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05-03-22 08:09:09 PM
Jul - The Cutting Room Floor - Aidyn Chronicles Crap New poll - New thread - New reply
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Flying Omelette
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Posted on 12-18-10 08:15:54 PM Link | Quote
Not sure if anyone would find any of this interesting or not. Seeing as how this was an H2O game, I was hoping to find some insane, angry rant in the code. No such luck, but I did find (what looks like) a bunch of leftover developmental text:



Crash handling text? I've actually seen this game crash, but I can't remember if that's the text I saw on the screen when it did. May have been.



I've noticed a lot of references to .cpp files. Anyone know what they are?



Character rendering text?



Background rendering text?


Scale and Sphere Radius? Invalid node text...




More of those .cpp file references.


Map data error.


Another .cpp.


Oop! We've got a version number and a compile date!


Another .cpp, and something about a default image? No clue...


Just another one of those.


More .cpp's, and an audio processor - Bubbles??


More of those things.


Yeah, yeah, more...


Another .cpp, and some text that's probably used in-game, except, "That potion cannot be used in Trek mode"? I don't remember the game ever referring to itself in such a meta-fashion.


Do not know what those are, but they look interesting...


Look at that! A reference to something related to the graphics? Apparently provided by someone at Nintendo?


Error messages!


Second time I've seen a "BORG Scene" referenced in these messages. Have no idea what it means.


Well, considering how often the "Release Version" crashes, some info might not have hurt. =P


Another .cpp and error message.


Another .cpp and...The weird thing about this game is that most of its dialogue is in one huge block in the ROM, and is almost unreadable in a hex editor because of the characters that are stuck between letters. But there are a few messages near the beginning of the ROM, far away from the rest of the text, that are perfectly readable, like this one, of all things...


Near the end of the ROM, there's a bunch of these "Expansion" messages between the enemy attack names, which I'm guessing are filler for more attacks that were never put in.


Okay, um... where is there a hockey stick in this game?? Granted, I don't remember every last detail of it, but that seems really out-of-place. And I Googled, "Aidyn Chronicles hockey stick" and it didn't bring up anything enlightening.

There's also a crapload of weirdness near the end of the ROM that I'm going to take a closer look at...
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Posted on 12-18-10 08:25:38 PM Link | Quote
References to source files are very common in Nintendo 64 games. Zelda OoT has quite a lot of references to .c files in the ROM image. It isn't really special in any way.

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Flying Omelette
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Posted on 12-18-10 08:30:21 PM Link | Quote
Ah, I see. No wonder there are so many of them.
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Posted on 12-18-10 09:25:45 PM Link | Quote
F3DEX is the graphics processing code that runs on the RSP. (The RSP is kind of like a mix between a CPU and a GPU.) Most games reference Fast3D, F3DEX, or one of the other microcodes provided by Nintendo. Programming the RSP isn't easy, so most developers opted to use Nintendo's already-written code.

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Posted on 12-18-10 10:56:13 PM Link | Quote
The crappy thing about modern compilers is that they like to drop useless text all over the program code, thus obscuring the interesting tidbits.

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Posted on 12-20-10 12:56:17 AM Link | Quote
I hate it when there's something in a 3D game I'd really like to get a closer look at, and there's no possible way to do it.



That is the only spot in the entire game from where you can see the whole top of the lighthouse.



That's the only other spot where the top is visible at all. I really want to see the detail on that minaret up close, but when you get any closer than this, the camera simply won't pan up high enough.

I really wish there was a moonjump code for this game...not only for that, but I'd like to get closer to that tree that was accidentally placed floating up in the air above the beach:


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Posted on 12-21-10 01:37:11 AM Link | Quote
Originally posted by Flying Omelette
I hate it when there's something in a 3D game I'd really like to get a closer look at, and there's no possible way to do it.
Castlevania: Lament of Innocence. A bunch of rooms have ornate details and chandeliers and such on the ceiling, but as you have zero control over the camera, you almost never get to see them.

That was one hell of an unfinished game right there.

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Posted on 12-21-10 01:38:58 AM Link | Quote
Originally posted by Waffle Ryebread
Originally posted by Flying Omelette
I hate it when there's something in a 3D game I'd really like to get a closer look at, and there's no possible way to do it.
Castlevania: Lament of Innocence. A bunch of rooms have ornate details and chandeliers and such on the ceiling, but as you have zero control over the camera, you almost never get to see them.

That was one hell of an unfinished game right there.


Conclusion: We need more infinite jump/walk-through-walls codes and such. Games are just a treasure trove of stuff hidden just beyond what the player can see...
Flying Omelette
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Posted on 12-21-10 01:54:13 AM Link | Quote
Originally posted by Waffle Ryebread
That was one hell of an unfinished game right there.


So is Aidyn Chronicles. Hell, it could be the poster child for unfinished games.


I mean... I can't believe they meant for the trees to look like that.

One of these days I'll have to start a new game and work my way up to the rat party that causes the spectacular crash, complete with crash error text on the screen. But it's going to take all the willpower I can possibly muster to get past the damn castle in the beginning.


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Jul - The Cutting Room Floor - Aidyn Chronicles Crap New poll - New thread - New reply


Rusted Logic

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