- Rotated the morphball maze in the mountains.
- Fixed a few odd looking tiles in deep ice (Tile laying, not graphic editing)
- Placed the missile tank in the deep ice turtle room again due to me thinking the hack lacks a single missile tank. (Confirmation regarding item % would be nice.)
- Shamelessly changed the varia suit and space jump graphics to look more like prime series.
- Fixed the messed up mega ball pick up graphics.
- Changed the X-ray room again placing the harder puzzle on getting the X-ray rather then the secret passage.
- Removed the passage to beta rooms from steamfair, it was fucking stupid anyway.

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- Fixed the hatch and door in kraids room not having the graphics the rest of the doors in the game used.
- Removed the fog in hi-jumps room.
- Fixed the surface map to reflect that there is a square you can't actually get to in landing site room.
- Nerfed the Zeela to do less damage. (It was planned (originally) to be used in deep ice, rather than dark dust.)
- Made the grappling points in one room of Poison Point more obvious.
- Made the confusing power bomb able barrels in the same room none-bombable to remove confusion.
- Removed a powerbomb block from Dark Dust that was not used for anything.
- Fixed the normal path to kraid not requiring walljumping if you have yet to pick up high-jump.
- Mega ball, IM Plating, and Crystal armour now provides the right name on both inventory screen as well as pickup information box.
- Rooms in steamfair that were hot before without "varia" is no longer so. (I might have missed a few?) IM is supposed to start you off with a varia-ish suit from the start.
- "Gravity suit" got new pickup graphics.
- Made a patch for headered ROMs too!