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Afti Member Level: 25 Posts: 58/114 EXP: 80130 For next: 9490 Since: 06-21-10 Since last post: 7.2 years Last activity: 6.9 years |
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| Most notably:
-Time Capsule (known quantity) -totally different Contest system with five negative stats as well as the five positive ones -very early development sound test
Simpler lines for the trade center/Colosseum, and a Time Capsule. All near the start of the game's text, just under the test messages; presumably very early.
Some debugging functions and text that looks like it should be used but isn't due to a more specific message in the final.
Looks like it should be used, but in the final game Dive isn't usable except at certain spots.
No idea. For all I know, it might have some obscure use. However, from its location, I'd guess it's attached to free-use of Dive.
Found with Daycare text. Link Day-Care, perhaps?
A bunch of unused ribbons intended for various events. These have graphics, if anyone feels like ripping them.
Debugging function, looks related to Mystery Event.
Debug function. Loading external save files?
HUGE block of Contest text. NONE of this is used! (well, maybe a couple lines of the main block; haven't bothered with G3 Contests in a while.) Seems far more complex. Perhaps less stupidly dull, even.
This is the other big find. It's the text for a very comprehensive debug sound test. Suggests that a lot of battle music was composed, most of it unused. It'd be nice if GlitterBerri or someone could translate the romanji to see if there's anything hinting at areas or events which aren't in the final game. While on this subject: anyone with actual GBA hacking ability up to trying to find code for either the old Contest system or the sound test? ____________________ |











![this is about the only use for Twitter [loading witty comment...]](http://twitstamp.com/custom-2013.png)
its not above them to have unused musical elements...





