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05-04-22 05:57:42 PM
Jul - NSMB Hacking (Archive) - Help/Questions thread. ASK QUESTIONS HERE! New poll - New thread - New reply
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S
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Posted on 11-11-10 12:43:48 PM Link | Quote
Originally posted by krutomisi
Originally posted by S
When is nsmb-editor-ds completed?

it isn't completed, but it has been released

Thank you.
I did not know nsmb-editor-ds had been released.
dirbaio
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Posted on 11-11-10 08:40:40 PM Link | Quote
It's not a final release yet. It's just a very early beta version

Most likely you will have problems with it
Cyberxeroxx
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Posted on 11-12-10 05:07:28 PM Link | Quote
I need help!

I want that it Scrolls down when I break this bricks. But it doesn´t work.



Thx for every help ^^.
dirbaio
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Posted on 11-12-10 08:29:00 PM Link | Quote
Delete the 195 and 196 sprites you have there.
What they do is restrict the scroll vertically, so it doesn't scroll down. Removing them will work.
Cyberxeroxx
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Posted on 11-12-10 08:51:43 PM (last edited by Cyberxeroxx at 11-13-10 04:52 AM) Link | Quote
Right, but the Cam must go up while jumping the Walls up and wenn Mario is crashing down the bricks then the Cam should go down.

Edit: I fixed it with the Climbable vine ^^.
ray
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Posted on 11-13-10 08:22:52 AM (last edited by ray at 11-13-10 08:21 AM) Link | Quote
I,ve the same problem.
I will that the camera scrolls up, when i pass the red line (red line = to their you can only see)

How can I do it?

EDIT: How can I put own music in NSMB?
ray
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Posted on 11-13-10 12:55:46 PM Link | Quote
Can anyone help me with the spiked balls?
I havent find anything. By the way, a search function for this site will be fantastic
dirbaio
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Posted on 11-13-10 12:57:34 PM Link | Quote
@ray: There's no easy way to import your own music (like mp3's) into NSMB yet. What you can do is change the music of your levels to another one from NSMB: Select "Edit views" from the toolbar, click on your view and change it on the left panel.

@Cyberxeroxx and ray: This is the way to fix the camera issues. I'm quoting it from another post of mine.

Originally posted by dirbaio
Oh, yeah... That's a very common problem.. I still have to fix it on the editor
The problem is caused because there is something on the level files that tell the game if the screen has to scroll up or not.

To fix it:
- On the level chooser, select world 1-2a area 1 (That one because its camera settings work as we want it to)
- Click "Hex Edit"
- Select Block 2 (on the top)
- Select ALL and copy it (Control+C like in any text editor)
- Close the hex editor.

- Now select your area
- Click "Hex edit"
- Select Block 2
- Erase everything in the block
- Paste (Control+V)
- Save
- Close

It should work OK now
Hope it helps ...

ray
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Posted on 11-13-10 12:59:34 PM Link | Quote
Thank you, can you help me by the spiked balls too?
dirbaio
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Posted on 11-13-10 01:04:31 PM Link | Quote
What problem are you having with them?
ray
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Posted on 11-13-10 01:09:14 PM Link | Quote
I dont now, how i can configure them xD
They lie on the ground, without moving. I will, when i am nearthe ball, that it roll right.
dirbaio
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Posted on 11-13-10 01:19:33 PM Link | Quote
Oh, true
We don't know exactly how the sprite data for the spiked balls works.

In those cases, you should find a level that features the sprite you want (in your case, 2-castle has the rolling spike balls), open it and just copy-paste the sprite data
ray
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Posted on 11-13-10 01:23:07 PM (last edited by ray at 11-13-10 10:23 AM) Link | Quote
Ok thx
I've another question:
How can I make, that the sprite pictures are shown?
_______________________________________________________________________________

Originally posted by CafezinhoIN my edit level when i get thw 2 star coin it replaces the first one got. Help




Click on the coin (objects/sprite-mode) and you'll see the settings of it! (when you have the newest NSMB Editor-release) and write 0, 1 or 2 inside!

0 = 1st coin in the level!
1 = 2nd coin in the level!
2 = 3rd coin in the level!


When you don't have the newest version, just the 5.1, you have to write this in the sprite code! (same like above, click on "235-blue box" and change the sprite code)

00 00 00 00 00 00 = 1st coin in the level!
00 00 00 01 00 00 = 2nd coin in the level!
00 00 00 02 00 00 = 3rd coin in the level!
dirbaio
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Posted on 11-13-10 01:34:02 PM Link | Quote
Feature coming next version
ray
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Posted on 11-13-10 01:35:31 PM Link | Quote
Ok, please make it fast
ray
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Posted on 11-13-10 05:15:59 PM Link | Quote
How can I destroy bricks with an event?
dirbaio
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Posted on 11-13-10 06:00:42 PM Link | Quote
You have to use sprite 197
Check its options for details
dark_star
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Posted on 11-13-10 07:10:06 PM Link | Quote
Originally posted by dirbaio
Feature coming next version

I am looking forward to having this new version, which seems very promising
Good Luck!
ray
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Posted on 11-13-10 07:32:40 PM (last edited by ray at 11-13-10 04:56 PM) Link | Quote
>>You have to use sprite 197
Check its options for details <<

i've tried it, but no switch appears

EDIT: I've done it, but when the time is out, there appears red blocks
Who can i switch it of, so there doesnt appear red blocks?
ray
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Posted on 11-14-10 10:03:03 AM Link | Quote
Can I let appear a Moving Stone Block with an Event, or isnt there such a setting?
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