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Freditoon56 Random nobody Level: 7 ![]() Posts: 5/7 EXP: 1208 For next: 240 Since: 09-07-10 Since last post: 11.6 years Last activity: 11.6 years |
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| Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level? |
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| Jul - SM64 Hacking (Archive) - Mario 64 Level Importer |
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| Pages: 1 2 3 4 5 6 7 8 9 10 ... 30 31 32 33 34 35 36 37 38 ... 46 47 48 49 50 51 52 53 54 55 | Next newer thread | Next older thread |
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Freditoon56 Random nobody Level: 7 ![]() Posts: 5/7 EXP: 1208 For next: 240 Since: 09-07-10 Since last post: 11.6 years Last activity: 11.6 years |
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| Yeah!!! another problem: Why Mario is able to go trough the walls in the imported level? |
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Zero One 5170 ![]() ![]() ![]() ![]() ![]() ![]() And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above Level: 129 ![]() Posts: 1520/5173 EXP: 24571838 For next: 477816 Since: 05-24-10 From: Delta Quadrant Since last post: 1.6 years Last activity: 130 days |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 6459/12211 EXP: 99321494 For next: 552077 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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Emoluvjd2 Member Level: 20 ![]() Posts: 37/70 EXP: 39607 For next: 2832 Since: 10-24-09 Since last post: 4.1 years Last activity: 2.7 years |
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Originally posted by Zero OneOriginally posted by Freditoon56 I think the problem is that your using both sides of a face. Look through this topic, I'm pretty sure it's been nswered more than once... |
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Celux Red Cheep-cheep Level: 32 Posts: 82/202 EXP: 202423 For next: 4019 Since: 09-22-08 Since last post: 7.2 years Last activity: 3.7 years |
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| It is important to make sure there are no unused faces directly under any ground, otherwise you will fall through. There is alot more detail to this and exeptions etc but it's better if you just experiment (if this is actually the problem)
Somthing else that somtimes causes fall-through faces is having the level set to "death on bottom". I'm unsure why, but there are times when it gives me collisio issues. Set faces to single sided. Make sure the white face is on top, blue underneath. (Likely if your faces are invisbled AND walk-through) Do not have massive amounts of polygons in the level (That means NO circles or spheres . Use a hexagon instead.)
Try not to group lots of faces facing different directions together in a small space. Good luck . |
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Freditoon56 Random nobody Level: 7 ![]() Posts: 6/7 EXP: 1208 For next: 240 Since: 09-07-10 Since last post: 11.6 years Last activity: 11.6 years |
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| Thanks but the problem was not that, i did'nt think about changing the collision type in the mtl file^^ |
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sonicpacker Random nobody Level: 4 Posts: 1/2 EXP: 183 For next: 96 Since: 10-20-10 Since last post: 11.5 years Last activity: 9.8 years |
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Been trying to import a ROM into Toads Tool. The hack works just fine in Mupen64 and PJ64 (haven't tried other emus). This is the message I get:
Any suggestions? *Edit* Disregard this post. I fixed it by using the other ROM extender.. |
hennahacker![]() Level: 26 Posts: 115/132 EXP: 101227 For next: 1048 Since: 02-20-10 From: The Endless Cabal Since last post: 6.3 years Last activity: 6.0 years |
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| Have you extended the ROM with any kind of ROM extender? ____________________ I am the sum of my parts, but none of my parts are me. |
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sonicpacker Random nobody Level: 4 Posts: 2/2 EXP: 183 For next: 96 Since: 10-20-10 Since last post: 11.5 years Last activity: 9.8 years |
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| Thanks for replying, but I edited my post on the 20th. =) |
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Vinnyboiler Catgirl Level: 66 ![]() Posts: 505/1045 EXP: 2445471 For next: 16380 Since: 12-27-07 From: London, England Since last post: 6 days Last activity: 2 days |
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So, I have an error with the image converter (CVT.exe). Each time my computer tries to run it from the importer I get this;
This means that I all my textures gets replaced with the textures already in the rom. Does anyone know how to solve this problem? ____________________ Follow my SM64 hack here Alternate Reality Mario 64 |
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X54321 User Level: 8 Posts: 1/10 EXP: 2048 For next: 139 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 11.5 years Last activity: 11.5 years |
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| I use Google Sketchup for my levels, and they always end up too small! I think its because of the templates, but im not sure. |
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Zero One 5170 ![]() ![]() ![]() ![]() ![]() ![]() And as we fall the spirit carries on, That a hero'll come and save us all, As we call the ones we left below, We all dream of the day we rise above Level: 129 ![]() Posts: 1848/5173 EXP: 24571838 For next: 477816 Since: 05-24-10 From: Delta Quadrant Since last post: 1.6 years Last activity: 130 days |
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X54321 User Level: 8 Posts: 2/10 EXP: 2048 For next: 139 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 11.5 years Last activity: 11.5 years |
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| Thanks!!! |
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X54321 User Level: 8 Posts: 4/10 EXP: 2048 For next: 139 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 11.5 years Last activity: 11.5 years |
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How do I fix the texture thing? I dont know how to make it so the mario64 textures I have are in Google Scketchup. |
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Flames540 User Level: 10 ![]() Posts: 16/16 EXP: 4185 For next: 229 Since: 08-17-10 Since last post: 11.5 years Last activity: 10.5 years |
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Originally posted by X54321 aight! i'm having the exact problem just as you and I'm having other effects as well (collision blocked by invisble walls,instant deaths, and crazy sizes, tried most scalings between 500 - 100 ) Flames540 ____________________ -Hardstyle!- www.lsdb.nl -Hardstyle!- |
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DarkSpacer Member Level: 31 Posts: 65/184 EXP: 166000 For next: 19363 Since: 03-23-10 Since last post: 5.7 years Last activity: 5.0 years |
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| Okay, so for the texture thing, make sure you have the redistributable packages that are linked to on Messian's webpage.
And for the collision thing, I suggest NOT having very big curves in your level. Or if you need curves, try to make them very low-poly. You'll notice in the original SM64 levels there were only about 9 sides to a full cylinder (BOB mountain, Tick-Tock-Clock). And yes, exporting both sides of a polygon will make the collision engine freak out and will shove Mario all over the place. And lemme just clear this up...3D programs don't really have any clear scaling thing. If you really need to see the size of your level as you build it, consider saving an object to a file that you KNOW the size of, and then loading that whenever you make a level for reference. |
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Kenshi Member Level: 21 Posts: 52/75 EXP: 47479 For next: 2464 Since: 09-15-07 From: NY Since last post: 6.9 years Last activity: 6.3 years |
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| Can Anyone start posting some OBJ Files for me to test out? Thanks |
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RDX Level: 32 Posts: 128/198 EXP: 193547 For next: 12895 Since: 02-14-09 Since last post: 10.8 years Last activity: 10.5 years |
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| nope you gotta make your own
go download sketchup and mess around, it's not that hard it's just time consuming. ____________________ ![]() |
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Lyskar 12210 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() -The Chaos within trumps the Chaos without- Level: 192 ![]() Posts: 6934/12211 EXP: 99321494 For next: 552077 Since: 07-03-07 From: 52-2-88-7 Since last post: 7.4 years Last activity: 7.3 years |
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X54321 User Level: 8 Posts: 10/10 EXP: 2048 For next: 139 Since: 11-05-10 From: In the Nerd Cave, also known as, my room. Since last post: 11.5 years Last activity: 11.5 years |
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Originally posted by Flames540Originally posted by X54321 I recommend a scale of 325 if your using sketchup, then you wont have to make it gigantic ( Which will make it take forever to export to an OBJ ) |
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| Jul - SM64 Hacking (Archive) - Mario 64 Level Importer |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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| Query execution time: | 0.132525 seconds |
| Script execution time: | 0.028250 seconds |
| Total render time: | 0.160775 seconds |