something.

I don't know- it overall looks nice, but there's a few little things I'm not so sure about, like the position of the buttons underneath the screen. (Though Nintendo doesn't seem sure about them either, as different pictures show different types of buttons used)

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Posted on 01-14-11 07:57:45 PM Link | Quote
Since I beat the normal mode in Mini-Land Mayhem, I figure I'd write a little review for it.


Mario vs. Donkey Kong: Mini-Land Mayhem is the fourth game in the MvDK series and the third in the Lemmings-style games based in controlling the Mini-Mario toys. It is quite polished compared to the previous games in the series, offering more interesting and lengthier gameplay. It builds on some of the elements changed and introduced in the previous game, the DSi-ware title Minis March Again. Most notably, you can no longer control the Mini-Marios after they are activated. In addition, all Minis are required to make it to the goal in order to pass. This means that you have to me more careful in managing your toys to ensure that none of them perish and that all of them make it in the door before the countdown timer ends.

New gimmicks added to the game make for interesting puzzles. The most notable new feature is the ability to draw and move girders between anchor points, which replaces the purple goo blocks from the previous two games. A set number of these iron beams are located on the map, and players can tap the rivets they are connected to to remove them, adding to the girder bar count. Each bar represents a single block worth that can be placed. In order to place a girder, the player presses down on a rivet and drags. Time freezes while the other rivets are highlighted. A girder can not be placed if the player does not have the full amount of bars required to link the two rivets. This is the most common puzzle element, and probably the most enjoyable. Later levels change things up by introducing conveyor belt beams and ladders which change things up and require players to think in new ways about the puzzle. Another fun addition is the use of slopes. Minis can walk up and down them like ramps, but if the slope angle is too steep, they will slide down it and change their direction. Frequently, girders will be used to create ramps for the Minis.

A number of gimmicks were removed that slowed down gameplay. Elevators and pipe joints that completely stopped the Minis are gone. Enemies are used much more sparingly, since Minis cannot be commanded to avoid them. Minis can no longer ride on top of Shy Guys, but they can now defeat them by sliding into them in addition to the usual method of smacking them with a Hammer. Item Blocks are gone, too, so no Fire Flowers. Don't worry, though, the gameplay is fine without these elements.

The gameplay has been changed up for the better, making the game flow better. The level select format now resembles the original Mario vs. Donkey Kong instead of Mario vs. Donkey Kong 2. Instead of picking one of the nine levels available, players have to go through each of the 8 level in order. Levels come in three flavors, each with a different way of solving the puzzle. Normal stages simply require getting all of the Minis into the goal within a short amount of time of each other. Every fourth level in a world features multiple types of Minis. Players start with a Mini-Mario and must free other Mini toys from their capsules, leading each one to its respective door. Timing doesn't matter with this one, so Minis can enter the doors independently of each other. The eigth level in each world features a lock and key, like in MvDK2. One Mini has the key, and that Mini must unlock the door before the others can enter it.

The boss and bonus levels have been changed as well, being more like regular gameplay than touch generation mini-games. Instead of firing a cannon at DK like before, boss levels play out more like normal levels where the player must guide automatically-activated Mini-Marios up to the top of the screen, where they will hurt DK. Collectibles can also be found in the level, for anyone who wants to risk spending time to get them. Bonus levels now feature Minis dropping in from pipes above. Randomly sorted toy boxes at the bottom of the screen carry different multipliers and shuffle around. Players must draw girders to guide the falling Minis into the positive boxes while avoiding the negative ones. It's pretty enjoyable, and novice players can use the time freeze from the girder placement to think. Activating the bonus level requires collecting all of the MINI-MARIO cards, which are divided up among the levels in the world.

This game has a surprising number of levels, even more than the first MvDK. Special "M" Coins can be found in each level, and are collected to unlock Special levels. There are 20 special levels, with a hefty requirement of 100 coins to unlock the last one. Special levels are unique in that the Minis all activate simultaneously once the player hits the START button. The levels are also more challenging than normal levels, often involving very little solid ground and lots of girders and spikes. As if that wasn't enough, beating the final DK battle unlocks the Expert levels, and they certainly live up to their name. These levels are unlocked by collecting trophies, which are earned by getting high scores on levels instead of the usual Gold/Silver/Bronze Star system. Beating the final DK also opens up Plus Mode, which doubles the previously explained level count. In Plus Mode, players are given different types of Minis. The catch is that players have to guide them to the goal in the correct order. The plus levels themselves are largely unchanged, with tweaks here and there to keep things from being too easy. What's more, the Coins and Trophies earned in Plus Mode only count for Plus Mode, so you have to unlock the Special and Extra levels over again to prove you can handle them.

The art style of the game is also more polished than the predecessors. The level tilesets were improved, making solid ground look a little more pleasing than just a solid mass of identical blocks. The backgrounds have forgone the "colored glass shapes" style in favor of a stylized render look, sometimes with backgrounds having 4-5 layers of depth instead of just 3. The whole game has an Amusement Park theme, with worlds being called "Attractions" and different park rides being seen in the scenery. The music is also all new. Like MvDK2, it mostly relies on remixes of past Mario themes. Some of the same themes from MvDK2 are used again, but with a new remix. My favorite is world 1's music, which uses remixes of SMB2 music, including the boss theme for the DK stage. Surprisingly, they either pulled from more obscure music, or half the game uses original melodies. Unfortunately, these songs are more designed to fit the level (which they do quite well) but are not very memorable.

I think that covers about everything. My only annoyance with the game is that Pauline's screams during the boss fights make me feel awkward when playing at my dorm. If you're into Lemmings-type games, or if you liked MvDK2, then I recommend getting this game. It's a good way to pass the time and tease your brain.

Gameplay:
Length:
Presentation:
Quality:
Overall Rating:

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xdaniel
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Posted on 01-18-11 12:48:17 PM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Dragging out an old, battery-less PSP Slim I fixed a while ago from storage + updating it to official firmware 6.35 + messing around with some tools related to signing homebrew, unpacking and creating EBOOTs, etc. = the MD/Genesis emulator PicoDrive on official firmware, without any "homebrew enabler" or somesuch:

<object width="480" height="385"><embed src="http://www.youtube.com/v/68prTCnSQSM?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

There appears to be a download here, but I didn't know about that one and so did the whole signing stuff using those tools on my own.


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Orlandu


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Posted on 01-18-11 01:55:50 PM Link | Quote
Wii played from PSP

So its a trick and not real emulation, still pretty cool.

<object width="640" height="390"><embed src="http://www.youtube.com/v/1Q1b1iNgl8M&hl=en_US&feature=player_embedded&version=3" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="640" height="390"></embed></object>

I'd like to see other games, such as WoW, played from the PSP Display program.

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krutomisi
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Posted on 01-18-11 04:45:25 PM (last edited by krutomisi at 01-18-11 01:52 PM) Link | Quote
Originally posted by Orlandu


the DS can control a computer too so that means you can go

NDS -> Computer -> PSP -> Computer -> Wii -> N64


emulating emulation  

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Colin
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Posted on 01-19-11 05:16:38 AM Link | Quote
North American/European launch details for the 3DS to be unveiled tomorrow (or later today).

9 AM Eastern Time/3 PM CET. Simultaneous events in New York and Amsterdam.

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Magikoopa

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Posted on 01-19-11 01:51:31 PM (last edited by Peardian at 01-19-11 10:53 AM) Link | Quote
Nintendo's event(s) are going on right now! The 3DS is coming out on March 27th for only $249.99! There will be 30 titles in the launch window, which goes from it's release in March til about June.


Oh, and Amazon is accepting pre-orders for them.

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Colin
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Posted on 01-19-11 01:58:27 PM Link | Quote
Good news: Europe doesn't get screwed for once and gets their launch on March 25.
Bad news: Pricing is "up to the retailer" in Europe, meaning... yeah, you're getting screwed. :\

$249 is about what I expected.

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Posted on 01-19-11 02:13:25 PM Link | Quote
Originally posted by "Gonintendo"
One of the things that I loathe about the Wii is having to enter a friend code every time I want to play a game with someone. Well it seems that the 3DS will be fixing that problem. Now you'll only need to enter one friend code, ever. Once you've added your friends you'll be able to see who's playing, what they're playing and Nintendo's promised that it will be extremely easy to join them.




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Lunaria

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Posted on 01-19-11 02:34:08 PM Link | Quote
About fucking time, it was getting to be a big hazzle with all the friend codes to each and every game to the point where I just loath dealing with online nintendo gaming. :E

But hey, seams they got their act together at least and will provide a free online service that won't suck, I'm getting the feeling this will push the competition for the 360 more which have been know to have the best online in current gen but it had a monthly cost. :p

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Posted on 01-19-11 03:22:38 PM Link | Quote
Originally posted by Karis
But hey, seams they got their act together at least and will provide a free online service that won't suck, I'm getting the feeling this will push the competition for the 360 more which have been know to have the best online in current gen but it had a monthly cost. :p


What? How?

Sony already has an acceptable opponent for live on their PS3, they're the only ones at the moment who would be able to be putting any pushing power onto Microsoft.

And why would Microsoft be pushed by online on a handheld console?

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Posted on 01-19-11 03:28:12 PM Link | Quote
It's called reading in between the lines. :<

Seeing as nintendo does this, one can only assume they will do the same for their next home console too. And while I know PS3 provide a similar service as the 360 for free, they kinda got in very late in this gen as their console was very expensive and lacked games when it came out. :<

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Posted on 01-19-11 03:33:56 PM Link | Quote
Oh ok, now I follow.

Yeah, I guess it bodes well for next-gen, whenever that is.

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Posted on 01-22-11 04:47:00 PM Link | Quote
Originally posted by Eurogamer/Nintendo Spokesman
However, a spokesperson for Nintendo told Eurogamer today that although neither an internet browser nor the eStore would be included in the console's "initial firmware" they will be "updated on day one".


Sneaky, for those who don't want internet features, nothing is cluttered up, for those that do it's a download away.

(And who knows, sneaky pirate breaking day 1 firmware upgrade)

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Jul - Gaming - Hand held Discussion Thread (Read: DS, PSP, etc) New poll - New thread - New reply


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