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05-04-22 08:21:38 AM
Jul - Gaming - Super Scribblenauts (DS: Autumn) New poll - New thread - New reply
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Hiryuu

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Posted on 05-20-10 02:03:42 PM Link | Quote
Could see this sequel coming from a mile away.


Warner Bros. Interactive Entertainment announces Super Scribblenauts as the title for its follow-up to the groundbreaking hit video game. In the first game, players used their imagination to write any word to bring that object to life and use it to solve puzzles. The original Scribblenauts for Nintendo DS has sold more than 1.1 million units worldwide since its launch in September 2009.

Available in autumn 2010, Super Scribblenauts for Nintendo DS expands the innovative elements from the acclaimed first title, offers upgraded controls and provides gamers with hours of original entertainment with ingenious, fun-filled new features. In Super Scribblenauts, created and developed by 5TH Cell, players use the stylus and touch screen to help Maxwell, the game’s hero, acquire the “Starite,” the prize earned from solving the puzzle in even more robust challenges and redesigned levels.

All-new for Super Scribblenauts, players now have the ability to write any object that comes to mind and modify it in any way they desire using adjectives to reach the goal in many levels. Adjectives can change the colour, size, style, behaviours and many other aspects of the object they are describing. Multiple adjectives can be combined together to produce incredibly creative objects, such as gentlemanly, flaming, flying zombies and purple, obese, winged elephants, allowing the player’s imagination to run wild for an even more inspired and individual experience than ever before.
Rick
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Posted on 05-20-10 09:44:32 PM Link | Quote
The first game was addicting, and now I'm expecting this to be on my person at all times. This is going to be like video game crack even more than the first one was.

I'll still put a lawyer and an ambulance together to see if they still interact the way they did in the first game. :p
Shadic
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Posted on 05-20-10 09:58:45 PM Link | Quote
Xenesis

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Posted on 05-20-10 10:29:53 PM Link | Quote
Yeah, improved controls would make this an absolutely amazing title instead of an amusing oddity.
Rick
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Posted on 05-21-10 01:21:37 AM Link | Quote
Seconded on that too. Hopefully they'll listen to us on the controls part. Sometimes that gets absolutely aggrivating for myself too using just the touchscreen.
Rachel Mae

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Posted on 05-21-10 04:11:20 AM Link | Quote
I've been told the original game is actually amazingly dull once you've passed the initial "HOLY CRAP I CAN SPAWN CTHULHU" phase. Hopefully a lot of work has been put into the actual game this time, now that the gimmick's been established.

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Posted on 05-21-10 04:24:28 AM Link | Quote
Originally posted by Gunstar Green
I've been told the original game is actually amazingly dull once you've passed the initial "HOLY CRAP I CAN SPAWN CTHULHU" phase. Hopefully a lot of work has been put into the actual game this time, now that the gimmick's been established.

When you have the whole world in your hands, you just don't know what to make. I know I had that problem. Even bigger is that some items are inherently better than others and can solve almost any puzzle, like helicopter + rope.

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Sails
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as a video game‎‎‎‏‏‎ grows old its content and‏‏‎ internal logic‏‏‎ deteriorateÿ
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Posted on 05-21-10 08:18:15 AM Link | Quote
helicopter + rope

i used it for every level

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Xenesis

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Posted on 05-22-10 08:17:07 AM Link | Quote
Originally posted by Gunstar Green
I've been told the original game is actually amazingly dull once you've passed the initial "HOLY CRAP I CAN SPAWN CTHULHU" phase. Hopefully a lot of work has been put into the actual game this time, now that the gimmick's been established.


Eh, after that you get bored of cheese and go into the 'Well, what random crap can I use to solve the puzzle now?'
Shadic
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Posted on 05-22-10 06:57:46 PM Link | Quote
Rick
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Posted on 05-24-10 01:37:13 AM Link | Quote
I like dropping heavy vehicles on everything I need to kill.

I dub it "The Wile E. Coyote Method"
Colin
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Posted on 05-24-10 02:25:34 AM Link | Quote
Adjectives can change the colour, size, style, behaviours and many other aspects of the object they are describing.

Oh really? First sentence I'll try is "purple monkey dishwasher".

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Rick
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Posted on 05-24-10 02:56:10 AM Link | Quote
It probably won't work because the game will find it to be two nouns.

Either you'll get a purple monkey or a purple dishwasher. :p
Rick
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Posted on 10-13-10 02:38:14 AM Link | Quote
Alright, bumping because the game actually came out today, and I'm not starting a second topic because that's pointless.

I got it. Who else did, and what did you think?

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Peardian

  
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Posted on 10-13-10 02:39:08 AM Link | Quote
It's out, so soon? I want to pick it up, but I should really finish the first one... or even start it.

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Rick
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Posted on 10-13-10 02:46:39 AM Link | Quote
Eh, if you're gonna play the first one, don't play Super Scribblenauts until you're satisfied with your progress.

Once you go to the new game, you're probably not going to want to change back.

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Posted on 10-13-10 03:30:13 AM Link | Quote
Most reviewers seem to agree. It's nice to see a publisher actually recognize what the flaws were in the original and fix them up.

GameSpot wasn't so kind, though. Then again, even though I haven't played it yet... I'm wondering why it's a bad thing for the puzzles to be somewhat "restrictive". I would think it's fun trying to think up 3 different solutions to each puzzle instead of going with a helicopter + rope combo to solve most of them.

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Posted on 10-13-10 11:29:40 AM (last edited by Maxwell at 10-13-10 08:30 AM) Link | Quote
Originally posted by FirePhoenix
Originally posted by Gunstar Green
I've been told the original game is actually amazingly dull once you've passed the initial "HOLY CRAP I CAN SPAWN CTHULHU" phase. Hopefully a lot of work has been put into the actual game this time, now that the gimmick's been established.

When you have the whole world in your hands, you just don't know what to make. I know I had that problem. Even bigger is that some items are inherently better than others and can solve almost any puzzle, like helicopter + rope.


In other news, I just got the game and I'm going to play as Maxwell soon.

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Boing
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Posted on 10-14-10 12:25:10 AM Link | Quote
So, apparently someone on the dev team has a liking for Problem Sleuth.



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Rick
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Posted on 10-14-10 02:50:00 AM Link | Quote
If you think that's great, try creating an exploding god.

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Jul - Gaming - Super Scribblenauts (DS: Autumn) New poll - New thread - New reply


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