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05-03-22 05:34:02 AM
Jul - Gaming - OpenPoké dev/discuss thread New poll - New thread - New reply
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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 823/5390
EXP: 29075387
For next: 259618

Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

Since last post: 342 days
Last activity: 342 days

Posted on 08-30-07 03:40:02 AM Link | Quote
JL2 - Post #823 - 08-29-07 10:40:02 PM
Day 38, rank 7; Level 29 (92.4%)
15283/16547 (146621/147885)
GPP: 267; GT: 45.451
Originally posted by TheGreatGuy
Well, since you'll have the source code, if you really wanted to, you could try to add it in yourself, although I don't think many people know GBA assembly. The real question is if it'll be in by default.
It's C. Though I'd think such a thing could be accomplished through the game's scripting system alone, unless OpenPoké hardcodes the events.

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Deleted User
Collection of nobodies
Posted on 08-30-07 04:33:59 PM Link | Quote
Originally posted by HyperHacker
It's C. Though I'd think such a thing could be accomplished through the game's scripting system alone, unless OpenPoké hardcodes the events.
There's a scripting system.

lock
faceplayer
checkflag 0x0001 @ Have we spoken before?
if 1 0 [GoodLuck] @ If so, skip over the gift.
loadmessage [Text_HaveAMon]
boxset 0x00
givemonster 0x00FC 0x0005 @ Level 5 Skitty
setflag 0x1001 @ Enable Party menu item
setflag 0x0001
GoodLuck:
loadmessage [Text_GoodLuck]
boxset 0x00
end

Text_HaveAMon:
"Hey, \xFD\1! You shouldn't\ngo out without a POK\xE9MON. Here,\nhave this cute little Skitty."

Text_GoodLuck:
"Good luck \xFD\1!"


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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 09-08-07 03:26:17 PM Link | Quote
Now that Cearn is back, I'm happy to announce we cracked the cries.

There's nothing really special about them at all!

The Sappy engine has several players running together to allow sound effects and music to play at the same time. Now, the play function expects an index into the song table. What the game does is write a song header and a single track to a given place in RAM. The header's voice group parameter is then set to the right one in the cry table, which amounts to just some "second song table" kinda thing. The generated song's track is tweaked to play the right pitch and such effects.

Very simple actually.


The only problem is that we'll need a potentially radically different approach for alternative, more legal sound engines.

On a side note, I wrote an application to rip all cries from Diamond. This set is guaranteed to match as the generation gap shifted to between Deoxys and Turtwig.

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[Posted by Kawa]
Darkdata
Ruins!? ♥
Level: 103


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Since: 07-04-07


Since last post: 202 days
Last activity: 10 days

Posted on 09-08-07 04:56:00 PM Link | Quote
DPP - [internet://board/post205.bit] - 09-08-07 04:56:00 PM
File Edit View Settings ?
Things are going along at an excellent rate. I am happy to be a part of this project, and I do hope it is completed... No, I know it will be completed.

Congratulations to both Kawa and Cearn for cracking yet another part of Fire Red's code. (and doing minor diamond hacking. )

Just to let everyone know about a map update, things are going along nicely, and I will soon have the cities done for the sample game.

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Deleted User
Collection of nobodies
Posted on 09-09-07 11:34:40 AM Link | Quote
So yeah. Cries are now in the game. Pitch differences and all that...

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[Posted by Kawa]
Eon

Hammer Brother
MLB
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Since: 07-22-07


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Posted on 09-09-07 11:45:50 AM Link | Quote
Speaking of cries, doesn't Magneton have a completely different cry in the GBA/DS games than older ones like Red and Blue? No other Pokemon I'm aware of is like that.

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Deleted User
Collection of nobodies
Posted on 09-09-07 11:46:40 AM Link | Quote
I don't know and quite honestly don't care.

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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 09-10-07 04:40:06 PM Link | Quote
The 251 cries I have now are slightly less than 2 mb in total size. I think I can cut it down by using ADPCM compression.

In other news, trainers can now walk up to you when you're spotted. They don't go Ping! yet, but the important part is done.

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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 09-14-07 01:01:12 PM Link | Quote
The monsters in OpenPoké now match those in the originals to such a degree that you can, with VBA's memory viewer and a steady hand, transfer them to and from without any troubles, aside from OP's usage of a totally different, ASCII-compliant codepage.

Don't repeat my mistake. Don't transfer a level 98 Pikachu when you have only one badge.

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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 09-26-07 04:27:27 PM Link | Quote
We need a team expansion.

Current active team members:
* Darkdata on maps
* Sukasa on story
* Cearn on research
* Me on coding

I can't get the battle system right and have other things to do in the game. Who would like to join me on coding? There are three basic prerequisites, aside from common sense:
* Must know C
* Must know basic GBA
* Must not even try to slip in Diamond/Pearl aspects

Maybe with a second coder, we can get things done.

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[Posted by Kawa]
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
Level: 135


Posts: 1126/5390
EXP: 29075387
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Since: 07-22-07

Pronouns: he/him/whatever
From: RSP Segment 6

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Posted on 09-26-07 06:08:32 PM Link | Quote
JL2 - Post #1126 - 09-26-07 01:08:32 PM
Day 66, rank 7; Level 36 (97.3%)
27414/28174 (307350/308110)
GPP: 409; GT: 37.202
I'd love to if I had the spare time.

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Deleted User
Collection of nobodies
Posted on 09-28-07 03:28:52 PM Link | Quote
That doesn't help much.

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[Posted by Kawa]
Tyty

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Posted on 09-28-07 08:34:49 PM Link | Quote
I'd love to help with something..... hmm.... graphics maybe? I know alot about how the games do shading and stuff....

Not much towards knowing about coding though =/

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Deleted User
Collection of nobodies
Posted on 09-29-07 07:32:49 PM Link | Quote
Originally posted by tyty210
I'd love to help with something..... hmm.... graphics maybe? I know alot about how the games do shading and stuff....

Not much towards knowing about coding though =/
Unfortunately, I know the shading system and stuff by heart, as shown by the style guide I'm writing. It's coding I need help with.

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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 09-29-07 09:28:09 PM Link | Quote
Originally posted by KyoufuKitty
* Must know C
* Must know basic GBA
* Must not even try to slip in Diamond/Pearl aspects
* sort of
* nope
*

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[Posted by NightKev]
Erika
Catgirl
미안합니다
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Posted on 10-01-07 02:58:54 AM Link | Quote
Originally posted by KyoufuKitty
The professor, assuming you meant Samuel Oak, was never in. That was Tony in those screenshots. Now it's me.

So you took out the guy who's project it originally was all together? At least credit him for the sound INI he crafted..

Interesting that you are still working on this... I mean, I just didn't expect you to get far ._. Heh.
Stigandr
1440
Some say they're what landed at Roswell in 1947, and that their right eye sees infrared light. All we know is, they're called The Stigandr.
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Posted on 10-01-07 04:21:04 AM Link | Quote
Yoro, we really don't need any more drama getting stirred up here, k?

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Erika
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Posted on 10-01-07 04:35:10 AM Link | Quote
Fair. My compliment still stands, I guess.
Deleted User
Collection of nobodies
Posted on 10-01-07 04:47:10 PM Link | Quote
Erika, you might've noticed that the credits list on the official site still has him in the credits, and his sprite is in rotation at the top.

Even then, I might have to change "music composer" to something more fitting...

I just wish we could get further with this >>

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[Posted by Kawa]
Deleted User
Collection of nobodies
Posted on 10-06-07 06:03:14 PM; last edit by KyoufuKitty on 10-06-07 06:03 PM Link | Quote

A challenge appears!



Remember Zelda? The first of you jerks to find this image



gets his own room in the OpenPoke demo game, including a personal cameo appearance.

Find the sprite on one of these sites:
Kawa's
Sukasa's
Darkdata's

Note that the image above, contest.png, does not count.

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[Posted by Kawa]
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Jul - Gaming - OpenPoké dev/discuss thread New poll - New thread - New reply


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