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05-02-22 04:19:25 PM
Jul - Gaming - Cheat at Starcraft 2 single player and get banned New poll - New thread - New reply
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Shadic
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Posted on 10-18-10 03:33:37 PM Link | Quote
Darkdata
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Posted on 10-19-10 08:45:33 AM Link | Quote
Or useful.

The servers went down for a few days during the games launch if I remember correctly.

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hennahacker

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Posted on 10-19-10 11:32:28 AM Link | Quote
Personally, I think that players should also have the option to play online without regard for how skilled other players are. 'Getting burned, getting learned.' That kind of method is one that a lot of people use. I'm still pissed that they've removed LAN support, too. Very pissed.

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Posted on 10-19-10 04:50:36 PM Link | Quote
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Metal_Man88's Post
Given the price and obnoxious DRM, I'm going to pass Starcraft 2 entirely. They have to work for my money, not work me over for spending my money.

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Orlandu


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Posted on 10-19-10 05:20:08 PM Link | Quote
Originally posted by Metal_Man88
Given the price and obnoxious DRM, I'm going to pass Starcraft 2 entirely. They have to work for my money, not work me over for spending my money.

What obnoxious DRM? Price I can understand, $60 is hefty for a single campaign.

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Girlydragon
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Posted on 10-19-10 06:56:27 PM (last edited by Girlydragon at 10-19-10 03:56 PM) Link | Quote
Originally posted by Orlandu
What obnoxious DRM?


"Cheat at Starcraft 2 single player and get banned "

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Orlandu


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Posted on 10-19-10 07:03:31 PM Link | Quote
I thought he was referring to something else. So don't cheat. There are tons of ways to play the game however you want. Custom maps are not against the rules and there are loads of them out there. Plus there are in game codes you can use to "cheat" without using 3rd party software. I really don't see the need to use these other cheats when you can already do so much.

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Girlydragon
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Posted on 10-19-10 07:09:29 PM Link | Quote
I do believe that when the company decides what he can do privately whilst playing single player with his own game would count as obnoxious DRM.

And there being custom maps and in game cheats and all that doesn't change that at all.

TL;DR: Your point is moot.

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Posted on 10-19-10 09:01:56 PM Link | Quote
Actually altering game files usually is not allowed, due to copyright and the EULA. Me as a customer could even question this, as I cannot check these terms before I open up the package and/or install the game (meaning I cannot return the game then). You could read it beforehand on the web, but is this really required? Even if most people don't read the licences anyway?
Many people still tamper with those MPQ fuiles, not only for cracking games or something similar, but also changing some things, in a positive way. Think the "bug-hell" Gothic III at release, where fans made patches to make the game playable, as it didn't run too well on most machines. Other people don't hack for cheating, but to change the in-build hotkeys. If I'm not mistaken, those people got not banned, although Blizzard strongly advised against changing anything in those internal files, as they might be suspected (but don't want to exclude those people just for this hotkey thing, though).
The main problem lies in the fact that you probably cannot play the campaign anymore. I don't know if offline mode still will be activated or if they even banned the players using that offline mode, as you need to re-authenticate every 30 games to play offline normally (this is really BS, I have to admit - meaning the vast majority has permanent internet connection doesn't mean everyone else has).
Blizzard actually did a smart thing with that achievement system for themselves. Even if you don't care about them (it does absolutely nothing besides displaying some more or less fancy score, no purpose other than showing how much time you put into SC2), you cannot deactivate them except purposely using an in-game cheat or that offline mode, it is like killing two birds with one stone for Blizzard:
First, they provide you a reason to be online even in single player mode, and second they have something in their hands as evidence, because these achievements are obviously saved on their servers. Now you alter the game client, Warden suspects you in that thing -> ban hammer in many cases, as it seems to be you cheated to get those achievements, even this was not the main purpose of cheating the single player campaign. You can also open up the campaign maps in the editor normally, after clicking away a spoiler warning once. So maybe you just could alter the map in the editor and play it as a separate custom map four yourself, I don't know actually.

I don't want to defend Blizzard, but on the one hand it is understandable they don't allow modifying their game client. You also know they have control over your account (I know this sucks), also that you might have a deal with the devil in this respect, just for playing SC2. And as you HAVE to register it using your battle.net account first, why not staying online anyway? Plus you get those achievements, if you play the campaign normally (if you like numbers rising) ...
If that "offline mode" allowed you to play without re-authentication, it could have been better, but otherwise they probably don't want make pirating too easy - although I think those will be able to play single player without problems

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Posted on 10-20-10 03:37:47 AM Link | Quote
I thought this would be something really crystal clear.

Considering how competitive SC is, it makes perfect sense they want to keep all hacks and modifications restricted and cutting them at the roots. If hacks are developed on single player, eventually they can be adapted for use on multiplayer.

It's not that bad when you think of it. The client keeps a log of what changes are being made to the game client all the time, just blizzard never really used that feature to this extent until now. If they can see what hackers are editting, they are able to fix hacks almost instantaniously and make it more difficult for 3rd party developers to make these hacks.

None of this is about pirating, it's all about competitive gameplay. Millions of dollars is spent on starcraft tournaments, and now that they are planning on bringing more tournaments-with-prizes online, it's completely reasonable they do everything possible to make sure that nothing can go wrong.

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Orlandu


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Posted on 10-20-10 06:46:20 PM Link | Quote
Originally posted by Girlydragon
I do believe that when the company decides what he can do privately whilst playing single player with his own game would count as obnoxious DRM.

That's the thing, it's not your own game. Yes it is single player, but StarCraft 2 is unprecedented in combining single player with the online experience. This was their goal to begin with. You can still do just about whatever you want and play however you want as long as you don't break the EULA or ToS. I still don't understand why there was a need for the hacks. Between in game cheat codes, custom maps and trainers, theres nothing that you can't do within the scope of the ToS.

And when a company has spent that much money to develop a game, they have every right to decide what people do with it.

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Posted on 10-20-10 07:24:14 PM Link | Quote
Originally posted by Orlandu
And when a company has spent that much money to develop a game, they have every right to decide what people do with it.
I can understand all your arguments, but I find this statement twisted, as if it should be okay for companies to decide what people do with things they buy.

It's like selling you food but telling you that you have to eat it in a certain way or else the cops will bust down the door and throw out the food. :/
Figuratively speaking, mind you. I'm well aware that there is a huge difference between the entertainment industry and such, but that does not change that the aspect is stupid and wrong.

Mind you, this does not apply to this topic about starcraft 2 in general as I'm not kinda against the bans in this case (but I'm also not for.)

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Orlandu


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Posted on 10-20-10 07:40:01 PM Link | Quote
That statement only applies to software developers and game programmers, etc. What they sell to you is basically permission to use their code. They're not selling you the actual code for the game. If thats how it worked with video games and software, then there wouldn't be any issue with editing it as you saw fit for your own needs (ala open source). It could go as far as allowing you to redistribute that code or modified code for your own gain since you purchased it out right. But thats not how it works.

For other merchandise and physical goods, you're buying a finished product that is yours to do whatever you want with. Thats where copyrights come in to prevent redistribution or rebranding, etc. Thats a whole different issue.

So lets take World of Warcraft as an example. Millions of people, including myself, pay $15 a month to play it. You pay for the game which allows you to use their code on your computer. You subscribe so you can access their servers. This doesn't give you any stake in the game or the company. So if Blizzard feels that they want to change something about the game, they can. If they want to stop a certain feature from being available in game, they can. There is nothing the users can do about it because they don't own any portion of the game which would allow them to say no we don't want this change or keep it the way it is.

Which made me think of something else semi off topic... If all 12 million subscribers owned 2 shares each of ATVI (Activision Blizzard stock), would that make us a majority over the CEO and give us sway over the games design and or patch changes? That would be interesting, but never would you get 12 million people to agree on something to make a decision.

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Posted on 10-20-10 07:49:28 PM (last edited by Lunaria at 10-20-10 04:52 PM) Link | Quote
Again though, it's not about what it is, I think all of us already know how it works.

It's about if it's right for it to work this way.
I believe that if actually you owned the copy of something you payed for it would stop a lot of pirates from downloading stuff. A perfect example of this would be the Spore fiasco, we all know people did not go out and bought the game simply due the stupid DRM on it.

Also, even if you don't buy a license but the an actually copy of the game, there is still many numerous key factors that you would not be allowed to do, ranging from copying the game to sharing it with other people. (And I'm sure a lot more. But, brain fart. :specialed: )

Edit: I'm also quite sure you're not allowed to mess with the code anyway unless it's open source. So the whole licensing thing really does nothing but allow for the companies to cut people off, of course, games with only online functionality it makes sense, but in those cases you pay for a subscription, which is also not the same thing as a license.

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Posted on 10-20-10 08:07:19 PM (last edited by krutomisi at 10-20-10 05:09 PM) Link | Quote
Let me draw a parallel here --

* I have a copy of Mario Cart DS
* I have an Action Replay Device   lol illegal cheating


I use an awesome combo of cheats to --

* race sssuper fast with 300cc
* as the Shy Guy
* on the unused Mario Circuit Course


wait a moment . . .
you can totally unlock new racers offline
you can totally race with them online


Nintendo says "ohmagawd kruto's a cheater!"

and then they promptly break down my front door,
grab a sledgehammer from somewhere
and then smash my game cartridge into little bits.


and then I'm all like  D:

and then people are all like --
it's okay dude, Nintendo was only letting play their cartridge
you only bought the case and a license* to use it


*Said license is able to be revoked at any time due the the various mood swings of our legal department. I hope you read that kajillion page pos tos that flashed by the screen. It's totally legally and says that we can do anything we want to with you. Your games? We can take them. Your computer? We can take it too. Your soul? Remote deactivation, sucker! Jajajajaj I'm laughing in spanish! lololololol


TL;DR -- I've played Mario Kart on the DS

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Orlandu


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Posted on 10-20-10 08:26:23 PM Link | Quote
I'm sure if Nintendo could implement that policy they would. But cartridges didn't allow for that type of control. This is why companies (prominently Blizzard) are switching to DLC and "online connection required" types of games.

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Girlydragon
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Posted on 10-20-10 09:42:39 PM Link | Quote
Originally posted by Orlandu
And when a company has spent that much money to develop a game, they have every right to decide what people do with it.


I wasn't saying that it wasn't in their rights.

I'm saying that it's obnoxious.

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Orlandu


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Posted on 10-20-10 09:50:51 PM Link | Quote
Originally posted by Girlydragon
I'm saying that it's obnoxious.

Meh.



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Posted on 10-21-10 02:01:46 AM Link | Quote
Kruto your example makes no sense because Mario Kart doesn't go online when it gets a chance.

Starcraft 2 does to track achievements. This is the same reason why people shouldn't go online with hacked 360s.

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krutomisi
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Posted on 10-21-10 02:13:41 AM Link | Quote


Originally posted by Tyty



yeah I know, but both kinda have the issue


I've illegally cheated on several DS games,
and following Blizzard's principals,
I shouldn't be able to play those games ever again



all this really boils down to is who really owns the game




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Jul - Gaming - Cheat at Starcraft 2 single player and get banned New poll - New thread - New reply


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