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05-03-22 05:47:16 PM
Jul - Projects and Creations - Unreal Tournament 3 Maps New poll - New thread - New reply
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Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 1820/5173
EXP: 24572984
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Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 130 days

Posted on 11-01-10 04:53:08 AM Link | Quote
I'm not entirely certain if this thread should go here. However, it's artistic to me I've created my first basic map for Unreal Tournament 3, using terrain and water volumes.

My Terrain map, features terrain with water. There are 4 player starts, one Rocket Launcher, two Rocket Launcher ammo and a Big Keg 'O Health underwater. This has no bot pathing, so they will pretty much just stand there and shoot at you. This is just testing to see if I can create something that looks good. I'm not bothered about the bot pathing and more weaponry just yet. I'd like somebody to review it for me and point out where I could improve on it.

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
Orlandu


Holy SwordsMan
Level: 137


Posts: 3710/5913
EXP: 30480261
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Since: 01-12-10

From: Las Vegas, NV

Since last post: 4.0 years
Last activity: 208 days

Posted on 11-01-10 09:27:20 PM Link | Quote
I don't have UT3 installed, post up some screenshots so we can all see it!

____________________
 
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 1825/5173
EXP: 24572984
For next: 476670

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 130 days

Posted on 11-02-10 02:47:35 AM (last edited by Zero One at 11-02-10 04:21 AM) Link | Quote
Ok, I've got 5 images.

Screenshot 1
Screenshot 2
Screenshot 3
Screenshot 4
Screenshot 5

EDIT: I've been looking at some maps that UT3 shipped with. Specifically, the Asian-based ones. By simply looking at them, I believe I've learned enough to get started on a proper fully-developed UT3 map. I don't know whether it'll be DeathMatch or Capture The Flag yet, but I definately know enough to do both of them

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
Orlandu


Holy SwordsMan
Level: 137


Posts: 3720/5913
EXP: 30480261
For next: 392594

Since: 01-12-10

From: Las Vegas, NV

Since last post: 4.0 years
Last activity: 208 days

Posted on 11-03-10 09:07:30 PM Link | Quote
I was going to say that it seems pretty plain but if this is just your start then its not bad. It is pretty bland seeing the mountains and water although thats more than I can say I've done. Keep it up, I may have to install UT2K3 again

____________________
 
Zero One
5170
And as we fall the spirit carries on,
That a hero'll come and save us all,
As we call the ones we left below,
We all dream of the day we rise above
Level: 129


Posts: 1840/5173
EXP: 24572984
For next: 476670

Since: 05-24-10

From: Delta Quadrant

Since last post: 1.6 years
Last activity: 130 days

Posted on 11-04-10 06:08:55 AM Link | Quote
I'm currently working on my second map, CTF-Simple. Simple is not a reference to the level of detail, it's a reference to how easy I'm starting to find it

Here's a sneak preview: CTF-Simple

Although it doesn't look like much now, the amount of work and detail that has gone into that one area is not exactly small. Using a PostProcessVolume, the water creates a blue highlight, so it looks like you are under water. It also blurs everything that is outside of a certain radius to further the effect. The static mesh rocks prevent the player from escaping and falling into the BSP. It also prevents the player from seeing the BSP in the local area. If not, you'd get the Hall of Mirrors effect, which is freaky. The door in the first building is correctly triggered by a TriggerVolume. When a player touches the volume, the door motion plays and it swings open. When the player leaves the TriggerVolume, the door is played in reverse and closes. Out of all of the stuff there, there is only 5 cubes. Everything else is Static Meshes.

____________________
"The last Metroid is in captivity."
And yet, the galaxy is STILL fucked.
Thanks Xkeeper, Bagel and Sanky for the help!
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Jul - Projects and Creations - Unreal Tournament 3 Maps New poll - New thread - New reply


Rusted Logic

Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.

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