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05-04-22 06:37:02 PM
Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply
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FPzero
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Post 8972/9597
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Posted on 08-13-10 05:40:11 PM Link | Quote
Interesting background, tough if you want to have it as simple as it is, you'll need to change the rest of the graphics to follow a similar style.

And I guess those icy graphics are technically the ones that you were supposed to do. I found them though so it wasn't like I asked someone else...

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Tyty

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Posted on 08-13-10 05:51:55 PM Link | Quote
Ah, yeah, sorry I never got them done. :x

And I know it's too simple, but I ran out of palette space. It already uses a lot of colours. >.>

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<devin> i feel like i have improved someone's childhood
<Bitmap_Dale> Devin you fuck
FPzero
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Post 8973/9597
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5.5 years ago
Posted on 08-14-10 03:10:31 AM Link | Quote



Scaling the mountaintop.

-----

Tyty, how can that take a lot of colors, it's so simplistic in terms of color. Or are you trying to make everything use one palette? That would be a bad idea if that's the case.

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Tyty

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Posted on 08-14-10 08:38:16 AM Link | Quote
I put them on the same palette line as the status bar is why! :V

Removing the clouds, I only really have room for two more colors in the BG. I should've used Palette 3, but I like to keep that for alternate ground colors >.>

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<devin> i feel like i have improved someone's childhood
<Bitmap_Dale> Devin you fuck
Lunaria

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Posted on 08-14-10 08:55:46 AM Link | Quote
Reminds me of kirbys dream land 2, tyty. =)

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Boing
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Posted on 08-14-10 03:51:54 PM Link | Quote
Originally posted by Tyty
I put them on the same palette line as the status bar is why! :V

Removing the clouds, I only really have room for two more colors in the BG. I should've used Palette 3, but I like to keep that for alternate ground colors >.>

You could have used both of the first two palette lines, like the original backgrounds do. Also, fun fact: The transparency colors for the status bar palettes are totally usable as colors for FG or BG graphics.

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Tyty

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Posted on 08-15-10 04:23:54 AM Link | Quote
Originally posted by Lunaria
Reminds me of kirbys dream land 2, tyty. =)

They're based off of KDL3 actually

Boing: Oh, right, forgot they used two lines. Didn't know I could use the transparency either :x

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<devin> i feel like i have improved someone's childhood
<Bitmap_Dale> Devin you fuck
S.N.N.
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Posted on 09-04-10 06:53:19 AM Link | Quote
This thread hasn't had any life in a good ~3 weeks, so I guess I'll drop something here.

<object width="480" height="385"><embed src="http://www.youtube.com/v/WFNPL5fA-H0?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Copied from YT:

What? SNN actually made a full-on level? Gasp. Well, I wanted to do something special for my 100th video, so here it is.

While I won't say much about this is, here are a few things that you should know:

-The letters you collect open a door past the checkered tape at the end (didn't enter because the coding isn't finished).
-The reason I re-enter the level is to show off the "Best Time", which is in white in the status bar. As I stated at some point in the past, I love statistics and such. This is no exception.
-I suppose you could call the BG in the second half of the level partially unfinished. I want to draw some ruins tiles there.

The graphics in the level were drawn by me (thanks a ton for the overworld graphics, Supertails), and the music in the level was composed by me. This is the only thing I will show for this until C3 in November.

Enjoy.
xdaniel
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Posted on 09-12-10 07:03:23 PM (last edited by xdaniel at 09-13-10 05:59 PM) Link | Quote


>>ESTABLISHING LINK...DONE.    >>FETCHING POST DATA...DONE.    >>EXECUTING POSTDISP.BIN...


Sanky's TCRF page about Digimon Tamers: Digimon Medley for WSC reminded me of something...



Taking my 4 1/2 years old notes about Digimon Adventure 02: D-1 Tamers - as well as a vague memory of having done something like this before, but not being able to find the program - I started writing a data viewer for the game in VB.NET. Especially the move and item data formats are still mostly a mystery to me, but I've got somewhat of a good idea about how Digimon, Digitama lines and dungeons work (although only Digimon are implemented in the program so far)...

Edit:



Digitama viewing implemented, but that shall be it for today.

Edit (again): The next day...



Updated interface and move viewing...


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cu xdaniel
Bloodstar
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So I can laugh at my mistakes


Post 6786/11363

Joined
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Active
16 hours ago
Posted on 09-21-10 05:45:58 PM Link | Quote
Recapping old hacks hooray.

Super Wario World - late 2007
Part 1, part 2 of SMW Newlands - late 2004 to mid-2007

Maybe if I ever become masochistic I'll look for some even older hack I practically learned LM in.

No, I'm not working on anything new. Just figured I'd record these out of boredom.

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GeneriLayout now for yet another limited time woo
Celux

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Posted on 10-03-10 07:49:47 PM Link | Quote

SM64 Star Road Preview 3


<object width="480" height="385"><embed src="http://www.youtube.com/v/pI2uTXV5kb8?fs=1&hl=en_GB" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

Comments\Description


I have already posted this on the SM64 board, but i figured since not everyone goes there that i should post it here too.
Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 10-03-10 09:05:58 PM Link | Quote
10-03-10 04:05:58 PM
Post #3698
Ah, lovely floating courtyard. Looks tricky. The red coins strike me as a little repetitive being all up in corners like that; would be nice to see a few more well-hidden than just in plain sight in a life-threatening spot.

Great job with the music. I can hear some details I don't recall from the original. It's a nice touch.

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gridatttack

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Posted on 10-10-10 09:57:13 PM Link | Quote
More custom super mario kart tracks:

<object width="480" height="385"><embed src="http://www.youtube.com/v/Ihwd_k3yx6E?fs=1&hl=en_US" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

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Darkdata
Ruins!? ♥
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Posted on 10-10-10 10:00:13 PM Link | Quote
They remind me of the old SNES tracks, so that is kinda awesome.

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Sukasa

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Posted on 10-11-10 06:16:09 AM Link | Quote

That choco island one looked downright nasty... the ghost valley one looked neat. I thought the port of DK valley (?) was clever, and the mario circuit track just felt right. Nice job on those...

Now how the hell did you manage to pull off the bowser one? That was incredible!

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Rena
I had one (1) message in Discord deleted and proceeded to make a huge, huge mess about how it was a violation of free speech and how moderators are supposed to be spam janitors and nobody should have the right to tell me not to talk about school shootings
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Posted on 10-13-10 01:11:31 PM Link | Quote
10-13-10 08:11:31 AM
Post #3728
Damn, that Bowser course is utterly insane.

I like how you used the items to take shortcuts instead of trying to prevent any shortcuts from being possible. Does make the game more fun that way.

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gridatttack

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Posted on 10-13-10 08:23:35 PM Link | Quote
Originally posted by Sukasa
That choco island one looked downright nasty... the ghost valley one looked neat. I thought the port of DK valley (?) was clever, and the mario circuit track just felt right. Nice job on those...

Now how the hell did you manage to pull off the bowser one? That was incredible!


Yes, donut plains 2 was designed with N64 DK jungle parkway in mind

As for Bowser castle 2, I took some parts of the previous BC2 I had done, and also I wanted to make a track with 2 or more routes to choose from.

An image of my previous BC2:


Originally posted by Rena
Damn, that Bowser course is utterly insane.

I like how you used the items to take shortcuts instead of trying to prevent any shortcuts from being possible. Does make the game more fun that way.


Yeah, I wanted to keep shortcuts, either by items or without them, as they may help you in a pinch

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Sukasa

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Posted on 10-14-10 04:16:44 PM Link | Quote

I meant more I was trying to figure out how you got the AI to take different paths.. guess I don't know much about SMK hacking

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Xenesis

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Posted on 11-01-10 10:10:42 PM Link | Quote
Originally posted by Celux
Mario Video


Wow, that looks really neat. While I'll echo the red coin comments, you've got some nice geography going there. Nice to see that the death room motif hasn't caught on
Maxwell

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Posted on 11-01-10 11:24:23 PM Link | Quote
<object width="480" height="385"><embed src="http://www.youtube.com/v/jO3crZPAm_U?fs=1&hl=en_US&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

I'll just leave this here.

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Jul - General Game/ROM Hacking - The General Project Screenshot/Videos Thread... New poll - New thread - New reply


Rusted Logic

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