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05-03-22 04:34:28 AM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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Fuzzyfreak
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Posted on 11-03-10 06:55:33 AM (last edited by Fuzzyfreak at 11-03-10 03:58 AM) Link | Quote
Oh why the hell not:

<object width="480" height="385"><embed src="http://www.youtube.com/v/KOkVUmrMONc?fs=1&hl=nl_NL" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I am not really planning to make a bottom screen like SMK did (although I'm not saying I definitely won't), and I don't know if I will make other racers, but what I definitely will add is:
- more interaction, obviously
- a timer
- item contents
- a background to mix with the colour gradient, like clouds or something

The entire pack (with multiple tracks, also custom ones) will be released during C3 (November 13th-14th) on SMWCentral
Maxwell

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Posted on 11-04-10 02:49:14 AM (last edited by Maxwell at 11-03-10 11:50 PM) Link | Quote
Roy Fuzzyfreak, what makes you so awesome is that you come up with great ideas... and then you have to knowledge to make them happen

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Sukasa

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Posted on 11-04-10 06:02:27 AM Link | Quote

Maxwell: I'm going to be harsh.. First, the music track there is painfully unsuited for the soundfont, and I ended up muting the video it sounded so bad. Second, the washed-out platforms do not look good, and you're left guessing as to what's foreground and background at first because of the colour issue. Second, that level seemed rather unsuited to mario gameplay (probbaly as it's kirby-styled), though with a better track or soundfont that might be fixed - but you should check your coin placements to make sure the arcs on some of the jumps better match mario's jumps. What little I saw and heard of the underground area I liked, but the background could stand to be a bit busier.

All in all, the potential's there, you just need to realize it a bit better

Fuzzyfreak: Nice. Where do you plan on taking this, and what expansion chip did you pick?

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xdaniel
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Posted on 11-06-10 11:25:08 AM Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


<object width="480" height="385"><embed src="http://www.youtube.com/v/6fIuhpzgwMg?fs=1&hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>


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Maxwell

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Posted on 11-06-10 10:24:27 PM Link | Quote
@Sukasa: Yea people have said that the audio needs to change and I agree. What are the washed-out platforms that you're talking about?
Also, I didn't find that harsh really because, it is criticism and that's what helps people better their work


Also here are some new screens:



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Sukasa

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Posted on 11-07-10 08:07:41 PM Link | Quote

xdaniel: NICE!

Maxwell: Have a look at 0:30 in that vid - that's what I'm talking about with the washed-out platforms.

Now, with these new pictures.. The first one looks excellent. The last three Look nice, but you need to darken the background to differentiate it from the foreground - using the same palette is a mistake, because the purpose of using "washed-out" or darker backgrounds is to give the player proper level cues - what's safe to jump to, what isn't, etc.

The second picture, with the off-colour chuck, has a few issues. First, the 3d road there conflicts horribly with the art styles in the rest of that image AND the rest of the game. Second, the chunk's colour set looks wrong, he's mostly unsaturated grey with the notable and jarring distinction of the highly-saturated red - it just doesn't look particularly good. The palette on the foreground and background is great, and the background itself is impressive.

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Maxwell

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Posted on 11-07-10 09:54:38 PM Link | Quote
Originally posted by Sukasa

Maxwell: Have a look at 0:30 in that vid - that's what I'm talking about with the washed-out platforms.

Oh. Well those ones are just like the darker platforms expect you can walk/be in-front of them. I didn't really see any problem with having two types of platforms but...
Originally posted by Sukasa
Now, with these new pictures.. The first one looks excellent.

Thank you.
Originally posted by Sukasa
The last three Look nice, but you need to darken the background to differentiate it from the foreground - using the same palette is a mistake, because the purpose of using "washed-out" or darker backgrounds is to give the player proper level cues - what's safe to jump to, what isn't, etc.

Very good advice, thank you.
Originally posted by Sukasa
The second picture, with the off-colour chuck, has a few issues. First, the 3d road there conflicts horribly with the art styles in the rest of that image AND the rest of the game.


The "FG" is actually the background and what Mario is walking on is a row of transparent solid blocks. I didn't really see any problem with the "FG" and BG being together since they were from a rip of the Genesis game Contra Hard Corps but...
Originally posted by Sukasa
Second, the chunk's colour set looks wrong, he's mostly unsaturated grey with the notable and jarring distinction of the highly-saturated red - it just doesn't look particularly good.

I was trying to make it look like a robo-cop. What do you think I should change?
Originally posted by Sukasa
The palette on the foreground and background is great, and the background itself is impressive.

Once again, thank you

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Shadic
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Posted on 11-08-10 04:53:59 PM Link | Quote
Maxwell

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Posted on 11-08-10 05:23:27 PM Link | Quote
Yea, that's true. Eh, I'll see if I can get it to mix with other concepts/stuff to make it look nice enough. Otherwise I'll probably just trash it.

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Nicole

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Posted on 11-08-10 06:43:18 PM Link | Quote


3d in that sort of perspective with 2d flat sprites can work if you have a good reason for it and it's obvious at which level the "real" ground is... certainly it wasn't unheard of, especially on the NES. (Of course, you can get away with uglier graphics on 8-bit games ) Personally I don't mind it that much.

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xdaniel
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Posted on 11-10-10 07:26:40 PM (last edited by xdaniel at 11-11-10 08:16 PM) Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


No new video, because I'm lazy, but two new screenshots of the Zelda actor viewer:




Downloads, older screenshots, etc.: http://z64.spinout182.com/index.php?topic=135.0

EDIT: Okay, so I did make another video after all, but YouTube's being stupid right now and it's stuck at the processing stage for an hour or two already. It should be available at my channel at some point in the near future... hopefully.

EDIT 2: http://www.youtube.com/watch?v=tSiHct_uYDc - finally...


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Nicole

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Posted on 11-11-10 04:15:46 PM Link | Quote

?!


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Peardian

  
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Posted on 11-12-10 01:18:37 AM Link | Quote
Originally posted by xdaniel
http://www.youtube.com/watch?v=tSiHct_uYDc - finally...

Man, that's awesome.

Keep up the great work.

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Bloodstar
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Posted on 11-14-10 10:57:01 PM (last edited by Bloodstar at 11-14-10 07:57 PM) Link | Quote


I feel like something's kinda off about these graphics... (and no, I don't mean the status bar and Wario's palette being off)

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Xenesis

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Posted on 11-15-10 04:51:59 AM Link | Quote
^The grass has a palette that makes it appear like it is in daylight, while the dirt appears night-ish.
Rick
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Posted on 11-19-10 11:54:19 PM Link | Quote


An alpha screenshot of my first hack thingy ever: Cressenstein! It's a hack of Spear of Destiny, that'll have some imported graphics, my character as the main character, and remixed levels!

This should be fun.

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Bloodstar
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Posted on 11-21-10 01:52:46 AM Link | Quote


Updated version of the tileset from earlier...

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Nicole

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Posted on 11-21-10 01:58:38 AM Link | Quote

Originally posted by Bloodstar


Updated version of the tileset from earlier...

That looks great... I assume the lighter-colored blocks can be passed through, and the darker colored ones are solid?

Also, are those trees at the top part of the background, or are they interactive? Though, I suppose that would be easier to tell in the actual game...

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ReiNi
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Posted on 11-21-10 02:17:55 AM (last edited by Reimu at 11-20-10 11:18 PM) Link | Quote
...
I am guessing they are foreground (in front of Wario)? If they aren't, you could try making them so, it wouldn't look bad from that screen... (unless it could innecesarially obscure gameplay in the rest of the level)

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Xenesis

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Posted on 11-21-10 02:20:48 AM Link | Quote
Ah ha.

That has a much nicer feel to it.
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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


Rusted Logic

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