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05-03-22 08:32:36 AM
Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply
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Spenstar

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Posted on 12-11-10 08:19:29 PM Link | Quote
@dirbaio

Just curious, do you compile and test the revisions before you release them? Because in the past few revisions there have been multiple compile/build errors
NsmB_PrO
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Posted on 12-11-10 08:25:58 PM Link | Quote
Originally posted by Spenstar
@dirbaio

Just curious, do you compile and test the revisions before you release them? Because in the past few revisions there have been multiple compile/build errors

r133 compiles fine
use the visual studio 2010 express

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Spenstar

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Posted on 12-11-10 09:00:32 PM (last edited by Spenstar at 12-11-10 06:23 PM) Link | Quote
Originally posted by NsmB_PrO
Originally posted by Spenstar
@dirbaio

Just curious, do you compile and test the revisions before you release them? Because in the past few revisions there have been multiple compile/build errors

r133 compiles fine
use the visual studio 2010 express

Oh I didn't know that rev133 came out. I'll check it out.

I have Visual Studio 2010 Ultimate.

------------------------------------------------------------------------

Well, it looks like File.cs has an error when trying to open a NSMB.nds ROM.
rev133 error
dirbaio
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Posted on 12-12-10 01:24:18 PM Link | Quote
Spenstar, every revision I commit compiles perfectly on my computer
But sometimes, other people have also committed changes. SVN tries to merge the changes but it sometimes fails, so the revision no longer compiles...

I'm sorry, I know it's frustrating, I'll try to prevent it from happening again...

On that screenshot, could you click Break, and then select the Call Stack tab (bottom right window), and post a screenshot, so I can see what's causing the error?

Also, what ROM region are you trying to open?
Spenstar

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Posted on 12-12-10 05:48:51 PM (last edited by Spenstar at 12-12-10 02:49 PM) Link | Quote
Alright, here is a picture of the 'Call Stack' tab:


Also, I am using the (U) version of the game.
Possibly, could you Email me your build that works? Unless you are going to update the revision, then you don't have to.
dirbaio
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Posted on 12-13-10 11:41:47 AM Link | Quote
It's weird... It's the new code I added in r133 that is causing the error.
Does that happen too with an unedited rom?¿
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Posted on 12-13-10 04:56:57 PM (last edited by Spenstar at 12-13-10 02:01 PM) Link | Quote
You were right
The error occurs when you try to open a edited ROM, it works fine when opening a clean ROM. So I guess you need to recode it so it can also open edited ROMs also.

Edit: There is also the error when you click on the 'Edit Tileset' button that the program crashes.
dirbaio
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Posted on 12-14-10 07:07:00 AM Link | Quote
Try this:

Open a clean rom, extract arm9.bin
Make a backup of the rom that fails to load and open it with the old editor
Replace the backup's arm9.bin with the original one.
Try again to open the backup with r133....
illserveu
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Posted on 12-14-10 11:58:45 AM Link | Quote
Hello dirbaio,

Can I join your developer team? My main language is VB.NET, but I can also code C# (just the same framework). And I'm using VS2010 too!

Please reply to me, or contact me at vo_minhdat2007@yahoo.com.vn
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Posted on 12-14-10 06:53:30 PM Link | Quote
Originally posted by dirbaio
Try this:

Open a clean rom, extract arm9.bin
Make a backup of the rom that fails to load and open it with the old editor
Replace the backup's arm9.bin with the original one.
Try again to open the backup with r133....


Yep, using that method worked.

Could you also fix the 'Edit Tileset' bug?
dirbaio
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Posted on 12-14-10 07:12:05 PM Link | Quote
Yeah, I will, of course
Tomorrow i'll probably have some time.
Spenstar

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Posted on 12-14-10 10:48:05 PM Link | Quote
Originally posted by dirbaio
Yeah, I will, of course
Tomorrow i'll probably have some time.

Alright, thanks!

And I'm betting your going to change it so you don't have to manually replace the arm9.bin every time
S
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Posted on 12-15-10 07:46:34 PM (last edited by S at 12-15-10 04:50 PM) Link | Quote
Can the ASM code of the level Edith function of this game be used for nsmb-ds-editer?

<object width="640" height="385"><embed src="http://www.youtube.com/v/H5mrTTDcg_M?fs=1&hl=ja_JP" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object>
dirbaio
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Posted on 12-16-10 06:12:13 PM Link | Quote
Nope, It can't.
Disassembling and adapting that editor to nsmb (in the unlikely case it is possible) will be more work than programming an editor from scratch.
S
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Posted on 12-16-10 06:40:36 PM (last edited by S at 12-16-10 03:54 PM) Link | Quote
Originally posted by dirbaio
Nope, It can't.
Disassembling and adapting that editor to nsmb (in the unlikely case it is possible) will be more work than programming an editor from scratch.


Really c It is regrettable.
How about the allocation of the camera movement in the Arrow key though there is another one proposal?

P.S.The arrow key is a key that is attached to DS, and not touch screen.
dirbaio
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Posted on 12-23-10 07:38:57 PM Link | Quote
r134 is out!!!

Fixed the tileset editor not working, improved the map16 editing (Now you can press WASD to select map16 tile)
Fixed the arm9 bin not loading. Now it's only loaded when needed.
Still some tweaks to do to the ASM Patcher and to the texture editing and 5.2
will be officially out!
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Posted on 12-24-10 03:13:24 AM Link | Quote
This is awesome Dirbaio! Keep up the awesome work!
luckwii
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Posted on 12-26-10 11:09:56 PM Link | Quote
I just tried the rev 135.

It looks great only I am having one big problem where I can't use it.

I built a completely custom tileset. I didn't use any objects under 100, because I found that they can become corrupt. So my hack is missing most of its tiles. There is another big hack that was built the same.

Is it possible to re-enable all the objects again in the tileset editor? Otherwise I am dead in the water...
ray
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Posted on 12-27-10 06:51:11 PM Link | Quote
Dirbaio, can you please add the Function, that you can choose, that the Koopa is in a shell? Its nowhere

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Posted on 12-28-10 07:59:43 AM Link | Quote
Originally posted by dirbaio
Still some tweaks to do to the ASM Patcher and to the texture editing and 5.2
will be officially out!

Yay! Finally it's almost out! Then i'll be able to continue with my hacks.
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Jul - NSMB Hacking (Archive) - Editor Development thread New poll - New thread - New reply


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