Register - Login
Views: 99866146
Main - Memberlist - Active users - Calendar - Wiki - IRC Chat - Online users
Ranks - Rules/FAQ - Stats - Latest Posts - Color Chart - Smilies
05-04-22 06:02:57 PM
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply
Pages: 1 2 3 4 5 6 7 8 9 10 ... 24 25 26 27 28 29 30 31 32 ... 36 37 38 39 40 41 42 43 44 45Next newer thread | Next older thread
mariofanatic64
Member
Level: 25


Posts: 79/111
EXP: 78218
For next: 11402

Since: 02-03-10

From: Australia

Since last post: 7.7 years
Last activity: 6.9 years

Posted on 09-21-10 11:45:27 PM Link | Quote
i'd be surprised if there are any hackers on this forum that don't admire your work, celux! I really can't wait to play it. Your level design has inspired me.
Crashman64

Level: 10


Posts: 16/16
EXP: 4194
For next: 220

Since: 07-31-10

From: Paris, France

Since last post: 11.6 years
Last activity: 11.7 years

Posted on 09-22-10 11:57:19 AM Link | Quote
Yup, I'm impressed of your work, especially, I'm congratulate you once you accomplished your next level design.
Nowadays, I'm still waiting for future hacking stuff, just if it comes from you and others, I'm really proud.
Keep up the work, Celux!

____________________
It's time for some USELESS KNOWLEDGE!!!
I'm really fed up for being a mocky guy......It's the people who used me like this... (Dark days in my high school life, 2009)
Sid
Random nobody
Level: 5


Posts: 1/3
EXP: 338
For next: 191

Since: 09-25-10


Since last post: 11.6 years
Last activity: 11.6 years

Posted on 09-25-10 10:41:24 PM Link | Quote
Hi guys, i'm new to this thing (i don't speak english very well btw), but i love level design, so i'm making mine:



This will be Bowser Castle, It will have some cave, lava, secret rooms...

The problem is, i don't even know how to save the level to test in-game (keep saying the file don't exist), and i can't find any tutorial on the internet on how to save and put your level ingame, someone have any?

Thanks!
Flames540
User
Level: 10


Posts: 11/16
EXP: 4186
For next: 228

Since: 08-17-10


Since last post: 11.5 years
Last activity: 10.5 years

Posted on 09-26-10 07:54:27 AM Link | Quote
Originally posted by Sid
Hi guys, i'm new to this thing (i don't speak english very well btw), but i love level design, so i'm making mine:



This will be Bowser Castle, It will have some cave, lava, secret rooms...

The problem is, i don't even know how to save the level to test in-game (keep saying the file don't exist), and i can't find any tutorial on the internet on how to save and put your level ingame, someone have any?

Thanks!


Hey sid! that looks really cool you know! have you already checked the level Importer topic?
http://jul.rustedlogic.net/thread.php?id=2768&page=0
and try asking the same question in the help thread, someone will eventually check it out =P

Flames540

____________________
-Hardstyle!- www.lsdb.nl -Hardstyle!-
Me-me
340
Level: 41


Posts: 230/341
EXP: 462143
For next: 18002

Since: 08-05-07


Since last post: 9.7 years
Last activity: 8.1 years

Posted on 09-26-10 04:21:22 PM Link | Quote
One thing I think you should know is that you should flip the normals of those faces.
See the bluish faces? Those should be inverted by right-clicking and then select "reverse faces" in the menu that pops up.

The thing is, Mario'll only be able to walk on the white coloured parts.

____________________
IOS, WAD, DOL and ELF -- I hate them all.
ShenoxVII

(in all seriousness, you're a prick)
Level: 24


Posts: 3/111
EXP: 76014
For next: 2111

Since: 10-09-10


Since last post: 9.0 years
Last activity: 9.0 years

Posted on 10-09-10 08:56:48 PM Link | Quote
Originally posted by Crashman64
Originally posted by Terra
Their signup seems easy enough. Are you under 13 or 18? Maybe there's an age limit, I was 20 when I signed up so I wouldn't have run into it.


I'm a 14-year-old blacky boy. I don't really use them much, besides that's why I'm a rookie which in need of a screenshot posting tutorial.



This guy gots a nice screen capture program. Just use that and you can edit it with paint.NET or paint and just copy the part you want and resize it to full image size and upload through imageshake. Much easier.
http://www.youtube.com/watch?v=77l6EBfGIKk
Sails
2800
as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
Level: 102


Posts: 2442/2803
EXP: 10923821
For next: 166146

Since: 07-04-07

Pronouns: He/Him
From: MA

Since last post: 121 days
Last activity: 29 days

Posted on 11-01-10 06:01:54 AM (last edited by Metal_Man88 at 11-01-10 03:15 AM) Link | Quote
Originally posted by Nikolaj
*Post destroyed*

You do realize you're banned from here, Dialga? Right?

____________________
Lyskar
12210
-The Chaos within trumps the Chaos without-
Level: 192


Posts: 6902/12211
EXP: 99334489
For next: 539082

Since: 07-03-07

From: 52-2-88-7

Since last post: 7.4 years
Last activity: 7.3 years

Posted on 11-01-10 06:13:02 AM (last edited by Metal_Man88 at 11-01-10 03:25 AM) Link | Quote
Stats
Time/Date
11-01-10 12:13:02 AM
Posts
6902
Days Here
1216
Level
121
Metal_Man88's Post
Don't worry about that, S&T.

*Metal_Man88 takes out his gun and blows up Nikolaj's post.

And don't bother replying to any others, they're also going to be deleted.

____________________
Eisnaught - SSQ² - Mobius Roleplay - SSS
Vinnyboiler
Catgirl
Level: 66


Posts: 515/1045
EXP: 2445802
For next: 16049

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 11-03-10 06:35:22 PM Link | Quote


<object width="480" height="385"><embed src="http://www.youtube.com/v/YgacVDkL9OM?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
A new level I made that actually serves relevance to the plot. This stage is meant to make Mario realize that hes a video game character and therefore allows me to make more game-play focused levels.

____________________
Follow my SM64 hack here Alternate Reality Mario 64
RDX

Level: 32


Posts: 130/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 11-15-10 01:36:35 AM (last edited by RDX at 11-15-10 12:31 AM) Link | Quote

Super Mario 64 Hack - Rumbly Crumbly Cove




Remember that level I posted about awhile ago? And all those questions I've been asking recently? Well, they were all related to this. It's ESSENTIALLY my first level, though not entirely. I had made a few others before in Blender, but I honestly can't get Blender's objs to work and they weren't that good anyway (A couple of them were though... I'll figure out how to work it some day).

This was my first level in Sketchup though. What's great about Sketchup is that since it's shape based, unlike Blender which is more focused on the individual vertices, it keeps that blocky shape that the original N64 game had. I dunno, high poly levels look odd to me with Mario running around in them.

This video shows various parts of the level. It's kind of small, honestly, but make sure to read the description on the video, I might make another video next weekend or over break showing the music 'feature'.

<object width="480" height="385"><embed src="http://www.youtube.com/v/yPOMrFqvDKU?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Comment! Subscribe! Actually I'd like comments more, there's no point in subscribing, if I make anything new I'll post it here...


____________________
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 1941/5173
EXP: 24575831
For next: 473823

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 131 days

Posted on 11-15-10 02:23:05 AM Link | Quote
It looks really good and the things you've done is quite clever. However, I'd focus on getting the textures properly aligned. Good job

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!

RDX

Level: 32


Posts: 131/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 11-15-10 03:27:10 AM Link | Quote
Some things honestly aren't fixable. I won't point fingers, but if you look carefully in most of the really good hacks, they've all got at least a couple texture issues.

I think I might be able to fix the cliffsides, though. I'll try that.

____________________
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 1950/5173
EXP: 24575831
For next: 473823

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 131 days

Posted on 11-15-10 03:27:59 AM Link | Quote
Originally posted by RDX
Some things honestly aren't fixable. I won't point fingers, but if you look carefully in most of the really good hacks, they've all got at least a couple texture issues.

I think I might be able to fix the cliffsides, though. I'll try that.


That's what I was referring to, sorry.

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!

Vinnyboiler
Catgirl
Level: 66


Posts: 543/1045
EXP: 2445802
For next: 16049

Since: 12-27-07

From: London, England

Since last post: 8 days
Last activity: 3 days

Posted on 11-22-10 05:31:04 AM (last edited by vinnyboiler at 11-22-10 02:32 AM) Link | Quote
<object width="640" height="505"><embed src="http://www.youtube.com/v/JuOYKhiwIQk?fs=1&hl=en_US&color1=0x5d1719&color2=0xcd311b" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="505"></embed></object>

I decided to scrap working on a direct rip of this level and just stuck with making my own version. My hack is going well but I'm not ready to give up making new levels.

I've made 6 levels so far, that's 42 stars, I also made 4 sub-worlds (including my HUB) that bring my star total up to about 50 stars. But like I said, I'm still not giving up creating new fresh levels so expect a lot more of me.


____________________
Follow my SM64 hack here Alternate Reality Mario 64 because Steve says so
:Also click here for easy to understand SM64 tutorials, For those who wants to learn:
Celux

Red Cheep-cheep
Level: 32


Posts: 87/202
EXP: 202452
For next: 3990

Since: 09-22-08


Since last post: 7.2 years
Last activity: 3.7 years

Posted on 12-05-10 10:54:18 PM (last edited by Celux at 12-05-10 07:56 PM) Link | Quote

SM64 Star Road - Lagoon Side Hideout (Major Hack P5)




After yet another two months, here is a video of the fifth fully finished level in SM64 Star Road (two you have not seen). Rather then the usual plan, i decided to go for a normal star and show off the level on the way rather then grab all the red coins.

Lagoon side hideout is the first water based level of the game. There is also a minor glitch I'm trying to find a fix for which has snow coming from trees instead of leaves (because i imported over Cool Cool Mountain).

One last thing: sorry for posting yet another bright, sunny level. Since all the levels I am working on now after this are not the same type of level (desert, ghost house, snow, lava) you should be seeing something different next time. Regardless, the next video I'm uploading for Christmas is not at all bright and sunny .

Enjoy, and please leave feedback!

<object width="480" height="385"><embed src="http://www.youtube.com/v/jeSV3zEgwLY?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Click here to comment!


Subscribe for updates!

BigBrain
Member
Level: 22


Posts: 79/85
EXP: 55327
For next: 3023

Since: 09-10-08


Since last post: 8.9 years
Last activity: 6.8 years

Posted on 12-06-10 12:10:21 PM Link | Quote
woah dude, this is f*cking amazing.
Some VERY excellent level design you've put in there, looking forward to seeing the finished hack ;P

fwiw, I guess we won't see some of those fancy asm hacks like in Missing Stars, will we?
Anyway keep up the work, I remember you posting some other smaller levels here but giving up due to the immaturity of the hacking tools.. nice to see you getting along that great now
Celux

Red Cheep-cheep
Level: 32


Posts: 88/202
EXP: 202452
For next: 3990

Since: 09-22-08


Since last post: 7.2 years
Last activity: 3.7 years

Posted on 12-06-10 10:05:16 PM Link | Quote
Originally posted by BigBrain
woah dude, this is f*cking amazing.
Some VERY excellent level design you've put in there, looking forward to seeing the finished hack ;P

fwiw, I guess we won't see some of those fancy asm hacks like in Missing Stars, will we?
Anyway keep up the work, I remember you posting some other smaller levels here but giving up due to the immaturity of the hacking tools.. nice to see you getting along that great now


Unfortunately I lack the asm skills of frauber, but i still have some neat little behavior modifications i can make or work out (i made whomp king nice and tricky).
RDX

Level: 32


Posts: 133/198
EXP: 193576
For next: 12866

Since: 02-14-09


Since last post: 10.8 years
Last activity: 10.5 years

Posted on 12-07-10 02:46:26 AM Link | Quote
kudos to you skelux, you're a damn good level designer and i honestly admire your consistency. my hack will probably be done by 2018, after i redo each level 17 times, but on the bright side there is no bright side

keep up the good work, we're all more or less rooting for you to bring sm64 hacking out into the mainstream

____________________
messiaen
Catgirl
Level: 68


Posts: 933/1085
EXP: 2596694
For next: 132106

Since: 11-20-07


Since last post: 8.1 years
Last activity: 7.2 years

Posted on 12-07-10 10:53:28 AM Link | Quote
Looks splendid Celux, you and Lugmillord (on YouTube) seem to be doing great!

How are you dealing with camera problems? I've played the demo of Super Mario 74 (by Lugmillord) and camera was very problematic in some levels. A good advice is to experimenting replacing the same level in many spots: each level has its own hardcoded camera settings, so its important to experiment with this.

Also, I'm digging the work you have done on the music, have you been using the XML importer?
Celux

Red Cheep-cheep
Level: 32


Posts: 89/202
EXP: 202452
For next: 3990

Since: 09-22-08


Since last post: 7.2 years
Last activity: 3.7 years

Posted on 12-07-10 09:39:46 PM Link | Quote
Originally posted by messiaen
Looks splendid Celux, you and Lugmillord (on YouTube) seem to be doing great!

How are you dealing with camera problems? I've played the demo of Super Mario 74 (by Lugmillord) and camera was very problematic in some levels. A good advice is to experimenting replacing the same level in many spots: each level has its own hardcoded camera settings, so its important to experiment with this.

Also, I'm digging the work you have done on the music, have you been using the XML importer?


For camera problems I am simply making sure to leave enough space for the camera to be able to turn around. In a cave area in my forest level, there is water surrounding the path so you cannot get close enough to the wall for the camera to go through.

I'm varying between the two music importers depending on which sounds better for the particular midi. The bobmberman 64 music is done with the original importer. I'm also having to hex edit drums into some of the musicxml .m64 files, since the option for instrument 127 isn't there and 10 is often not a proper drum set.
Pages: 1 2 3 4 5 6 7 8 9 10 ... 24 25 26 27 28 29 30 31 32 ... 36 37 38 39 40 41 42 43 44 45Next newer thread | Next older thread
Jul - SM64 Hacking (Archive) - Post your SM64 mods, patches and screenshots here! (NO ROM LINKS!) New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

35 database queries, 3 query cache hits.
Query execution time: 0.093346 seconds
Script execution time: 0.033804 seconds
Total render time: 0.127150 seconds