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Junk Random nobody Level: 6 ![]() Posts: 2/5 EXP: 816 For next: 91 Since: 09-21-07 From: JAPAN Since last post: 14.6 years Last activity: 14.5 years |
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| I think Rom extender cannot run on Japanese OS...
My rom must be correct US version ROM. |
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| Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. |
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| Pages: 1 2 3 4 5 6 7 | Next newer thread | Next older thread |
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Junk Random nobody Level: 6 ![]() Posts: 2/5 EXP: 816 For next: 91 Since: 09-21-07 From: JAPAN Since last post: 14.6 years Last activity: 14.5 years |
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| I think Rom extender cannot run on Japanese OS...
My rom must be correct US version ROM. |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 94/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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Junk Random nobody Level: 6 ![]() Posts: 3/5 EXP: 816 For next: 91 Since: 09-21-07 From: JAPAN Since last post: 14.6 years Last activity: 14.5 years |
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| Thank you for advice.
Debug mode log M64 ROM Extender v1.2b Debug Mode Currently running on Windows File Open dialog box. Opening ROM... ROM opened. Wrong ROM version. Checksum not matching Current checksum is: 635A2BFF02232600 Checksum must be: 635A2BFF8B022326 or 5A63FF2B028B2623 It seems wrong rom. But I checked checksum by binary editer. The checksum at that time was 635A2BFF8B022326. Some Japanese installed VPC2007 then they succeeded in Rom Extend. Therefore, I think my rom is correct,,i@OƒÖOj |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 95/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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Junk Random nobody Level: 6 ![]() Posts: 4/5 EXP: 816 For next: 91 Since: 09-21-07 From: JAPAN Since last post: 14.6 years Last activity: 14.5 years |
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| It was impressed by the speed that your tool made...
>I want to know, once the ROM is extended correctly (using VPC for example), can you open it without problems in TT64 running on the Japanese system without VPC? No. If Extend on VPC, It can run only on VPC. I tried Rom extender 1.3a but It failed It came to be able read rom but Rom extender says Index out of range Script error.continue? debug log is M64 ROM Extender v1.2b Debug Mode Currently running on Windows File Open dialog box. Opening ROM... ROM opened. ROM Checksum is valid. This ROM will be Byte-Swapped swapper stdout: Shell command: swapper.exe "D:\TOOLS\ToadsTool64Betav055b\M64ROMExtender1.3a\Super Mario 64 (U) [!].v64" -v "D:\TOOLS\ToadsTool64Betav055b\M64ROMExtender1.3a\Super Mario 64 (U) [!].ext.z64" Extending ROM, Current ROM size= 8388608 ROM extension successful. Decompressing and Moving MIO0 data Shell command: mio0dec.exe "D:\TOOLS\ToadsTool64Betav055b\M64ROMExtender1.3a\Super Mario 64 (U) [!].ext.z64" 1083968 "D:\TOOLS\ToadsTool64Betav055b\M64ROMExtender1.3a\MIO0files\00108A40" mio0dec stdout: MIO0 file from 00108A40 is decompressed at 00800000 to 0081852D as raw data with a MIO0 header ~~~~~~~~~ Re-pointing Segments I'm sorry about unskilled English |
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John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 48 ![]() Posts: 264/499 EXP: 817953 For next: 5590 Since: 08-05-07 From: Arizona Since last post: 8.9 years Last activity: 7.8 years |
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The Glitch Member Speaks his mind Level: 32 Posts: 121/199 EXP: 205650 For next: 792 Since: 08-23-07 From: Pittsburgh, PA. Since last post: 14.5 years Last activity: 14.5 years |
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| Hey, I found a bug in the re-texture system, the last two thumbnails cannot be selected. ____________________ Why are you reading this? |
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Deleted User
Collection of nobodies
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| The "freezing-after-choosing-a-file-when-playing-the-game" is still bugging. I can't play the game with that. ____________________ =================== [Posted by Diglidi-Dude] |
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bweeno Random nobody Level: 8 Posts: 3/9 EXP: 1977 For next: 210 Since: 08-26-07 From: australia Since last post: 14.6 years Last activity: 14.4 years |
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Originally posted by Me-me that is exactly what happened to me, exept i downloaded 0.5.8 after that and all my hard time spent on it was gone, it erased the data. I am using Windows XP and i extend ROMs with M64 Romextender 1.2 |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 97/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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Junk Random nobody Level: 6 ![]() Posts: 5/5 EXP: 816 For next: 91 Since: 09-21-07 From: JAPAN Since last post: 14.6 years Last activity: 14.5 years |
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| Thank you for update.
We still can't extend rom, however we can run on Japanese OS if I'm having Extended rom. |
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Me-me 340 ![]() ![]() ![]() ![]() ![]() ![]() Level: 41 ![]() Posts: 8/341 EXP: 462078 For next: 18067 Since: 08-05-07 Since last post: 9.7 years Last activity: 8.1 years |
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| Thanks for the new verision!
It works a lot better. |
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The Glitch Member Speaks his mind Level: 32 Posts: 124/199 EXP: 205650 For next: 792 Since: 08-23-07 From: Pittsburgh, PA. Since last post: 14.5 years Last activity: 14.5 years |
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| Just thought I'd report these two bugs, The last two textures in the texture editor can't be selected for some reason, and when I maximize TT64, and go to texture editor, the window resizes itself, but returns to normal when I go back.
I'm also having trouble getting modded textures to save, even though the thumbnail updates. ____________________ Why are you reading this? |
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nevum Member m'kay? Level: 17 ![]() Posts: 8/43 EXP: 20652 For next: 4091 Since: 08-25-07 Since last post: 13.6 years Last activity: 12.8 years |
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| Hey guys sorry about not posting anything at all for the past million years and how late this comment is. (The reason for this is I've been really busy studying C++) Anyhow, I wanted to say that I had the same problem that Me-Me did. It crashed afer I selected a file. ____________________ The post above has been typed by: THE BEST FREAKIN' COMPUTER GURU IN THE WORLD!!! WOOT!!! |
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VL-Tone Member Super Mario 64 forum moderator Level: 53 Posts: 100/621 EXP: 1136482 For next: 20637 Since: 07-27-07 From: Montreal, Canada Since last post: 4.7 years Last activity: 6 days |
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NintendoMasters Member Level: 22 ![]() Posts: 52/84 EXP: 56488 For next: 1862 Since: 08-06-07 Since last post: 14.3 years Last activity: 13.2 years |
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I'm not sure if this counts as a bug, but i edited a texture and all the star select screen backgrounds have gone black making it impossible to read my act names .
I've changed the texture back but they're still black. Is there any way to fix this? ____________________ Click to see my site. And Here for my mini forum. |
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wowfunhappy Member Level: 16 Posts: 10/40 EXP: 18502 For next: 1754 Since: 09-10-07 Since last post: 13.0 years Last activity: 13.0 years |
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VL-tone, have you any idea as to what is causing the bug I reported earlier?
Originally posted by wowfunhappy I did some more research into it... the bug ONLY happens when you start a new game. Once you walk inside the castle and walk back out into the castle grounds, the music that was applied using TT64 plays. Please... it's a real bug... I'm not trying to trick you or give you extra work or anything. Sorry if I'm being impatient, but I'm REALLY getting the feeling that I'm being totally ignored. ******** On an unrelated note, about the problem with the rom extender on Japanese systems, What would happen if an emulator was used? Might that fix the problem. Keep in mind I don't really know what I'm talking about, I'm just using my common sense to try to figure out what may help. |
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rstewart215804 User Crazed Mario 64 Hacker!!! Level: 11 ![]() Posts: 4/18 EXP: 5583 For next: 402 Since: 09-13-07 Since last post: 13.2 years Last activity: 11.7 years |
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| wowfunhappy the bug you are getting is not a problem with TT64. When you start a new game an assembly language script is run. It changes the music for the intro, and when the intro animation is over the script turns the music off. There is actually no music playing outside the castle normally. The bird and the waterfall sounds are generated by the objects TT64 calls “camera controllers?” or something like that. So what I am basically saying is this…
IT IS HARD CODED INTO THE GAME!!! But don’t dispare I am working with the assembly language of SM64 and it is only a matter of time until I find the function that deals with the background music. I already found the function that plays sounds. I was able to alter what Mario said at the “Press Start Screen”.
____________________ Just you wait until next time. Until then, keep that Control Stick smokin’! Buwaa ha ha! |
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Plareon User Level: 13 ![]() Posts: 1/24 EXP: 8584 For next: 1683 Since: 09-28-07 From: North America Since last post: 13.8 years Last activity: 13.8 years |
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| http://home.comcast.net/~jstsnyder/Home.htmlHey, It's me. I wanted to see how this works, so I just made this test post.
Sorry it took me so long :-) I'm also sorry for spam. ____________________ Plareon |
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John2k4 490 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Bubble Bobble Level: 48 ![]() Posts: 277/499 EXP: 817953 For next: 5590 Since: 08-05-07 From: Arizona Since last post: 8.9 years Last activity: 7.8 years |
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| Pages: 1 2 3 4 5 6 7 | Next newer thread | Next older thread |
| Jul - SM64 Hacking (Archive) - TT64 Version 0.5.9b Released! Bug reports here. |
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Acmlmboard - commit 47be4dc [2021-08-23]
©2000-2022 Acmlm, Xkeeper, Kaito Sinclaire, et al.
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