Register - Login
Views: 99865782
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 05:57:50 PM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 35 36 37 38 39 40 41 42 43 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 152/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 01-09-11 11:19:16 AM (last edited by NsmB_PrO at 01-09-11 08:19 AM) Link | Quote
I have got a problem!
I inserted an animated block in the game, but I cant touch it!
even if i set its behavior to "00 00 01 00"!!!

Please someone help me with this

See the video:
<object width="480" height="385"><embed src="http://www.youtube.com/v/y9XtsOkoZDg?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

____________________
Bilder Upload
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1040/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-09-11 11:24:12 AM Link | Quote
Try to create the very same block on another map16 tile.
Some map16 tile numbers are "reserved" and dont work...
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 153/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 01-09-11 11:46:11 AM (last edited by NsmB_PrO at 01-09-11 09:34 AM) Link | Quote
Originally posted by dirbaio
Try to create the very same block on another map16 tile.
Some map16 tile numbers are "reserved" and dont work...

I did!

But it doesnt work
Creating a animated Block is bullshit

EDIT: Now it works! Dont know, what I have done!
I edited with Team Viewer rays ROM and there it worked fine

____________________
Bilder Upload
luckwii
Member
Level: 24


Posts: 37/111
EXP: 75674
For next: 2451

Since: 11-16-10


Since last post: 10.9 years
Last activity: 10.9 years

Posted on 01-09-11 07:41:58 PM Link | Quote
I edited my Castle 1-3 boss battle. Everything works except there is no boss sound effects or music. Any idea how to restore them?

I compared an original rom and it shows no music in the view. What controls music and sound effects? I tried inserting the "final boss" music and it plays up to the actual battle.

Any help would be appreciated.
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1043/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-09-11 08:21:38 PM Link | Quote
Try to check the original level, and set the same music it has...

Also, did you change the sound set? (I think I added that after 5.1, so if you're using 5.1 you haven't)
luckwii
Member
Level: 24


Posts: 38/111
EXP: 75674
For next: 2451

Since: 11-16-10


Since last post: 10.9 years
Last activity: 10.9 years

Posted on 01-09-11 10:20:10 PM (last edited by luckwii at 01-09-11 07:38 PM) Link | Quote
Originally posted by dirbaio
Try to check the original level, and set the same music it has...

Also, did you change the sound set? (I think I added that after 5.1, so if you're using 5.1 you haven't)


I have the sound set option in the configuration menu of my old editor. I am editing Castle-1 area-3. It shows sound set 20. The music in the original rom shows "none". Still no luck.

I can't really use the new editor either still because of the object problem. But I opened my hack with it and still saw no differences.


dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1049/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-10-11 11:47:35 AM Link | Quote
Are you sure you didnt modify/delete any sprites?
Boss rooms have weird unknown sprites , but they are necessary for the boss to work.

Try starting from the original area, and editing everything you want to, step by step, checking if it still works each step. That way you'll know what's breaking the sounds...
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 156/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 01-10-11 02:29:31 PM Link | Quote
Please help me with my ROM!
Every day, I have to unlock my ROM of NSMB, because my ROM locks oneself, even if I dont do anything wrong!
I just make a level and what does happen to the ROM?.......It gets locked

I hate this shit! I use the Nsmb Editor 5.2 r136...

please someone help me

____________________
Bilder Upload
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1052/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-11-11 06:56:06 AM Link | Quote
- What do you mean by "lock"? What error are you getting?

- What ROM version are you using?
ray
Member
Level: 39


Posts: 111/321
EXP: 372413
For next: 32358

Since: 11-10-10


Since last post: 10.7 years
Last activity: 7.7 years

Posted on 01-11-11 11:11:13 AM (last edited by ray at 01-11-11 11:28 AM) Link | Quote
He uses E Version and the error is the same, like you open a rom with the editor twice

EDIT: I have a problem in my 1-2. When you are going trough the level, sometimes the camera stops to scroll down/left/right/up. But there are always objects -.- Please help me =D
And another question. Is it possible to change the level names? For example: from 1-5 change to 1-Airship.

____________________
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 158/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 01-11-11 03:48:57 PM Link | Quote
Originally posted by ray
He uses E Version and the error is the same, like you open a rom with the editor twice

EDIT: I have a problem in my 1-2. When you are going trough the level, sometimes the camera stops to scroll down/left/right/up. But there are always objects -.- Please help me =D
And another question. Is it possible to change the level names? For example: from 1-5 change to 1-Airship.


One time I had this problem too. Try to put "object 2" in each 16x16 grid in the editor. Also search for "object 5". If you have one in the level, the camera won't move, when "object 5" is coming near the camera!

No, you cant change the level-name, since they arent normal texts, but pictures...
I think, I can look through the HEX code of some files
The problem is, I don't know, which file holds all the level names

I think, if we find that file, we can change the destination level too! (I mean, if you choose the level 1-5 in the game, you will be linked to for example 4-2)

____________________
Bilder Upload
ray
Member
Level: 39


Posts: 113/321
EXP: 372413
For next: 32358

Since: 11-10-10


Since last post: 10.7 years
Last activity: 7.7 years

Posted on 01-11-11 03:56:37 PM Link | Quote
Ok thank you^^ With the camera... heres a screenshot.


____________________
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1054/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-11-11 04:00:55 PM Link | Quote
Also check to remove any "scroll stop" sprites. For example, 198 and 199.
I'll fix the E version lock right now.
ray
Member
Level: 39


Posts: 114/321
EXP: 372413
For next: 32358

Since: 11-10-10


Since last post: 10.7 years
Last activity: 7.7 years

Posted on 01-11-11 04:02:10 PM Link | Quote
I deleted every sprite and object in the level xD There arent any object 5 or sprites like 189 and 199

____________________
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1055/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-11-11 04:03:31 PM Link | Quote
And the camera still stops?
Weird

Can you post a screenshot of the view settings? (the left panel when having the view selected)
Also, what level number/area is that?
ray
Member
Level: 39


Posts: 115/321
EXP: 372413
For next: 32358

Since: 11-10-10


Since last post: 10.7 years
Last activity: 7.7 years

Posted on 01-11-11 04:08:12 PM Link | Quote
Level 1-2 and i have fixed it^^ I put a Object 2 to this place and it works fine, but heres a sreenshot^^


____________________
dirbaio
For future reference, "Responsible disclosure" isn't "acting like a douche about an exploit and demanding compensation".
Level: NaN


Posts: 1057/-1288
EXP: NaN
For next: 0

Since: 07-28-09

From: Spain

Since last post: 10.9 years
Last activity: 9.9 years

Posted on 01-11-11 04:11:26 PM Link | Quote
Oh, cool.
Then it's not because of the view settings

luckwii
Member
Level: 24


Posts: 40/111
EXP: 75674
For next: 2451

Since: 11-16-10


Since last post: 10.9 years
Last activity: 10.9 years

Posted on 01-11-11 09:45:52 PM (last edited by luckwii at 01-11-11 06:46 PM) Link | Quote
I have had this trouble before as well. When the level is taller than 256 and you are using 198/199 sprites, somtimes the sprites will go farther than they should. I had fixed a few of these situations by using not using a 198/199 bottom limit, and making the view end the panning of the camera. Then, I use top limits above. I have a lot of levels with screens stacked on top of one another. Sometimes, staggering the 198/199s whether they are top or bottom types helps. Think of your walking progression through the level. Try leading in the top or bottom that isn't working whether it starts from the left or right.

Look at my hack "new Metroid Bros." for some examples. I spent days on some levels getting the camera to pan right.
Yoshi_3000
User
Level: 11


Posts: 6/20
EXP: 5818
For next: 167

Since: 10-02-10

From: Germany

Since last post: 11.2 years
Last activity: 11.2 years

Posted on 01-12-11 12:12:24 PM Link | Quote
the sprite editor from NSMB Editor 5.2 doesent work

____________________
http://images1.wikia.nocookie.net/__cb20101017101327/fantendo/images/d/dc/UI_O_menu_title_log_u_ncg.bin.EFR.png
NsmB_PrO
Member
Picture Resized!
Level: 46


Posts: 160/467
EXP: 668524
For next: 43250

Since: 04-29-10

From: Austria Vöcklabruck

Since last post: 10.8 years
Last activity: 9.1 years

Posted on 01-12-11 12:36:19 PM Link | Quote
Originally posted by Yoshi_3000
the sprite editor from NSMB Editor 5.2 doesent work

are you that stupid or why are you asking such silly questions?
dirbaio has told us 100 times, that the texture editor IS NOT FINISHED YET!!!
the current 5.2 is only a beta!

BTW: You have improved yourself by writing bug reports into the questions thread! Everytime you write something, you write it in the wrong topic!

Originally posted by Waffle Ryebread
You have been warned before. Obviously you don't listen well. Now let me make this absolutely, 100% crystal clear:

READ AND FOLLOW THE F*CKING RULES OR I WILL DESTROY YOU.

Should you choose to ignore this, your next post will be your last.

If I was you, I would follow this post, or you will really be destroyed!!!

____________________
Bilder Upload
Pages: 1 2 3 4 5 6 7 8 9 10 ... 35 36 37 38 39 40 41 42 43 ... 56 57 58 59 60 61 62 63 64 65Next newer thread | Next older thread
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 9 query cache hits.
Query execution time: 0.084457 seconds
Script execution time: 0.024414 seconds
Total render time: 0.108871 seconds