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Joe
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Posted on 12-24-10 07:23:15 AM Link | Quote
Originally posted by Abaxa
(image)
The translation patch replaced some Japanese characters, so it's hard to read. I know for sure it's referring to a break opcode, but the rest is obscured. It shouldn't be too difficult to figure out what it says based on that image and some clever hacking.

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Posted on 12-24-10 06:05:41 PM Link | Quote
Unused Magic of Scheherazade characters?


I'm pretty sure I have every townsperson/NPC listed on this page. This guy is not amongst them, and I don't remember seeing him, either.


That looks suspiciously like it was meant to be an icon for the main character's head. He's the only person who doesn't have one on the status screen. Sometimes, character head icons are used when they have dialogue, too. Maybe the hero was meant to speak at one time... but for the most part, he's mute.


Okay... that's the most bizarre one yet. It looks like either some creature that opened its mouth and has another face inside, or it's somebody wearing a bear suit or something... Maybe it was meant for the winter world?
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Posted on 12-25-10 12:05:15 AM Link | Quote
Think you have a couple of colors inverted there:



Looks almost like a pig creature.

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Posted on 12-25-10 12:24:16 AM Link | Quote
Interesting. Whatever it is, I think it's safe to say it's unused.

I have a page on my site somewhere that mentions this, but I thought I'd take the opportunity to mention how much a lot of this game's sprites look like somebody at Culture Brain took sprites from other games and just modified them:











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Posted on 12-25-10 02:17:13 AM Link | Quote
...I have to say FO, you have a pretty good argument there. The Luigi one though, seems to be a wee farfetched for me though except in the face. ...Unless that was your point.

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Posted on 12-25-10 02:43:13 AM Link | Quote
When a friend of mine saw Kebabu for the first time, he told me that he couldn't tell what it was and all he could see was a Luigi head with wings.
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Posted on 12-25-10 05:50:41 AM Link | Quote
Honestly, of all of those, the Luigi head monster actually looks the *most* blatant to me...
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Posted on 12-25-10 10:05:14 AM Link | Quote
A friend on another board mentioned that the unused Hero head looks like Link from Zelda 2.

Did you know that The Magic of Scheherazade is almost an entirely different game from Arabian Dream Scheherazade, the Japanese game it was based on? Culture Brain completely redid the graphics and music for the American version, and the game itself was changed considerably. I only played a bit of the first chapter, but the overworld had an entirely different layout and the menu-driven battles were a lot harder and more tedious. We really got the better end of the deal all the way on that one.
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Posted on 12-25-10 09:53:47 PM (last edited by GlitterBerri at 12-25-10 06:55 PM) Link | Quote
Originally posted by Abaxa
Hi everybody! I was playing Eternal Filena today - grinding out some new weapon skills when an enemy died and the game apparently kicked into its error handler. The translation patch notes said some development tools might kick in at times. I couldn't exit this screen but pressing any button caused the screen to flicker and update the value listed by PC. The text isn't translated so this is cavespeak. (Eternal Filena is, unfortunately, only partially translated.)




ブレ’ク命令が使用kれまlp

Break command used (???)

The last part is nonsense, and the apostrophe replaces the katakana symbol イ. I'd guess that the k is probably さ and the lp is す, making the message ブレイク命令が使用されます, same meaning as above.
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Posted on 12-25-10 09:57:45 PM Link | Quote
Originally posted by Flying Omelette
A friend on another board mentioned that the unused Hero head looks like Link from Zelda 2.

Did you know that The Magic of Scheherazade is almost an entirely different game from Arabian Dream Scheherazade, the Japanese game it was based on? Culture Brain completely redid the graphics and music for the American version, and the game itself was changed considerably. I only played a bit of the first chapter, but the overworld had an entirely different layout and the menu-driven battles were a lot harder and more tedious. We really got the better end of the deal all the way on that one.


You should do a comparison between the two for TCRF. That'd be an interesting read.
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Posted on 12-26-10 02:11:37 AM (last edited by Flying Omelette at 12-26-10 12:47 AM) Link | Quote
Since it's almost a completely different game, it would probably take awhile to list all the differences. Just about everything was changed. But I did find some of my old screenshots of the Japanese version:





While the intro and title screens of Arabian Dream Scheherazade are admittedly very pretty, it all goes downhill from here...


Instead of a hero who actually looks like he could have fought demons, faced a powerful wizard in battle, and had a romantic relationship with a princess, we get...


...a little kid on ritalin who was just let loose in the toy shop.


Slightly more cartoony townspeople sprites.


More cartoony-looking enemy bandits...and why are the trees disintegrating?


Fish enemy sprites are different.


The menu-driven battles is where things really take a turn for the weird. It's like they're less cartoony than the American versions. And they're nowhere near as detailed. They look kind of flat. I'm guessing these are Pandarms, which don't even appear until Chapter 2 in the American version.


American Pandarm fight. Much better drawn, I'd say (and the fight is actually winnable).


The overworld layout was pretty much completely rearranged, but one major difference I noticed was an MP Star. There is no MP Star in Chapter 1 of the American game.
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Posted on 12-26-10 02:21:03 AM (last edited by Flying Omelette at 12-26-10 12:16 AM) Link | Quote
Sorry for the double-post, but I completely forgot the main reason I came back here was because I found an unused dragon enemy in the NES version of Rygar:



Since I couldn't find a lower jaw to the head in the middle of these sprites, it looks to me like what it would do is sit at the bottom of the screen (in a pit or something) and then turn its head upward with its mouth open and rise up.



I've been trying to go through games I'm ridiculously familiar with from countless replays. With games like that, I can often spot things that aren't familiar to me right away. (Kid Icarus didn't have anything unusual. Poo.)

Edit: Also, if someone could come up with an enemy modifier code for Rygar, we could find out if this guy is actually coded to work or if just his sprites remain in the ROM. Unfortunately, I'm stump-dumb when it comes to hacking.

EDIT #2: !!!!!!!!!!!!!!!!



You know how in Ligar's Castle there's that one shadow enemy that is the only one who does not have a normal enemy that corresponds to it elsewhere in the game?



BEHOLD!! After many years of being shrouded in mystery, his true identity now stands before you!

EDIT #3:

One of the other three shadows in Ligar's Castle looks like this:



I always thought it was a shadow of this enemy:



Indeed, they have the same movement pattern. But... it's not that enemy. Look at how spindly the legs on the shadow are compared to the muscular arms and legs of this creature.


The shadow is actually this thing! A big ugly bug! But I'm not quite sure how its body parts are supposed to line up. I'll need to get individual screenshots of each sprite of the shadow version to compare them.
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Posted on 12-26-10 05:16:30 AM Link | Quote
Kick-ass discoveries, FO! I'd not be surprised if those un-shaded enemies were fully-coded. However, that dragon is really interesting!

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Posted on 12-26-10 11:43:47 AM Link | Quote
The unshaded enemies are fully-coded. They are the shadows that appear in Ligar's Castle. It's just that you can see what they really look like in the ROM because when they appear in the game, a palette is applied that makes them all one solid color.

Also from Rygar...


Some Japanese text, I'm guessing left over from the Japanese version. The "D" is used for the "END" in the ending, but everything else here is not in the American version.


Is this butterfly used? I feel like it looks familiar, but I can't place it...

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Posted on 12-27-10 08:15:53 PM Link | Quote
Originally posted by Flying Omelette
Sorry for the double-post

It's fine, really. The only time double-posting is really frowned upon is when it's something stupid ("bump") or worthless and to either a really ancient thread (years+ old), or a thread that you just replied to.

Interesting nonetheless. I don't recognize the butterfly, but then I've mostly only seen the TAS

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Posted on 12-28-10 12:23:35 AM Link | Quote
I'm keeping a savestate for that error handler in Eternal Filena for the time being. According to the translator Satsu's notes the game is programmed in such a haphazard way that finding and translating text is difficult and time consuming. There is actually a lot of stuff that isn't translated and I don't know the game well enough to start digging through it.
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Posted on 12-30-10 02:26:16 AM Link | Quote
I just played through Rygar. The butterfly isn't used. Maybe it looked like a butterfly from some other game to me, but it's definitely not in Rygar.

I also got screenshots of the shadow bug/spider creature, so I can start piecing together the unshadowed version's body parts.

Might have this stuff ready for the wiki by tomorrow.
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Posted on 12-30-10 07:47:40 AM (last edited by Tauwasser at 12-30-10 04:54 AM) Link | Quote
Originally posted by Flying Omelette
I also got screenshots of the shadow bug/spider creature, so I can start piecing together the unshadowed version's body parts.


What's there to piece together? Looks pretty pieced-together to me...

EDIT: Now I know what you mean. Actually, it should be pretty easy to figure out. Just edit the palette while the thing is on the screen and you'll see the pieces.

cYa,

Tauwasser



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Posted on 12-30-10 09:44:53 AM Link | Quote
I needed to see how it looked in the game. I'm terrible at re-assembling sprites when they're in multiple pieces like that.
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Posted on 01-01-11 02:33:52 AM Link | Quote


This is part of a video memory dump from Shining Force 2 but I don't remember all those icons being used. I can't seem to find any display of the little sword, the E next to it, the Max among the status effect icons, the little blue and red gems next to the health bar tiles, the curly icon or the red and green dots at the end of the line. Those last three also show up in memory for the first game but I'm at a loss in finding a use for them there. The Max tile shows up in Shining Force CD's memory but instead of the red and blue gems next to the health bar there's an empty tile and a red heart - all unused as far as I know. Maybe they were initially going to sit next to the respective bars?



This is video memory dumped from Dark Wizard. I never really thought about it but the two Generic Intermission Helper Guys have faces obscured by windows.



This is what it looks like in game...



...and this is after GSavestate strips away all the other elements.
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Jul - The Cutting Room Floor - Weird Discoveries New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

31 database queries, 9 query cache hits.
Query execution time:  0.086341 seconds
Script execution time:  0.032860 seconds
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line 187 column 63 - Warning: <img> lacks "alt" attribute
line 187 column 112 - Warning: <img> lacks "alt" attribute
line 187 column 162 - Warning: <img> lacks "alt" attribute
line 188 column 11 - Warning: <img> lacks "alt" attribute
line 198 column 15 - Warning: <img> lacks "alt" attribute
line 207 column 122 - Warning: <img> lacks "alt" attribute
line 210 column 429 - Warning: <img> lacks "alt" attribute
line 213 column 848 - Warning: <img> lacks "alt" attribute
line 221 column 11 - Warning: <img> lacks "alt" attribute
line 222 column 23 - Warning: <img> lacks "alt" attribute
line 222 column 64 - Warning: <img> lacks "alt" attribute
line 222 column 113 - Warning: <img> lacks "alt" attribute
line 222 column 163 - Warning: <img> lacks "alt" attribute
line 223 column 11 - Warning: <img> lacks "alt" attribute
line 233 column 15 - Warning: <img> lacks "alt" attribute
line 242 column 2384 - Warning: <img> lacks "alt" attribute
line 252 column 22 - Warning: <img> lacks "alt" attribute
line 252 column 63 - Warning: <img> lacks "alt" attribute
line 252 column 112 - Warning: <img> lacks "alt" attribute
line 252 column 162 - Warning: <img> lacks "alt" attribute
line 253 column 11 - Warning: <img> lacks "alt" attribute
line 263 column 15 - Warning: <img> lacks "alt" attribute
line 274 column 389 - Warning: <img> lacks "alt" attribute
line 274 column 467 - Warning: <img> lacks "alt" attribute
line 276 column 552 - Warning: <img> lacks "alt" attribute
line 276 column 629 - Warning: <img> lacks "alt" attribute
line 278 column 715 - Warning: <img> lacks "alt" attribute
line 278 column 791 - Warning: <img> lacks "alt" attribute
line 280 column 877 - Warning: <img> lacks "alt" attribute
line 280 column 955 - Warning: <img> lacks "alt" attribute
line 282 column 1043 - Warning: <img> lacks "alt" attribute
line 282 column 1121 - Warning: <img> lacks "alt" attribute
line 284 column 1208 - Warning: <img> lacks "alt" attribute
line 284 column 1285 - Warning: <img> lacks "alt" attribute
line 284 column 1363 - Warning: <img> lacks "alt" attribute
line 284 column 1442 - Warning: <img> lacks "alt" attribute
line 284 column 1522 - Warning: <img> lacks "alt" attribute
line 284 column 1603 - Warning: <img> lacks "alt" attribute
line 292 column 23 - Warning: <img> lacks "alt" attribute
line 292 column 64 - Warning: <img> lacks "alt" attribute
line 292 column 113 - Warning: <img> lacks "alt" attribute
line 292 column 163 - Warning: <img> lacks "alt" attribute
line 293 column 11 - Warning: <img> lacks "alt" attribute
line 303 column 15 - Warning: <img> lacks "alt" attribute
line 310 column 281 - Warning: <img> lacks "alt" attribute
line 318 column 22 - Warning: <img> lacks "alt" attribute
line 318 column 63 - Warning: <img> lacks "alt" attribute
line 318 column 112 - Warning: <img> lacks "alt" attribute
line 318 column 162 - Warning: <img> lacks "alt" attribute
line 319 column 11 - Warning: <img> lacks "alt" attribute
line 329 column 15 - Warning: <img> lacks "alt" attribute
line 344 column 23 - Warning: <img> lacks "alt" attribute
line 344 column 64 - Warning: <img> lacks "alt" attribute
line 345 column 11 - Warning: <img> lacks "alt" attribute
line 355 column 15 - Warning: <img> lacks "alt" attribute
line 370 column 22 - Warning: <img> lacks "alt" attribute
line 370 column 63 - Warning: <img> lacks "alt" attribute
line 370 column 112 - Warning: <img> lacks "alt" attribute
line 370 column 162 - Warning: <img> lacks "alt" attribute
line 371 column 11 - Warning: <img> lacks "alt" attribute
line 381 column 15 - Warning: <img> lacks "alt" attribute
line 397 column 11 - Warning: <img> lacks "alt" attribute
line 398 column 22 - Warning: <img> lacks "alt" attribute
line 398 column 63 - Warning: <img> lacks "alt" attribute
line 398 column 112 - Warning: <img> lacks "alt" attribute
line 398 column 161 - Warning: <img> lacks "alt" attribute
line 399 column 11 - Warning: <img> lacks "alt" attribute
line 409 column 15 - Warning: <img> lacks "alt" attribute
line 418 column 716 - Warning: <img> lacks "alt" attribute
line 432 column 23 - Warning: <img> lacks "alt" attribute
line 432 column 64 - Warning: <img> lacks "alt" attribute
line 433 column 11 - Warning: <img> lacks "alt" attribute
line 443 column 15 - Warning: <img> lacks "alt" attribute
line 462 column 22 - Warning: <img> lacks "alt" attribute
line 462 column 63 - Warning: <img> lacks "alt" attribute
line 462 column 112 - Warning: <img> lacks "alt" attribute
line 462 column 162 - Warning: <img> lacks "alt" attribute
line 463 column 11 - Warning: <img> lacks "alt" attribute
line 473 column 15 - Warning: <img> lacks "alt" attribute
line 482 column 289 - Warning: <img> lacks "alt" attribute
line 484 column 370 - Warning: <img> lacks "alt" attribute
line 488 column 584 - Warning: <img> lacks "alt" attribute
line 491 column 837 - Warning: <img> lacks "alt" attribute
line 494 column 988 - Warning: <img> lacks "alt" attribute
line 494 column 1062 - Warning: <img> lacks "alt" attribute
line 494 column 1138 - Warning: <img> lacks "alt" attribute
line 497 column 1270 - Warning: <img> lacks "alt" attribute
line 497 column 1344 - Warning: <img> lacks "alt" attribute
line 500 column 1509 - Warning: <img> lacks "alt" attribute
line 500 column 1583 - Warning: <img> lacks "alt" attribute
line 503 column 1704 - Warning: <img> lacks "alt" attribute
line 506 column 2089 - Warning: <img> lacks "alt" attribute
line 509 column 2269 - Warning: <img> lacks "alt" attribute
line 518 column 22 - Warning: <img> lacks "alt" attribute
line 518 column 63 - Warning: <img> lacks "alt" attribute
line 518 column 112 - Warning: <img> lacks "alt" attribute
line 518 column 162 - Warning: <img> lacks "alt" attribute
line 519 column 11 - Warning: <img> lacks "alt" attribute
line 529 column 15 - Warning: <img> lacks "alt" attribute
line 538 column 237 - Warning: <img> lacks "alt" attribute
line 542 column 592 - Warning: <img> lacks "alt" attribute
line 550 column 1206 - Warning: <img> lacks "alt" attribute
line 554 column 1485 - Warning: <img> lacks "alt" attribute
line 562 column 1789 - Warning: <img> lacks "alt" attribute
line 566 column 1955 - Warning: <img> lacks "alt" attribute
line 570 column 2250 - Warning: <img> lacks "alt" attribute
line 579 column 23 - Warning: <img> lacks "alt" attribute
line 579 column 64 - Warning: <img> lacks "alt" attribute
line 579 column 113 - Warning: <img> lacks "alt" attribute
line 579 column 163 - Warning: <img> lacks "alt" attribute
line 580 column 11 - Warning: <img> lacks "alt" attribute
line 590 column 15 - Warning: <img> lacks "alt" attribute
line 597 column 241 - Warning: <img> lacks "alt" attribute
line 605 column 22 - Warning: <img> lacks "alt" attribute
line 605 column 63 - Warning: <img> lacks "alt" attribute
line 605 column 112 - Warning: <img> lacks "alt" attribute
line 605 column 162 - Warning: <img> lacks "alt" attribute
line 606 column 11 - Warning: <img> lacks "alt" attribute
line 616 column 15 - Warning: <img> lacks "alt" attribute
line 627 column 366 - Warning: <img> lacks "alt" attribute
line 630 column 652 - Warning: <img> lacks "alt" attribute
line 641 column 23 - Warning: <img> lacks "alt" attribute
line 641 column 64 - Warning: <img> lacks "alt" attribute
line 641 column 113 - Warning: <img> lacks "alt" attribute
line 641 column 163 - Warning: <img> lacks "alt" attribute
line 642 column 11 - Warning: <img> lacks "alt" attribute
line 652 column 15 - Warning: <img> lacks "alt" attribute
line 659 column 333 - Warning: <img> lacks "alt" attribute
line 660 column 804 - Warning: <img> proprietary attribute value "absmiddle"
line 660 column 804 - Warning: <img> lacks "alt" attribute
line 662 column 1154 - Warning: <img> proprietary attribute value "absmiddle"
line 662 column 1154 - Warning: <img> lacks "alt" attribute
line 662 column 1253 - Warning: <img> lacks "alt" attribute
line 670 column 22 - Warning: <img> lacks "alt" attribute
line 670 column 63 - Warning: <img> lacks "alt" attribute
line 670 column 112 - Warning: <img> lacks "alt" attribute
line 670 column 162 - Warning: <img> lacks "alt" attribute
line 681 column 15 - Warning: <img> lacks "alt" attribute
line 696 column 22 - Warning: <img> lacks "alt" attribute
line 696 column 63 - Warning: <img> lacks "alt" attribute
line 696 column 112 - Warning: <img> lacks "alt" attribute
line 696 column 162 - Warning: <img> lacks "alt" attribute
line 697 column 11 - Warning: <img> lacks "alt" attribute
line 707 column 15 - Warning: <img> lacks "alt" attribute
line 726 column 22 - Warning: <img> lacks "alt" attribute
line 726 column 63 - Warning: <img> lacks "alt" attribute
line 726 column 111 - Warning: <img> lacks "alt" attribute
line 726 column 161 - Warning: <img> lacks "alt" attribute
line 727 column 11 - Warning: <img> lacks "alt" attribute
line 737 column 15 - Warning: <img> lacks "alt" attribute
line 754 column 619 - Warning: <img> lacks "alt" attribute
line 762 column 22 - Warning: <img> lacks "alt" attribute
line 762 column 63 - Warning: <img> lacks "alt" attribute
line 762 column 112 - Warning: <img> lacks "alt" attribute
line 762 column 162 - Warning: <img> lacks "alt" attribute
line 763 column 11 - Warning: <img> lacks "alt" attribute
line 773 column 15 - Warning: <img> lacks "alt" attribute
line 788 column 22 - Warning: <img> lacks "alt" attribute
line 788 column 63 - Warning: <img> lacks "alt" attribute
line 788 column 112 - Warning: <img> lacks "alt" attribute
line 788 column 162 - Warning: <img> lacks "alt" attribute
line 799 column 15 - Warning: <img> lacks "alt" attribute
line 806 column 161 - Warning: <img> lacks "alt" attribute
line 810 column 1082 - Warning: <img> lacks "alt" attribute
line 814 column 1475 - Warning: <img> lacks "alt" attribute
line 818 column 1756 - Warning: <img> lacks "alt" attribute
line 829 column 44 - Warning: <img> proprietary attribute value "absmiddle"
line 829 column 142 - Warning: <img> proprietary attribute value "absmiddle"
line 829 column 246 - Warning: <img> proprietary attribute value "absmiddle"
line 838 column 25 - Warning: <img> lacks "alt" attribute
line 843 column 267 - Warning: <img> lacks "alt" attribute
line 823 column 17 - Warning: trimming empty <tr>
line 125 column 68 - Warning: <nobr> is not approved by W3C
line 141 column 68 - Warning: <nobr> is not approved by W3C
line 177 column 27 - Warning: <nobr> is not approved by W3C
line 203 column 27 - Warning: <nobr> is not approved by W3C
line 238 column 27 - Warning: <nobr> is not approved by W3C
line 268 column 27 - Warning: <nobr> is not approved by W3C
line 308 column 27 - Warning: <nobr> is not approved by W3C
line 334 column 27 - Warning: <nobr> is not approved by W3C
line 360 column 27 - Warning: <nobr> is not approved by W3C
line 386 column 27 - Warning: <nobr> is not approved by W3C
line 414 column 27 - Warning: <nobr> is not approved by W3C
line 448 column 27 - Warning: <nobr> is not approved by W3C
line 478 column 27 - Warning: <nobr> is not approved by W3C
line 534 column 27 - Warning: <nobr> is not approved by W3C
line 595 column 27 - Warning: <nobr> is not approved by W3C
line 621 column 27 - Warning: <nobr> is not approved by W3C
line 657 column 27 - Warning: <nobr> is not approved by W3C
line 686 column 27 - Warning: <nobr> is not approved by W3C
line 712 column 27 - Warning: <nobr> is not approved by W3C
line 742 column 27 - Warning: <nobr> is not approved by W3C
line 778 column 27 - Warning: <nobr> is not approved by W3C
line 804 column 27 - Warning: <nobr> is not approved by W3C
Info: Document content looks like HTML5
Info: No system identifier in emitted doctype
Tidy found 368 warnings and 0 errors!


The alt attribute should be used to give a short description
of an image; longer descriptions should be given with the
longdesc attribute which takes a URL linked to the description.
These measures are needed for people using non-graphical browsers.

For further advice on how to make your pages accessible
see http://www.w3.org/WAI/GL.
You are recommended to use CSS to specify the font and
properties such as its size and color. This will reduce
the size of HTML files and make them easier to maintain
compared with using <FONT> elements.

You are recommended to use CSS to control line wrapping.
Use "white-space: nowrap" to inhibit wrapping in place
of inserting <NOBR>...</NOBR> into the markup.

About HTML Tidy: https://github.com/htacg/tidy-html5
Bug reports and comments: https://github.com/htacg/tidy-html5/issues
Official mailing list: https://lists.w3.org/Archives/Public/public-htacg/
Latest HTML specification: http://dev.w3.org/html5/spec-author-view/
Validate your HTML documents: http://validator.w3.org/nu/
Lobby your company to join the W3C: http://www.w3.org/Consortium

Do you speak a language other than English, or a different variant of
English? Consider helping us to localize HTML Tidy. For details please see
https://github.com/htacg/tidy-html5/blob/master/README/LOCALIZE.md