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05-03-22 05:55:47 AM
Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed
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Posted on 09-29-07 03:34:05 AM; last edit by Vorton on 10-01-07 02:00 AM Link
VL-Tone, would it be possible if you could add a function that allows you to save all edited textures at once? Sometimes it does get frustrating to save each texture one at a time.
CellarDweller
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Posted on 09-30-07 05:26:49 PM Link
Originally posted by VL-Tone
Is anyone here experienced enough in C or C++ command-line programming to help me write an all-in-one portable command-line version of the ROM Extender?


Did someone say C?

I actually started to work on an extender shortly after the original one was released, but I lost interest shortly after. There is one thing that is bothering me. A number of files in the ROM are relocated to odd numbered addresses. I suspect that this could cause problems if an extended ROM is run on a real N64.

I'm interested, and I can even include a GTK GUI. I have all of the information I need. If anyone wants it I'll get started.

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Posted on 10-02-07 07:01:53 AM Link
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Originally posted by CellarDweller
Originally posted by VL-Tone
Is anyone here experienced enough in C or C++ command-line programming to help me write an all-in-one portable command-line version of the ROM Extender?


Did someone say C?

I actually started to work on an extender shortly after the original one was released, but I lost interest shortly after. There is one thing that is bothering me. A number of files in the ROM are relocated to odd numbered addresses. I suspect that this could cause problems if an extended ROM is run on a real N64.

I'm interested, and I can even include a GTK GUI. I have all of the information I need. If anyone wants it I'll get started.


I would really appreciate if you could do it. I'm sure many others are interested in seeing this happen. Heck, maybe it could inspire someone to create a linux/open-source SM64 level editor or some other editing tool?

Maybe it would be time to define a new extended ROM format, to add more space between uncompressed segments amongst other things, and to fix the odd numbered addresses problem.

The only catch would be for TT64 to make the transition to the new format... If I put backward compatibility with the old format in TT64, it would almost defeat the purpose of having a new format, because people that already started a mod or hack would continue to use the old format, and any new feature taking advantage of the new ROM format wouldn't work with these.

The best solution would be to have a program (maybe integrated into the new C based ROM Extender) that converts the old extended ROMs from the old to the new format, and make subsequent versions of TT64 only open the new format so it doesn't get held back by backward compatibility.

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kingwhomp
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Posted on 10-02-07 08:02:33 PM Link
can somebody help me with a SM64 Editor that i am makeing if so:


my AIM is MarioBros395
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Posted on 10-03-07 07:28:26 AM Link
KW, It won't happen with you.
Speak up about it only if you know C or some other great language.

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Posted on 10-03-07 11:33:15 PM Link
I've got a bug report, a bug that happens in the second Bowser course. If I move a "Moving Pyramidal Platform" or a "Rainbowish sliding Platform", the game (to clarify, the game is in SM64 not TT64) will freeze ether when Mario gets near the platform I moved or right after he lands on the platform I moved.

I don't think that this is a collision data problem for two reasons:
1. These platforms have their own collision data
2. (Sometimes) Right before the game freezes, Mario does land on the platform. He's clearly standing on the platform, not going through it.

This may or may not happen in the other bowser courses with different kinds of platforms. In Bowser's second coarse, it probably happens with other platforms rather than the two I mentioned as I haven't used that many different kinds of platforms.


the emulator I'm using is PJ64, and the operation system I'm using is windows XP.
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Posted on 10-06-07 05:43:07 PM; last edit by NintendoMasters on 10-07-07 09:55 AM Link
Originally posted by NintendoMasters
I'm not sure if this counts as a bug, but i edited a texture and all the star select screen backgrounds have gone black making it impossible to read my act names.
I've changed the texture back but they're still black. Is there any way to fix this?

Forget i said this...
It was the Direct 3D Clear mode setting causing that to happen not TT64

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Posted on 10-14-07 06:11:24 PM Link
IDEA: How about a debug box so we can better understand what toadstool64 is doing?
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Posted on 10-15-07 03:55:41 PM; last edit by NintendoMasters on 10-15-07 03:58 PM Link
Originally posted by Dark Mario
IDEA: How about a debug box so we can better understand what toadstool64 is doing?

Shouldn't that post go in the suggestions thread and not the bug reports?
Anyway what would be the point of that? If you can understand what it would show then it might be of some interest, but if you dont then it's pointless.
Unless you mean to give VL-Tone an error log if TT64 isn't working properly, but the size if that text would probably be MASSIVE.

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Posted on 10-21-07 02:56:57 AM Link
Had something to say

30
.....L...V...L..............5
......E...X...P.............347
.......FOR......NEXT.....182
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _one bug i found is that the "Y rot" can be changed, like changed to B rot or blabla.... you can edit whats is writen there...

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Posted on 10-22-07 05:16:12 AM Link
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Originally posted by Royal
one bug i found is that the "Y rot" can be changed, like changed to B rot or blabla.... you can edit whats is writen there...


Sorry Royal, I simply can't understand that phrase...

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Posted on 10-22-07 06:54:01 AM Link
He is saying that the number displayed on the Y rotation box can be changed.

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Royal
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Posted on 10-22-07 06:52:01 PM Link
Has a lot to say

50
.....L...V...L..............6
......E...X...P.............821
.......FOR......NEXT.....86
_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
not the number, the words "Y Rot" can be changed. just click on it and you will be able to change.

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Posted on 10-23-07 08:00:38 PM Link
I found a bug.
I was messing around a bit with a M64 ROM, I by mistake, clicked on the open ROM button, So I canceled the opening, and then it insisted that I open a ROM up, even though one was already loaded.

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nevum
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Posted on 10-24-07 12:44:26 AM Link



Here's one:

I know it's because I'm using Vista, but I'm wondering when it will be fixed...

In the TT64 Read Me, It said that the bug would be fixed when Adobe releases a vista/intel mac version of Director MX. I'm just wondering when that will be...

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Posted on 10-24-07 01:53:46 AM Link
that is because you are using software rendering, instead of DX 7

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Roger3245

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Posted on 10-24-07 05:27:49 AM Link
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Originally posted by roger3245
that is because you are using software rendering, instead of DX 7


Ehm roger3245, you cannot use the DX 5 or 7 option under Vista, TT64's renderer will automatically revert back to software rendering because Adobe Director MX 10, which was used to create TT64 is not fully compatible with Vista. It's a known issue that affects all 3d stuff in Director, and will be resolved when Adobe releases Director 11 which will be compatible with Vista's DX 9 and will also be intel native on Macs.

To answer your question nevnum, Adobe recently confirmed at Adobe Max 2007 (October 4th) that Director 11 is still scheduled to be released before the end of 2007. There isn't much time to go, but Adobe has some kind of policy where they only announce release dates for products 30 days in advance.

Then, it will be a matter for me to get my hands on the product, which normally cost around $1000, and probably won't be easy to find through "other means" until a month or two after its release. Fortunately, Adobe also announced a special student pricing of $99 for the full version, and I should be able to afford that

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Posted on 10-24-07 03:26:41 PM Link
Originally posted by nevum
Here's one:

I know it's because I'm using Vista, but I'm wondering when it will be fixed...

In the TT64 Read Me, It said that the bug would be fixed when Adobe releases a vista/intel mac version of Director MX. I'm just wondering when that will be...

I have that problem on another computer i use, but it runs Windows XP AND uses the DX 7 renderer...
Must be something to do with the graphics card on it, because the one i use most of the time (more recent computer model) doesn't do that.

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Posted on 10-24-07 09:35:55 PM; last edit by roger3245 on 10-24-07 09:36 PM Link
Originally posted by VL-Tone
Adobe recently confirmed at Adobe Max 2007 (October 4th) that Director 11 is still scheduled to be released before the end of 2007. There isn't much time to go, but Adobe has some kind of policy where they only announce release dates for products 30 days in advance.



I heard that they usually release big things like this around the holidays...
I know this from PC Magazines

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Posted on 11-22-07 11:14:33 PM (last edited by Stevoisiak at 11-22-07 08:21 PM) Link
Ok. I have this horable glitch with toad's tool. I open up Toad's Tool normally, choose an extended rom, the program loads up, and I can't see anything on the flying demo screen, or on the level select. So I click a rando spot on the level select and load up a level. A few seconds later, a stupid error mesage comes up saying this.

"ERROR


-2147219502

Script Error. Continue?"

I've tried everything, hitting yes, hitting no, Re extending the rom, reinstalling toad's tool, reinstaling the rom extender, using predited roms, using clean roms, restarting the computer, loading textures from the rom, updating flash media projecter, but nothing works. I'm beggining to think it's my darn computer. Half the CD games I try to install don't even let me get to the install menu. Is there anything that can be done to fix this? My yputube name is the same thing it is here, stevoisiak.

P.S. I sent you a PM on youtube. And yes, I PMed it to the username Staraxxon
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Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. New poll - New thread - Thread closed


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
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