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luckwii Member Level: 24 Posts: 41/111 EXP: 75674 For next: 2451 Since: 11-16-10 Since last post: 10.9 years Last activity: 10.9 years |
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| Is it possible to import tiles into the second tileset? |
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| Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! |
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luckwii Member Level: 24 Posts: 41/111 EXP: 75674 For next: 2451 Since: 11-16-10 Since last post: 10.9 years Last activity: 10.9 years |
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| Is it possible to import tiles into the second tileset? |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1061/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| In tileset 2?
Yes. Go to the level chooser, the Tools tab, Tileset Editor, and select tileset 2. Then do it like you would for any normal tileset. |
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ray Member Level: 39 ![]() Posts: 125/321 EXP: 372413 For next: 32358 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Why Luigi goes always through the slope? The Tile Behaviors are right^^
Please help! ![]() ____________________ ![]() |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1063/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| you must put a tile with behavior 0A 00 20 00 (i think) under the base of the slope.
Look at the original levels. |
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ray Member Level: 39 ![]() Posts: 126/321 EXP: 372413 For next: 32358 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| Thank you, now it works fine =D ____________________ ![]() |
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Sir Cink Member Level: 23 Posts: 24/96 EXP: 60485 For next: 7238 Since: 01-07-11 From: The Netherlands Since last post: 11.1 years Last activity: 9.3 years |
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| Somebody know's how to open, the nsmb editor under mono?
Downloaded everything, but still dont know how to operate the editor
Thanks in advance. ____________________ ScR |
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luckwii Member Level: 24 Posts: 42/111 EXP: 75674 For next: 2451 Since: 11-16-10 Since last post: 10.9 years Last activity: 10.9 years |
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Originally posted by dirbaio I'm sorry, was tired last night. I meant the second palette within a tileset. |
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ray Member Level: 39 ![]() Posts: 127/321 EXP: 372413 For next: 32358 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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| When you import, you can choose "Import in first pllatte" or "Import in second pallette"
This should help you ![]() ____________________ ![]() |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 166/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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Originally posted by Sir Cink Please dont annoy us with this mono crap! I dont think anybody knows, how to fix your problem!!! ____________________ ![]() |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 167/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| what does the buttons "EXPORT THIS", "IMPORT THIS",... in the 2d texture editor mean? ____________________ ![]() |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1065/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| These allow to import/export a single image.
When importing it, the palette won't be changed. Instead, the image will be paletted with the selected palette as best as possible, so you're restricted to using the same colors. THe import/export all DO rebuild all the images and all the palettes you have opened. |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1066/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by NsmB_PrO Hey, i've been looking at it... Aaand I can't reproduce your problem. Could you explain better when does it happen? A screenshot of the error would be nice too. |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 168/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| OK, I have figured out the following:
When I edit textures in my (e) ROM, close the ROM and open it again, this window appears:
Sorry Window is German
And if I click continue, this appears:
This was all! I can still open the ROM with the Nsmb editor 5.1b and then export a patch! But it can be really annoying, if the ROM always locks itself! Hope you can help me now ![]() ____________________ ![]() |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1073/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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Originally posted by NsmB_PrO LOL. Could you click the "details" button and copy-paste the error message? |
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ray Member Level: 39 ![]() Posts: 134/321 EXP: 372413 For next: 32358 Since: 11-10-10 Since last post: 10.7 years Last activity: 7.7 years |
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I have a problem with the 3D textures I edited tthe Color Palllette of the water in jyoutou tileset and imported a block. then it looks like that: And now it looks like THAT:
I have done nothing. I worked at the tower and when i testes it, suddenly the texture was gray ![]() ____________________ ![]() |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 169/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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Originally posted by .NET Framework This is shown, when I click on the details button
Thanks in Advance... When I open a unlocked ROM, and then I load my locked ROM from the editor, and if i open a file the error is: Originally posted by .NET Framework ____________________ ![]() |
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dirbaio For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation". Level: NaN Posts: 1076/-1288 EXP: NaN For next: 0 Since: 07-28-09 From: Spain Since last post: 10.9 years Last activity: 9.9 years |
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| Oh...
You're using the "load ROM" button? It's terribly bugged. Never ever use it. |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 170/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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Originally posted by dirbaio NO, i dont use it! I have just tested my locked ROM with the load ROM button, because if I want to open may locked ROM, it doesnt work!
So, it was just a test ![]() ____________________ ![]() |
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krutomisi 2480 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Level: 94 ![]() Posts: 1189/2481 EXP: 8266819 For next: 89838 Since: 02-01-10 Since last post: 242 days Last activity: 182 days |
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NsmB_PrO Member Picture Resized! Level: 46 ![]() Posts: 175/467 EXP: 668524 For next: 43250 Since: 04-29-10 From: Austria Vöcklabruck Since last post: 10.8 years Last activity: 9.1 years |
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| Yeah i have backups!
But that doesnt solve the problem-.- I know what i have done to the rom. I edited textures and the the rom locked herself! The editor 5.2 what i use doesnt have bugs, because I used the editor of ray too...It still didn't work!
But this happens only to the (e) ROM! Not to the (u) at all! I use the .NET Framework 4 if someone wants to know it ![]() ____________________ ![]() |
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| Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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